prevent spawn very very far

This commit is contained in:
mittorn 2016-10-21 07:58:57 +03:00
parent 18e1772857
commit e466cc3ab9
1 changed files with 3 additions and 1 deletions

View File

@ -87,7 +87,9 @@ edict_t *CGameRules::GetPlayerSpawnSpot( CBasePlayer *pPlayer )
if( pPlayer->m_state == STATE_POINT_SELECT )
{
pPlayer->m_state = STATE_SPAWNED;
return pentSpawnSpot;
if(pPlayer->pev->origin.Length() > 8192)
pPlayer->pev->origin = g_vecZero;
return NULL;
}
if( mp_coop.value )