mirror of https://github.com/FWGS/hlsdk-xash3d
Fix flamethrower animations
This commit is contained in:
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184d878a4d
commit
ff09d161d3
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@ -826,16 +826,16 @@ void EV_PumpTFCShotgun(event_args_t *args)
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gEngfuncs.pEventAPI->EV_PlaySound(idx, origin, CHAN_WEAPON, "weapons/scock1.wav", 1.0, 0.8, 0, gEngfuncs.pfnRandomLong(0, 31) + 95);
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}
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enum tfc_nailgun_e
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enum tf_ng_e
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{
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NAILGUN_LONGIDLE = 0,
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NAILGUN_IDLE1,
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NAILGUN_GRENADE,
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NAILGUN_RELOAD,
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NAILGUN_DEPLOY,
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NAILGUN_SHOOT1,
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NAILGUN_SHOOT2,
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NAILGUN_SHOOT3
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NG_LONGIDLE = 0,
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NG_IDLE1,
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NG_GRENADE,
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NG_RELOAD,
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NG_DEPLOY,
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NG_SHOOT1,
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NG_SHOOT2,
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NG_SHOOT3
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};
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void EV_FireTFCNailgun(event_args_t *args)
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@ -861,7 +861,7 @@ void EV_FireTFCNailgun(event_args_t *args)
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shell = gEngfuncs.pEventAPI->EV_FindModelIndex("models/nail.mdl");
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if(EV_IsLocal(idx))
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gEngfuncs.pEventAPI->EV_WeaponAnimation(NAILGUN_SHOOT1, 2);
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gEngfuncs.pEventAPI->EV_WeaponAnimation(NG_SHOOT1, 2);
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EV_GetGunPosition(args, ShellOrigin, origin);
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VectorMA(ShellOrigin, -4.0, up, ShellOrigin);
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VectorMA(ShellOrigin, 2.0, right, ShellOrigin);
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@ -912,7 +912,7 @@ void EV_FireTFCSuperNailgun(event_args_t *args)
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shell = gEngfuncs.pEventAPI->EV_FindModelIndex("models/nail.mdl");
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if(EV_IsLocal(idx))
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gEngfuncs.pEventAPI->EV_WeaponAnimation(NAILGUN_SHOOT1, 2);
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gEngfuncs.pEventAPI->EV_WeaponAnimation(NG_SHOOT1, 2);
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EV_GetGunPosition(args, ShellOrigin, origin);
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VectorMA(ShellOrigin, -4.0, up, ShellOrigin);
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VectorMA(ShellOrigin, 2.0, right, ShellOrigin);
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@ -1844,6 +1844,21 @@ void EV_TFC_EMP(event_args_t *args)
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gEngfuncs.pEfxAPI->R_BeamCirclePoints(21, vecSpot, vecEnd, sprite, 0.2, 70, 0, 1.0, 0, 0, 0, 1.0, 1.0, 0.0);
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}
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enum tf_ft_e
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{
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FT_IDLE = 0,
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FT_FIDGET,
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FT_ALTON,
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FT_ALTCYCLE,
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FT_ALTOFF,
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FT_FIRE1,
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FR_FIRE2,
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FT_FIRE3,
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FT_FIRE4,
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FT_DRAW,
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FT_HOLSTER
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};
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void EV_TFC_Flame_Fire(event_args_t *args)
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{
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int idx;
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@ -1862,7 +1877,7 @@ void EV_TFC_Flame_Fire(event_args_t *args)
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bubble = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/bubble.spr");
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gEngfuncs.pfnAngleVectors(angles, forward, right, up);
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if(EV_IsLocal(idx))
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gEngfuncs.pEventAPI->EV_WeaponAnimation(5, 2);
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gEngfuncs.pEventAPI->EV_WeaponAnimation(FT_FIRE1, 2);
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EV_GetGunPosition(args, ShellOrigin, origin);
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VectorMA(ShellOrigin, -8.0, up, ShellOrigin);
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VectorMA(ShellOrigin, 8.0, right, ShellOrigin);
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@ -6,14 +6,14 @@
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#include "nodes.h"
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#include "player.h"
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#include "gamerules.h"
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#include "tf_defs.h"
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LINK_ENTITY_TO_CLASS( tf_weapon_flamethrower, CTFFlamethrower )
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void CTFFlamethrower::Spawn()
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{
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Precache();
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m_iId = 13;
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m_iId = WEAPON_FLAMETHROWER;
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SET_MODEL(ENT(pev), "models/w_egon.mdl");
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m_iDefaultAmmo = 50;
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pev->solid = SOLID_TRIGGER;
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@ -22,7 +22,7 @@ void CTFFlamethrower::Spawn()
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int CTFFlamethrower::GetItemInfo( ItemInfo *p )
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{
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p->pszAmmo1 = "uranium";
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p->pszName = STRING( pev->classname );
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p->pszName = STRING(pev->classname);
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p->iMaxAmmo1 = 200;
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p->pszAmmo2 = 0;
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p->iMaxAmmo2 = -1;
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@ -30,7 +30,7 @@ int CTFFlamethrower::GetItemInfo( ItemInfo *p )
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p->iPosition = 2;
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p->iFlags = 0;
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p->iMaxClip = -1;
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p->iId = 13;
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p->iId = WEAPON_FLAMETHROWER;
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p->iWeight = 20;
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return 1;
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}
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@ -64,19 +64,19 @@ void CTFFlamethrower::WeaponIdle( void )
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if(UTIL_SharedRandomLong(m_pPlayer->random_seed, 0, 4))
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{
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m_flTimeWeaponIdle = 12.5;
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SendWeaponAnim(0, 1);
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SendWeaponAnim(FT_IDLE, 1);
