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Remove useless prototypes.
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@ -40,8 +40,6 @@ extern vec3_t vec3_origin;
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vec3_t vec3_origin;
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#endif
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double sqrt( double x );
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float Length( const float *v )
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{
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int i;
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@ -305,8 +305,6 @@ void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross )
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cross[2] = v1[0] * v2[1] - v1[1] * v2[0];
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}
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double sqrt( double x );
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float Length( const vec3_t v )
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{
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int i;
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