Use weapon_crowbar idle animation.

This commit is contained in:
Night Owl 2018-01-02 07:32:25 +05:00
parent dcc13109b9
commit ebccc87e42
4 changed files with 4 additions and 4 deletions

View File

@ -94,7 +94,7 @@ SRCS+=./input_xash3d.cpp
SRCS+=./scoreboard.cpp
SRCS+=./MOTD.cpp
INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls -I../utils/false_vgui/include
DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w
DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -DCROWBAR_IDLE_ANIM -w
LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \
$(LOCAL_PATH)/../common \

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@ -25,7 +25,7 @@ project (CLDLL)
set (CLDLL_LIBRARY client)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -DCROWBAR_IDLE_ANIM -w")
if (GOLDSOURCE_SUPPORT)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DGOLDSOURCE_SUPPORT")
endif()

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@ -14,7 +14,7 @@ LOCAL_MODULE_FILENAME = libserver_hardfp
endif
LOCAL_CFLAGS += -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf \
-fno-exceptions -DNO_VOICEGAMEMGR -w
-fno-exceptions -DNO_VOICEGAMEMGR -DCROWBAR_IDLE_ANIM -w
LOCAL_CPPFLAGS := $(LOCAL_CFLAGS)

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@ -25,7 +25,7 @@ project (SVDLL)
set (SVDLL_LIBRARY server)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -fno-exceptions -w")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -fno-exceptions -DCROWBAR_IDLE_ANIM -w")
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
set (SVDLL_SOURCES