From fbb5da7051ec0a93994a9efcb9b25c81eb04b935 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Fri, 11 Oct 2019 09:08:05 +0300 Subject: [PATCH] cl_dll: death: fix char signness --- cl_dll/death.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cl_dll/death.cpp b/cl_dll/death.cpp index b0667ec2..c6631f71 100644 --- a/cl_dll/death.cpp +++ b/cl_dll/death.cpp @@ -204,7 +204,7 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu // Get the Victim's name const char *victim_name = ""; // If victim is -1, the killer killed a specific, non-player object (like a sentrygun) - if( ( (char)victim ) != -1 ) + if( ( (signed char)victim ) != -1 ) victim_name = g_PlayerInfoList[victim].name; if( !victim_name ) { @@ -219,7 +219,7 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu } // Is it a non-player object kill? - if( ( (char)victim ) == -1 ) + if( ( (signed char)victim ) == -1 ) { rgDeathNoticeList[i].iNonPlayerKill = TRUE;