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}
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else
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{
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m_flTimeWeaponIdle = 3;
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SendWeaponAnim(1, 1);
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SendWeaponAnim(FT_FIDGET, 1);
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}
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}
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}
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BOOL CTFFlamethrower::Deploy()
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{
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return DefaultDeploy( "models/v_flame.mdl", "models/p_egon.mdl", 5, "egon", 1 );
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return DefaultDeploy( "models/v_flame.mdl", "models/p_egon.mdl", 9, "egon", 1 );
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}
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int CTFFlamethrower::AddToPlayer( CBasePlayer *pPlayer )
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@ -8,22 +8,6 @@
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#include "gamerules.h"
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#include "tf_defs.h"
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enum tf_gl_e
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{
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GL_IDLE = 0,
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PL_IDLE,
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GL_FIRE,
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PL_FIRE,
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GL_RELOAD1,
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GL_RELOAD2,
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PL_RELOAD1,
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PL_RELOAD2,
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GL_DRAW,
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PL_DRAW,
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GL_HOLSTER,
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PL_HOLSTER
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};
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LINK_ENTITY_TO_CLASS( tf_weapon_gl, CTFGrenadeLauncher )
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void CTFGrenadeLauncher::Spawn()
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@ -53,7 +53,7 @@ int CTFNailgun::GetItemInfo( ItemInfo *p )
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BOOL CTFNailgun::Deploy()
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{
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return DefaultDeploy( "models/v_tfc_nailgun.mdl", "models/p_nailgun.mdl", NAILGUN_DEPLOY, "mp5", 1 );
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return DefaultDeploy( "models/v_tfc_nailgun.mdl", "models/p_nailgun.mdl", NG_DEPLOY, "mp5", 1 );
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}
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void CTFNailgun::WeaponIdle( void )
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@ -61,7 +61,7 @@ void CTFNailgun::WeaponIdle( void )
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if(m_flTimeWeaponIdle < 0.0)
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{
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m_flTimeWeaponIdle = 15;
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SendWeaponAnim(NAILGUN_IDLE1, 1);
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SendWeaponAnim(NG_IDLE1, 1);
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}
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}
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@ -120,7 +120,7 @@ int CTFSuperNailgun::GetItemInfo( ItemInfo *p )
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BOOL CTFSuperNailgun::Deploy()
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{
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return DefaultDeploy( "models/v_tfc_supernailgun.mdl", "models/p_snailgun.mdl", NAILGUN_DEPLOY, "mp5", 1 );
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return DefaultDeploy( "models/v_tfc_supernailgun.mdl", "models/p_snailgun.mdl", NG_DEPLOY, "mp5", 1 );
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}
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void CTFSuperNailgun::PrimaryAttack()
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@ -587,16 +587,16 @@ private:
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unsigned short m_usFireSuperShotgun;
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};
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enum tfc_nailgun_e
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enum tf_ng_e
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{
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NAILGUN_LONGIDLE = 0,
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NAILGUN_IDLE1,
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NAILGUN_GRENADE,
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NAILGUN_RELOAD,
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NAILGUN_DEPLOY,
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NAILGUN_SHOOT1,
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NAILGUN_SHOOT2,
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NAILGUN_SHOOT3
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NG_LONGIDLE = 0,
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NG_IDLE1,
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NG_GRENADE,
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NG_RELOAD,
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NG_DEPLOY,
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NG_SHOOT1,
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NG_SHOOT2,
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NG_SHOOT3
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};
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class CTFNailgun : public CBasePlayerWeapon
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@ -630,6 +630,22 @@ private:
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unsigned short m_usFireSuperNailGun;
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};
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enum tf_gl_e
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{
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GL_IDLE = 0,
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PL_IDLE,
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GL_FIRE,
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PL_FIRE,
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GL_RELOAD1,
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GL_RELOAD2,
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PL_RELOAD1,
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PL_RELOAD2,
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GL_DRAW,
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PL_DRAW,
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GL_HOLSTER,
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PL_HOLSTER
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};
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class CTFGrenadeLauncher : public CBasePlayerWeapon
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{
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public:
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@ -667,6 +683,21 @@ private:
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float m_flNextReload;
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};
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enum tf_ft_e
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{
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FT_IDLE = 0,
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FT_FIDGET,
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FT_ALTON,
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FT_ALTCYCLE,
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FT_ALTOFF,
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FT_FIRE1,
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FR_FIRE2,
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FT_FIRE3,
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FT_FIRE4,
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FT_DRAW,
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FT_HOLSTER
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};
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class CTFFlamethrower : public CBasePlayerWeapon
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{
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public:
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