mirror of https://github.com/FWGS/hlsdk-xash3d
Update monster_alien_slave.
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@ -378,7 +378,7 @@ void CISlave::HandleAnimEvent( MonsterEvent_t *pEvent )
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BeamGlow();
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}
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EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "debris/zap4.wav", 1, ATTN_NORM, 0, 100 + m_iBeams * 10 );
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EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "aslave/disco.wav", 1, ATTN_NORM, 0, 100 + m_iBeams * 10 );
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pev->skin = m_iBeams / 2;
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}
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break;
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@ -533,6 +533,7 @@ void CISlave::Precache()
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{
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PRECACHE_MODEL( "models/islave.mdl" );
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PRECACHE_MODEL( "sprites/lgtning.spr" );
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PRECACHE_SOUND( "aslave/disco.wav" );
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PRECACHE_SOUND( "debris/zap1.wav" );
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PRECACHE_SOUND( "debris/zap4.wav" );
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PRECACHE_SOUND( "weapons/electro4.wav" );
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@ -729,7 +730,7 @@ void CISlave::ArmBeam( int side )
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m_pBeam[m_iBeams]->PointEntInit( tr.vecEndPos, entindex() );
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m_pBeam[m_iBeams]->SetEndAttachment( side < 0 ? 2 : 1 );
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// m_pBeam[m_iBeams]->SetColor( 180, 255, 96 );
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m_pBeam[m_iBeams]->SetColor( 96, 128, 16 );
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m_pBeam[m_iBeams]->SetColor( 197, 0, 202 );
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m_pBeam[m_iBeams]->SetBrightness( 64 );
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m_pBeam[m_iBeams]->SetNoise( 80 );
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m_iBeams++;
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@ -773,7 +774,7 @@ void CISlave::WackBeam( int side, CBaseEntity *pEntity )
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m_pBeam[m_iBeams]->PointEntInit( pEntity->Center(), entindex() );
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m_pBeam[m_iBeams]->SetEndAttachment( side < 0 ? 2 : 1 );
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m_pBeam[m_iBeams]->SetColor( 180, 255, 96 );
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m_pBeam[m_iBeams]->SetColor( 197, 0, 202 );
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m_pBeam[m_iBeams]->SetBrightness( 255 );
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m_pBeam[m_iBeams]->SetNoise( 80 );
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m_iBeams++;
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@ -803,7 +804,7 @@ void CISlave::ZapBeam( int side )
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m_pBeam[m_iBeams]->PointEntInit( tr.vecEndPos, entindex() );
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m_pBeam[m_iBeams]->SetEndAttachment( side < 0 ? 2 : 1 );
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m_pBeam[m_iBeams]->SetColor( 180, 255, 96 );
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m_pBeam[m_iBeams]->SetColor( 197, 0, 202 );
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m_pBeam[m_iBeams]->SetBrightness( 255 );
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m_pBeam[m_iBeams]->SetNoise( 20 );
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m_iBeams++;
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@ -832,5 +833,5 @@ void CISlave::ClearBeams()
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m_iBeams = 0;
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pev->skin = 0;
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STOP_SOUND( ENT( pev ), CHAN_WEAPON, "debris/zap4.wav" );
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STOP_SOUND( ENT( pev ), CHAN_WEAPON, "aslave/disco.wav" );
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}
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