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https://github.com/FWGS/hlsdk-xash3d
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Fix save game system not saving arrays of EHANDLEs if the first half of the array contains null handles.
Same as d5d96d3883
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@ -2223,7 +2223,7 @@ int CRestore::ReadField( void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCou
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break;
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case FIELD_EHANDLE:
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// Input and Output sizes are different!
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pOutputData = (char *)pOutputData + j * ( sizeof(EHANDLE) - gSizes[pTest->fieldType] );
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pInputData = (char*)pData + j * gSizes[pTest->fieldType];
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entityIndex = *(int *)pInputData;
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pent = EntityFromIndex( entityIndex );
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if( pent )
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