//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= // eventscripts.h #pragma once #if !defined ( EVENTSCRIPTSH ) #define EVENTSCRIPTSH // defaults for clientinfo messages #define DEFAULT_VIEWHEIGHT 28 #define VEC_DUCK_VIEW 12 #define FTENT_FADEOUT 0x00000080 // Some of these are HL/TFC specific? void EV_EjectBrass( float *origin, float *velocity, float rotation, int model, int soundtype ); void EV_GetGunPosition( struct event_args_s *args, float *pos, float *origin ); void EV_GetDefaultShellInfo( struct event_args_s *args, float *origin, float *velocity, float *ShellVelocity, float *ShellOrigin, float *forward, float *right, float *up, float forwardScale, float upScale, float rightScale ); qboolean EV_IsLocal( int idx ); qboolean EV_IsPlayer( int idx ); void EV_CreateTracer( float *start, float *end ); struct cl_entity_s *GetEntity( int idx ); struct cl_entity_s *GetViewEntity( void ); void EV_MuzzleFlash( void ); #endif // EVENTSCRIPTSH