Fix env_spritetrain not moving when needed (#373)

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Roman Chistokhodov 2023-04-29 17:15:14 +03:00 committed by GitHub
parent 341e2767ad
commit ef2a745a4f
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1 changed files with 2 additions and 3 deletions

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@ -2330,7 +2330,7 @@ void CSpriteTrain::Activate( void )
if( FStringNull( pev->targetname ) )
{
m_nexting = TRUE;
m_nextTime = pev->ltime + 0.1;
pev->nextthink = pev->ltime + 0.1;
}
else
pev->spawnflags |= SF_TRAIN_WAIT_RETRIGGER;
@ -2441,12 +2441,12 @@ void CSpriteTrain::Wait()
STOP_SOUND( edict(), CHAN_STATIC, STRING( pev->noiseMovement ) );
if( pev->noiseStopMoving )
EMIT_SOUND( ENT( pev ), CHAN_VOICE, STRING( pev->noiseStopMoving ), m_volume, ATTN_NORM );
pev->nextthink = 0;
return;
}
if( m_flWait != 0 )
{
pev->nextthink = pev->ltime + m_flWait;
if( pev->noiseMovement )
STOP_SOUND( edict(), CHAN_STATIC, STRING( pev->noiseMovement ) );
if( pev->noiseStopMoving )
@ -2474,7 +2474,6 @@ void CSpriteTrain::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE
// Pop back to last target if it's available
if( pev->enemy )
pev->target = pev->enemy->v.targetname;
pev->nextthink = 0;
pev->velocity = g_vecZero;
if( pev->noiseStopMoving )
EMIT_SOUND( ENT( pev ), CHAN_VOICE, STRING( pev->noiseStopMoving ), m_volume, ATTN_NORM );