Commit Graph

480 Commits

Author SHA1 Message Date
Alibek Omarov a7103c1c14 waf: upgrade to waifu 1.1.0 2021-02-28 15:38:09 +03:00
Alibek Omarov dc774318b2 wscript: add DEST_CPU msvc hack to HLSDK too, reorganize loading tools 2021-02-28 13:31:50 +03:00
Alibek Omarov 0204f8be9d Merge remote-tracking branch 'w23/windows64' 2021-02-28 13:30:45 +03:00
nekonomicon 8076a58366
Merge pull request #158 from FreeSlave/crowbar_smack_think_time
Fix crowbar smack think time
2021-02-27 14:03:51 +00:00
Roman Chistokhodov 2a1867bedf Fix crowbar smack think time 2021-02-27 14:37:12 +03:00
Ivan 'provod' Avdeev 715620135a Make it possible to complie 64-bit binary on windows
The change is to supply `x64` to MSVC_TARGETS if `-8` is specified.
Note that it will set DEST_CPU to `amd64` instead of expected `x86_64`
on Windows. This is known to break things for xash3d-fwgs repo. But for
this one it seems just fine? I haven't investigated it further.
2021-02-21 22:25:52 -08:00
nekonomicon c8ad4a45e5
Merge pull request #154 from FreeSlave/fix_mp5_pickup
Fix a bug with extracting ammo from mp5 when argrenades are full
2021-02-11 20:30:45 +00:00
Roman Chistokhodov c710978549 Fix a bug with extracting ammo from mp5 when argrenades are full 2021-02-11 23:01:32 +03:00
nekonomicon 4a02ced926
Merge pull request #153 from FreeSlave/attack_time
Fix attack times
2021-02-10 18:48:45 +00:00
nekonomicon a0a30049fd
Merge pull request #152 from FreeSlave/gauss-color
Gauss color depends on its charge
2021-02-10 18:39:59 +00:00
nekonomicon 76dfa83653
Merge pull request #151 from FreeSlave/predict_reload
Fix occasional double playing of reload animations
2021-02-10 18:38:47 +00:00
Roman Chistokhodov 06f046430d Fix occasional double playing of reload animations 2021-02-10 20:30:01 +03:00
Roman Chistokhodov 0a29ec49c8 Gauss color depends on its charge 2021-02-10 20:25:30 +03:00
Roman Chistokhodov 0e251e6f09 Fix attack times 2021-02-10 20:21:45 +03:00
Roman Chistokhodov 9fc712da01
Fix checking for gag spawnflag (#143) 2020-12-25 11:14:22 +05:00
Andrey Akhmichin 2a264d2c9a Add the latest steam changes for cl_autowepswitch cvar. 2020-10-11 00:08:47 +05:00
Andrey Akhmichin 2de2509094 server: remove "mp_" prefix for non-multiplayer cvars. 2020-10-10 22:45:28 +05:00
Andrey Akhmichin 47c13ef873 server: Use separate cvar instead of macro for monster yaw speed fix. 2020-10-10 22:43:19 +05:00
Logan 4be53d8527
server: fix monster yaw speed (#137)
This makes the yaw speed for all monsters (scientists, headcrabs, etc.) framerate independent.

Fix by Solokiller with mikela-valve's adjustments:
https://github.com/ValveSoftware/halflife/issues/2458
2020-10-10 22:06:04 +05:00
Alibek Omarov dbd9b1c698 public: build: add ARMv8 32-bit support, in case of someone actually uses it 2020-09-28 16:21:32 +03:00
Agent Agrimar a39583f1ef client: cmake: add winmm.lib dependency
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
2020-09-13 15:06:52 +03:00
Agent Agrimar efe13c3d04 client: wscript: add winmm.lib dependency
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
2020-09-13 15:06:52 +03:00
Andrey Akhmichin d7509365f0 wscript: Fix compilation. 2020-08-09 22:23:16 +05:00
Andrey Akhmichin 8e4ded4017 wscript: update yet again. 2020-08-09 03:29:46 +05:00
Andrey Akhmichin 2254a16b7b client: wscript: update. 2020-08-02 20:23:29 +05:00
Andrey Akhmichin f20b7259f3 wscript: reorder sources list. 2020-08-01 20:26:28 +05:00
Andrey Akhmichin e239f3e1a5 Set EF_BRIGHTFIELD flag for monsters which stuck in the wall only in developer mode. 2020-08-01 19:27:51 +05:00
Andrey Akhmichin 1d1c99af9f Merge e98a18a980 2020-07-25 13:29:14 +05:00
Andrey Akhmichin 0324eb0431 Fix possible memory leak. 2020-07-25 09:28:02 +05:00
Roman Chistokhodov c2064d88ed Remove redundant casts to float when retrieving model frames 2020-07-24 10:46:26 +05:00
Roman Chistokhodov 54181adc8e Fix bigmomma node wait 2020-07-24 10:42:02 +05:00
Andrey Akhmichin a091e8ce55 Remove duplicated cache size definition. 2020-04-23 12:09:56 +05:00
Andrey Akhmichin 895e7b7503 Move "build" cvar pointer check to GameDLLInit function. 2020-04-22 14:11:03 +05:00
Andrey Akhmichin 6cc78b593d Fix compilation. 2020-04-22 14:07:48 +05:00
Andrey Akhmichin a758e80f71 Remove physics interface. 2020-04-22 13:51:43 +05:00
Andrey Akhmichin 0aecf06741 Remove GPL-licensed headers. 2020-04-22 13:12:23 +05:00
Andrey Akhmichin 6af5c3f472 Safe _snprintf usage. 2020-04-01 13:14:14 +05:00
Andrey Akhmichin a6db1c3c32
Merge pull request #90 from FreeSlave/gauss_overcharge
Stop gauss pulse sound on overcharge
2020-04-01 05:05:35 +05:00
Roman Chistokhodov 3e1e8961bf Stop gauss pulse sound on overcharge 2020-03-31 20:46:37 +03:00
Andrey Akhmichin fa50aeeb0c Fix wrong quotes. 2020-03-21 18:51:14 +05:00
Andrey Akhmichin 9f93606b50 Fix possible null pointer dereference. 2020-03-21 18:45:13 +05:00
Andrey Akhmichin 03d65581f4
Merge pull request #118 from FreeSlave/fix_vectorcopy
Fix VectorCopy to work correctly with pointers again
2020-02-16 14:03:44 +05:00
Roman Chistokhodov 18127ef848 Fix VectorCopy to work correctly with pointers again 2020-02-16 11:19:30 +03:00
mittorn c6d793231c wscript: do not set install_path on dos target, set build task names to "server" and "client" 2020-02-12 15:40:06 +07:00
mittorn 9a08968453 fix undefined symbols and conflicts on OpenWatcom 2020-02-12 15:37:46 +07:00
mittorn 3ebf7f097b server: fix include hell in animation.cpp 2020-02-12 15:35:25 +07:00
mittorn 2ba9071798 check if cmath useful, remove posix defines when using owcc 2020-02-12 15:34:05 +07:00
mittorn 8bf08e261c update build.h, add new defines to library_naming.py 2020-02-12 15:30:58 +07:00
mittorn 3a2d8ef5f9 client: remove useless defines 2020-02-12 15:28:50 +07:00
Alibek Omarov e67d115d9d
Merge pull request #116 from Aimless-Wanderer/patch-2
wscript: fix join method usage
2019-12-08 15:26:57 +03:00