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https://github.com/FWGS/hlsdk-xash3d
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client: wscript: add winmm.lib dependency
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
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commit
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@ -10,12 +10,15 @@ def options(opt):
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return
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def configure(conf):
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if conf.env.GOLDSRC and conf.env.DEST_OS != 'win32':
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conf.check_cc(lib='dl')
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if conf.env.DEST_OS == 'win32':
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conf.check_cxx(lib='user32')
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if conf.env.GOLDSRC:
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if conf.env.DEST_OS == 'win32':
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conf.check_cxx(lib='winmm')
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else:
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conf.check_cc(lib='dl')
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def build(bld):
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source = bld.path.parent.ant_glob([
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'pm_shared/*.c'
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@ -101,12 +104,15 @@ def build(bld):
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defines += ['GOLDSOURCE_SUPPORT']
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libs = []
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if bld.env.GOLDSRC and bld.env.DEST_OS != 'win32':
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libs += ['DL']
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if bld.env.DEST_OS == 'win32':
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libs += ["USER32"]
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if bld.env.GOLDSRC:
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if bld.env.DEST_OS == 'win32':
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libs += ["WINMM"]
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else:
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libs += ['DL']
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if bld.env.DEST_OS not in ['android', 'dos']:
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR)
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else:
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