mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-28 13:09:13 +01:00
Simplify glock fire events (#231)
* Refactor EV_FireGlock2. * Moved EV_FireGlock1 implementation to static function.
This commit is contained in:
parent
f0ed7d1bc1
commit
f43961e4d0
@ -458,7 +458,8 @@ void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int
|
||||
//======================
|
||||
// GLOCK START
|
||||
//======================
|
||||
void EV_FireGlock1( event_args_t *args )
|
||||
// Shared Glock fire implementation for EV_FireGlock1 and EV_FireGlock2.
|
||||
static void EV_FireGlock_Impl( event_args_t *args )
|
||||
{
|
||||
int idx;
|
||||
vec3_t origin;
|
||||
@ -503,50 +504,14 @@ void EV_FireGlock1( event_args_t *args )
|
||||
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_9MM, 0, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 );
|
||||
}
|
||||
|
||||
void EV_FireGlock2( event_args_t *args )
|
||||
void EV_FireGlock1( event_args_t *args )
|
||||
{
|
||||
int idx;
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
vec3_t velocity;
|
||||
|
||||
vec3_t ShellVelocity;
|
||||
vec3_t ShellOrigin;
|
||||
int shell;
|
||||
vec3_t vecSrc, vecAiming;
|
||||
//vec3_t vecSpread;
|
||||
vec3_t up, right, forward;
|
||||
|
||||
idx = args->entindex;
|
||||
VectorCopy( args->origin, origin );
|
||||
VectorCopy( args->angles, angles );
|
||||
VectorCopy( args->velocity, velocity );
|
||||
int empty = args->bparam1;
|
||||
|
||||
AngleVectors( angles, forward, right, up );
|
||||
|
||||
shell = gEngfuncs.pEventAPI->EV_FindModelIndex( "models/shell.mdl" );// brass shell
|
||||
|
||||
if( EV_IsLocal( idx ) )
|
||||
{
|
||||
// Add muzzle flash to current weapon model
|
||||
EV_MuzzleFlash();
|
||||
gEngfuncs.pEventAPI->EV_WeaponAnimation( empty ? GLOCK_SHOOT_EMPTY : GLOCK_SHOOT, 2 );
|
||||
|
||||
V_PunchAxis( 0, -2.0 );
|
||||
EV_FireGlock_Impl( args );
|
||||
}
|
||||
|
||||
EV_GetDefaultShellInfo( args, origin, velocity, ShellVelocity, ShellOrigin, forward, right, up, 20, -12, 4 );
|
||||
|
||||
EV_EjectBrass ( ShellOrigin, ShellVelocity, angles[YAW], shell, TE_BOUNCE_SHELL );
|
||||
|
||||
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/pl_gun3.wav", gEngfuncs.pfnRandomFloat( 0.92, 1.0 ), ATTN_NORM, 0, 98 + gEngfuncs.pfnRandomLong( 0, 3 ) );
|
||||
|
||||
EV_GetGunPosition( args, vecSrc, origin );
|
||||
|
||||
VectorCopy( forward, vecAiming );
|
||||
|
||||
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_9MM, 0, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 );
|
||||
void EV_FireGlock2( event_args_t *args )
|
||||
{
|
||||
EV_FireGlock_Impl( args );
|
||||
}
|
||||
//======================
|
||||
// GLOCK END
|
||||
|
Loading…
Reference in New Issue
Block a user