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https://github.com/FWGS/hlsdk-xash3d
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client: include vcs info to the build and register variables
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73590dd0a3
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@ -123,7 +123,9 @@ set (CLDLL_SOURCES
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train.cpp
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tri.cpp
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util.cpp
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view.cpp)
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view.cpp
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../game_shared/vcs_info.cpp
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)
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if (USE_VGUI)
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list(APPEND CLDLL_SOURCES
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@ -42,6 +42,7 @@ extern "C"
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}
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#include <string.h>
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#include "vcs_info.h"
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cl_enginefunc_t gEngfuncs;
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CHud gHUD;
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@ -171,6 +172,9 @@ int DLLEXPORT Initialize( cl_enginefunc_t *pEnginefuncs, int iVersion )
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EV_HookEvents();
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gEngfuncs.pfnRegisterVariable( "cl_game_build_commit", g_VCSInfo_Commit, 0 );
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gEngfuncs.pfnRegisterVariable( "cl_game_build_branch", g_VCSInfo_Branch, 0 );
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return 1;
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}
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