//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #pragma once #if !defined( KBUTTONH ) #define KBUTTONH typedef struct kbutton_s { int down[2]; // key nums holding it down int state; // low bit is down state } kbutton_t; #endif // !KBUTTONH