Change weapons slots and positions.

This commit is contained in:
Night Owl 2017-06-22 20:51:54 +05:00
parent 935aa78fd0
commit e3085031fa
19 changed files with 31 additions and 31 deletions

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@ -96,8 +96,8 @@ int CChaingun::GetItemInfo(ItemInfo *p)
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = CHAINGUN_MAX_CLIP;
p->iSlot = 2;
p->iPosition = 5;
p->iSlot = 4;
p->iPosition = 0;
p->iFlags = 0;
p->iId = m_iId = WEAPON_CHAINGUN;
p->iWeight = CHAINGUN_WEIGHT;

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@ -88,7 +88,7 @@ int CClusterGrenade::GetItemInfo(ItemInfo *p)
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iSlot = 4;
p->iSlot = 7;
p->iPosition = 0;
p->iId = m_iId = WEAPON_CLUSTERGRENADE;
p->iWeight = CLUSTERGRENADE_WEIGHT;

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@ -93,7 +93,7 @@ int CDoubleUzi::GetItemInfo(ItemInfo *p)
p->iMaxAmmo2 = -1;
p->iMaxClip = DOUBLEUZI_MAX_CLIP;
p->iSlot = 2;
p->iPosition = 4;
p->iPosition = 1;
p->iFlags = 0;
p->iId = m_iId = WEAPON_DOUBLEUZI;
p->iWeight = DOUBLEUZI_WEIGHT;

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@ -127,7 +127,7 @@ int CGrenadelauncher::GetItemInfo(ItemInfo *p)
p->pszAmmo2 = "timed";
p->iMaxAmmo2 = TIMED_MAX_CARRY;
p->iMaxClip = GRENADEL_MAX_CLIP;
p->iSlot = 3;
p->iSlot = 6;
p->iPosition = 0;
p->iId = m_iId = WEAPON_GRENADEL;
p->iFlags = 0;

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@ -99,7 +99,7 @@ int CM16::GetItemInfo(ItemInfo *p)
p->iMaxAmmo2 = -1;
p->iMaxClip = M16_MAX_CLIP;
p->iSlot = 2;
p->iPosition = 2;
p->iPosition = 0;
p->iFlags = 0;
p->iId = m_iId = WEAPON_M16;
p->iWeight = M16_WEIGHT;

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@ -93,7 +93,7 @@ int CMac::GetItemInfo(ItemInfo *p)
p->iMaxAmmo2 = -1;
p->iMaxClip = MAC10_MAX_CLIP;
p->iSlot = 2;
p->iPosition = 3;
p->iPosition = 2;
p->iFlags = 0;
p->iId = m_iId = WEAPON_MAC10;
p->iWeight = MAC10_WEIGHT;

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@ -386,8 +386,8 @@ int CNuke::GetItemInfo(ItemInfo *p)
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = NUKE_MAX_CLIP;
p->iSlot = 3;
p->iPosition = 4;
p->iSlot = 6;
p->iPosition = 2;
p->iId = m_iId = WEAPON_NUKE;
p->iFlags = 0;
p->iWeight = NUKE_WEIGHT;

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@ -263,8 +263,8 @@ int CPulseRifle::GetItemInfo(ItemInfo *p)
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iSlot = 3;
p->iPosition = 3;
p->iSlot = 4;
p->iPosition = 1;
p->iId = m_iId = WEAPON_PULSERIFLE;
p->iFlags = 0;
p->iWeight = PULSERIFLE_WEIGHT;

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@ -106,8 +106,8 @@ int CRifle::GetItemInfo(ItemInfo *p)
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = RIFLE_MAX_CLIP;
p->iSlot = 2;
p->iPosition = 7;
p->iSlot = 5;
p->iPosition = 0;
p->iId = WEAPON_RIFLE;
p->iFlags = 0;
p->iWeight = RIFLE_WEIGHT;

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@ -101,8 +101,8 @@ int CSshotgun::GetItemInfo(ItemInfo *p)
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = SSHOTGUN_MAX_CLIP;
p->iSlot = 2;
p->iPosition = 0;
p->iSlot = 3;
p->iPosition = 1;
p->iFlags = 0;
p->iId = m_iId = WEAPON_SSHOTGUN;
p->iWeight = SSHOTGUN_WEIGHT;

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@ -78,8 +78,8 @@ int CKamikaze::GetItemInfo(ItemInfo *p)
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iSlot = 4;
p->iPosition = 2;
p->iSlot = 8;
p->iPosition = 1;
p->iId = m_iId = WEAPON_TNT;
p->iWeight = TNT_WEIGHT;
p->iFlags = 0;

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@ -252,8 +252,8 @@ int CCrossbow::GetItemInfo( ItemInfo *p )
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = BOLTGUN_MAX_CLIP;
p->iSlot = 2;
p->iPosition = 2;
p->iSlot = 4;
p->iPosition = 1;
p->iId = WEAPON_BOLTGUN;
p->iFlags = 0;
p->iWeight = BOLTGUN_WEIGHT;

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@ -120,7 +120,7 @@ int CEgon::GetItemInfo( ItemInfo *p )
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iSlot = 3;
p->iSlot = 4;
p->iPosition = 2;
p->iId = m_iId = WEAPON_RAILGUN;
p->iFlags = 0;

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@ -66,8 +66,8 @@ int CHandGrenade::GetItemInfo( ItemInfo *p )
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iSlot = 4;
p->iPosition = 0;
p->iSlot = 7;
p->iPosition = 2;
p->iId = m_iId = WEAPON_HANDGRENADE;
p->iWeight = HANDGRENADE_WEIGHT;
p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE;

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@ -361,7 +361,7 @@ int CRpg::GetItemInfo( ItemInfo *p )
p->pszAmmo2 = "heli-rockets";
p->iMaxAmmo2 = HELIROCKET_MAX_CARRY;
p->iMaxClip = ROCKETL_MAX_CLIP;
p->iSlot = 3;
p->iSlot = 6;
p->iPosition = 1;
p->iId = m_iId = WEAPON_ROCKETL;
p->iFlags = 0;

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@ -244,8 +244,8 @@ int CSatchel::GetItemInfo( ItemInfo *p )
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iSlot = 4;
p->iPosition = 1;
p->iSlot = 7;
p->iPosition = 3;
p->iFlags = ITEM_FLAG_SELECTONEMPTY | ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE;
p->iId = m_iId = WEAPON_SATCHEL;
p->iWeight = SATCHEL_WEIGHT;

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@ -96,8 +96,8 @@ int CShotgun::GetItemInfo( ItemInfo *p )
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = ASHOTGUN_MAX_CLIP;
p->iSlot = 2;
p->iPosition = 1;
p->iSlot = 3;
p->iPosition = 0;
p->iFlags = 0;
p->iId = m_iId = WEAPON_ASHOTGUN;
p->iWeight = ASHOTGUN_WEIGHT;

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@ -457,8 +457,8 @@ int CSqueak::GetItemInfo( ItemInfo *p )
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iSlot = 4;
p->iPosition = 1;
p->iSlot = 8;
p->iPosition = 0;
p->iId = m_iId = WEAPON_CHUMTOAD;
p->iWeight = CHUMTOAD_WEIGHT;
p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE;

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@ -386,8 +386,8 @@ int CTripmine::GetItemInfo( ItemInfo *p )
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iSlot = 4;
p->iPosition = 3;
p->iSlot = 7;
p->iPosition = 1;
p->iId = m_iId = WEAPON_TRIPMINE;
p->iWeight = TRIPMINE_WEIGHT;
p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE;