diff --git a/dlls/gearbox/houndeye_dead.cpp b/dlls/gearbox/houndeye_dead.cpp index 2a757395..e1068530 100644 --- a/dlls/gearbox/houndeye_dead.cpp +++ b/dlls/gearbox/houndeye_dead.cpp @@ -29,7 +29,7 @@ class CDeadHoundeye : public CBaseMonster { public: void Spawn(void); - int Classify(void) { return CLASS_HUMAN_MILITARY; } + int Classify(void) { return CLASS_ALIEN_MONSTER; } void KeyValue(KeyValueData *pkvd); @@ -64,7 +64,7 @@ void CDeadHoundeye::Spawn(void) pev->yaw_speed = 8; pev->sequence = 0; pev->body = 1; - m_bloodColor = BLOOD_COLOR_RED; + m_bloodColor = BLOOD_COLOR_GREEN; pev->sequence = LookupSequence(m_szPoses[m_iPose]); @@ -79,4 +79,4 @@ void CDeadHoundeye::Spawn(void) pev->health = 8; MonsterInitDead(); -} \ No newline at end of file +} diff --git a/dlls/gearbox/islave_dead.cpp b/dlls/gearbox/islave_dead.cpp index b5eb9c1c..fa569b14 100644 --- a/dlls/gearbox/islave_dead.cpp +++ b/dlls/gearbox/islave_dead.cpp @@ -64,7 +64,7 @@ void CDeadISlave::Spawn(void) pev->yaw_speed = 8; pev->sequence = 0; pev->body = 1; - m_bloodColor = BLOOD_COLOR_RED; + m_bloodColor = BLOOD_COLOR_GREEN; pev->sequence = LookupSequence(m_szPoses[m_iPose]); @@ -79,4 +79,4 @@ void CDeadISlave::Spawn(void) pev->health = 8; MonsterInitDead(); -} \ No newline at end of file +} diff --git a/dlls/gearbox/zombie_soldier.cpp b/dlls/gearbox/zombie_soldier.cpp index ce743a2e..0aba6ff5 100644 --- a/dlls/gearbox/zombie_soldier.cpp +++ b/dlls/gearbox/zombie_soldier.cpp @@ -230,7 +230,7 @@ class CDeadZGrunt : public CBaseMonster { public: void Spawn(void); - int Classify(void) { return CLASS_HUMAN_MILITARY; } + int Classify(void) { return CLASS_ALIEN_MONSTER; } void KeyValue(KeyValueData *pkvd); @@ -265,7 +265,7 @@ void CDeadZGrunt::Spawn(void) pev->yaw_speed = 8; pev->sequence = 0; pev->body = 1; - m_bloodColor = BLOOD_COLOR_RED; + m_bloodColor = BLOOD_COLOR_GREEN; pev->sequence = LookupSequence(m_szPoses[m_iPose]); @@ -280,4 +280,4 @@ void CDeadZGrunt::Spawn(void) pev->health = 8; MonsterInitDead(); -} \ No newline at end of file +}