//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #pragma once #if !defined( DEMOH ) #define DEMOH // Types of demo messages we can write/parse enum { TYPE_SNIPERDOT = 0, TYPE_ZOOM }; void Demo_WriteBuffer( int type, int size, unsigned char *buffer ); extern int g_demosniper; extern int g_demosniperdamage; extern float g_demosniperorg[3]; extern float g_demosniperangles[3]; extern float g_demozoom; #endif