/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // parsemsg.cpp // typedef unsigned char byte; #define true 1 static byte *gpBuf; static int giSize; static int giRead; static int giBadRead; void BEGIN_READ( void *buf, int size ) { giRead = 0; giBadRead = 0; giSize = size; gpBuf = (byte*)buf; } int READ_CHAR( void ) { int c; if( giRead + 1 > giSize ) { giBadRead = true; return -1; } c = (signed char)gpBuf[giRead]; giRead++; return c; } int READ_BYTE( void ) { int c; if( giRead + 1 > giSize ) { giBadRead = true; return -1; } c = (unsigned char)gpBuf[giRead]; giRead++; return c; } int READ_SHORT( void ) { int c; if( giRead + 2 > giSize ) { giBadRead = true; return -1; } c = (short)( gpBuf[giRead] + ( gpBuf[giRead + 1] << 8 ) ); giRead += 2; return c; } int READ_WORD( void ) { return READ_SHORT(); } int READ_LONG( void ) { int c; if( giRead + 4 > giSize ) { giBadRead = true; return -1; } c = gpBuf[giRead] + ( gpBuf[giRead + 1] << 8 ) + ( gpBuf[giRead + 2] << 16 ) + ( gpBuf[giRead + 3] << 24 ); giRead += 4; return c; } float READ_FLOAT( void ) { union { byte b[4]; float f; int l; } dat; dat.b[0] = gpBuf[giRead]; dat.b[1] = gpBuf[giRead + 1]; dat.b[2] = gpBuf[giRead + 2]; dat.b[3] = gpBuf[giRead + 3]; giRead += 4; //dat.l = LittleLong( dat.l ); return dat.f; } char* READ_STRING( void ) { static char string[2048]; int l, c; string[0] = 0; l = 0; do { if( giRead+1 > giSize ) break; // no more characters c = READ_BYTE(); if( c == -1 || c == 0 ) break; string[l] = c; l++; }while( l < sizeof(string) - 1 ); string[l] = 0; return string; } float READ_COORD( void ) { return (float)( READ_SHORT() * ( 1.0 / 8 ) ); } float READ_ANGLE( void ) { return (float)( READ_CHAR() * ( 360.0 / 256 ) ); } float READ_HIRESANGLE( void ) { return (float)( READ_SHORT() * ( 360.0 / 65536 ) ); }