mirror of https://github.com/FWGS/hlsdk-xash3d
Add mp_arcade cvar for arcade gamemode.
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@ -426,7 +426,22 @@ void CThreeWave::PlayerSpawn( CBasePlayer *pPlayer )
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// Start with shotgun and axe
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pPlayer->GiveNamedItem( "weapon_quakegun" );
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pPlayer->m_iQuakeItems |= ( IT_SHOTGUN | IT_AXE );
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if( arcade.value )
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{
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pPlayer->m_iQuakeItems |= ( IT_AXE | IT_SHOTGUN | IT_SUPER_SHOTGUN | IT_NAILGUN | IT_SUPER_NAILGUN | IT_GRENADE_LAUNCHER | IT_ROCKET_LAUNCHER | IT_LIGHTNING );
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pPlayer->m_iAmmoRockets = 100;
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pPlayer->m_iAmmoCells = 100;
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pPlayer->m_iAmmoShells = 100;
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pPlayer->m_iAmmoNails = 200;
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pPlayer->pev->health = 200;
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pPlayer->pev->armortype = 0.8;
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pPlayer->pev->armorvalue = 200;
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pPlayer->m_iQuakeItems &= ~( IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3 );
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pPlayer->m_iQuakeItems |= IT_ARMOR3;
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}
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else
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pPlayer->m_iQuakeItems |= ( IT_SHOTGUN | IT_AXE );
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if( allowhook.value )
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pPlayer->m_iQuakeItems |= IT_EXTRA_WEAPON;
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@ -47,6 +47,7 @@ cvar_t allowmonsters = { "mp_allowmonsters","0", FCVAR_SERVER };
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cvar_t bhopcap = { "mp_bhopcap", "1", FCVAR_SERVER };
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cvar_t allowhook = { "mp_allow_hook", "1", FCVAR_SERVER };
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cvar_t instagib = { "mp_instagib", "0", FCVAR_SERVER };
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cvar_t arcade = { "mp_arcade", "0", FCVAR_SERVER };
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cvar_t allow_spectators = { "allow_spectators", "0", FCVAR_SERVER }; // 0 prevents players from being spectators
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@ -489,6 +490,7 @@ void GameDLLInit( void )
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CVAR_REGISTER( &bhopcap );
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CVAR_REGISTER( &allowhook );
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CVAR_REGISTER( &instagib );
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CVAR_REGISTER( &arcade );
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CVAR_REGISTER( &mp_chattime );
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@ -36,6 +36,8 @@ extern cvar_t teamoverride;
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extern cvar_t defaultteam;
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extern cvar_t allowmonsters;
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extern cvar_t allowhook;
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extern cvar_t instagib;
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extern cvar_t arcade;
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// Engine Cvars
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extern cvar_t *g_psv_gravity;
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@ -659,7 +659,7 @@ void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer )
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pPlayer->GiveNamedItem( "weapon_quakegun" );
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//++ BulliT
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if( !g_bIsThreeWave && g_pGameRules->m_iGameMode >= ARENA )
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if( ( arcade.value ) || ( !g_bIsThreeWave && g_pGameRules->m_iGameMode >= ARENA ) )
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{
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pPlayer->m_iQuakeItems |= ( IT_AXE | IT_SHOTGUN | IT_SUPER_SHOTGUN | IT_NAILGUN | IT_SUPER_NAILGUN | IT_GRENADE_LAUNCHER | IT_ROCKET_LAUNCHER | IT_LIGHTNING );
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pPlayer->m_iAmmoRockets = 100;
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