# # Copyright (c) 2015 Pavlo Lavrenenko # # Edited by Roy for HL:Invasion # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. # cmake_minimum_required(VERSION 2.8.12) project (SVDLL) set (SVDLL_LIBRARY server) if(NOT MSVC) add_compile_options(-fno-exceptions) # GCC/Clang flag add_compile_options(-Wno-invalid-offsetof) # GCC/Clang flag add_compile_options(-fvisibility=hidden) # GCC/Clang flag add_definitions(-D_LINUX) # It seems enough for all non-Win32 systems add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf ) else() add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE) endif() set (SVDLL_SOURCES aflock.cpp agrunt.cpp airtank.cpp animating.cpp animation.cpp apache.cpp barnacle.cpp barney.cpp bigmomma.cpp bloater.cpp bmodels.cpp briquet.cpp bullsquid.cpp buttons.cpp cbase.cpp client.cpp combat.cpp controller.cpp crowbar.cpp defaultai.cpp diablo.cpp doors.cpp effects.cpp explode.cpp fgrenade.cpp flybee.cpp flyingmonster.cpp fog.cpp fsniper.cpp func_break.cpp func_tank.cpp func_vgui.cpp game.cpp gamerules.cpp gargantua.cpp gauss.cpp genericmonster.cpp ggrenade.cpp globals.cpp gman.cpp h_ai.cpp h_battery.cpp h_cine.cpp h_cycler.cpp h_export.cpp handgrenade.cpp hassassin.cpp headcrab.cpp healthkit.cpp hgrunt.cpp glock.cpp hornet.cpp houndeye.cpp ichthyosaur.cpp irgun.cpp islave.cpp items.cpp leech.cpp lflammes.cpp lights.cpp luciole.cpp m16.cpp maprules.cpp miroir.cpp monstermaker.cpp monsters.cpp monsters.h monsterstate.cpp mortar.cpp mp5.cpp multiplay_gamerules.cpp music.cpp nihilanth.cpp nodes.cpp osprey.cpp pathcorner.cpp plane.cpp plats.cpp player.cpp ../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c python.cpp radiomsg.cpp rat.cpp roach.cpp rpg.cpp rpggrunt.cpp satchel.cpp schedule.cpp scientist.cpp scripted.cpp shotgun.cpp singleplay_gamerules.cpp skill.cpp sniper.cpp sound.cpp soundent.cpp spectator.cpp squadmonster.cpp squeakgrenade.cpp subs.cpp supergun.cpp t_sub.cpp talkmonster.cpp tank.cpp teamplay_gamerules.cpp tempmonster.cpp tentacle.cpp triggers.cpp tripmine.cpp turret.cpp util.cpp util.h weapons.cpp world.cpp xen.cpp zombie.cpp ) include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public) if(MSVC) set(SVDLL_SOURCES ${SVDLL_SOURCES} hl.def) endif() if(USE_VOICEMGR) set(SVDLL_SOURCES ${SVDLL_SOURCES} ../game_shared/voice_gamemgr.cpp) else() add_definitions(-DNO_VOICEGAMEMGR) endif() add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES}) set_target_properties (${SVDLL_LIBRARY} PROPERTIES POSITION_INDEPENDENT_CODE 1) if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Android") set(SVDLL_NAME "${SERVER_LIBRARY_NAME}") set_target_properties(${SVDLL_LIBRARY} PROPERTIES OUTPUT_NAME ${SVDLL_NAME} PREFIX "") endif() if(MSVC) set_property(TARGET ${SVDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") endif() install( TARGETS ${SVDLL_LIBRARY} DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/" PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)