diff --git a/dlls/shotgun.cpp b/dlls/shotgun.cpp index 12e73ede..a08770b3 100644 --- a/dlls/shotgun.cpp +++ b/dlls/shotgun.cpp @@ -144,6 +144,9 @@ void CShotgun::PrimaryAttack() #endif m_pPlayer->pev->effects = (int)( m_pPlayer->pev->effects ) | EF_MUZZLEFLASH; + // player "shoot" animation + m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); + Vector vecSrc = m_pPlayer->GetGunPosition(); Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );