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[prop] Attacker/owner/damage tweak
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@ -782,7 +782,7 @@ void CProp::BounceTouch(CBaseEntity *pOther)
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}
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m_flNextAttack = gpGlobals->time + 1.0; // debounce
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}
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if( (pev->spawnflags & SF_PROP_BREAKABLE) && (pev->velocity.Length() > 999) )
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if( (pOther->edict() != m_owner2) && (pev->spawnflags & SF_PROP_BREAKABLE) && (pev->velocity.Length() > 900) )
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{
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pev->nextthink = gpGlobals->time + 0.1;
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SetThink( &CProp::DieThink );
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@ -1048,12 +1048,15 @@ void CProp::DieThink()
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int CProp::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType)
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{
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Vector r = (pevInflictor->origin - pev->origin);
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if (flDamage > 200 && ((CBaseEntity*)GET_PRIVATE(ENT(pevAttacker)))->IsPlayer())
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if ( (!m_attacker
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|| (pev->velocity.Length() < 700))
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&& ((CBaseEntity*)GET_PRIVATE(ENT(pevAttacker)))->IsPlayer())
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m_attacker = ENT(pevAttacker);
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DeployThink();
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pev->velocity = r * flDamage / -7;
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pev->avelocity.x = pev->avelocity.x*0.5 + RANDOM_FLOAT(100, -100);
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ALERT(at_console, "Takedmg: %s %s %f %f\n", STRING(pevInflictor->classname), STRING(pevAttacker->classname), flDamage, pev->health );
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// now some func_breakable code
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