/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #if !defined(EVENT_API_H) #define EVENT_API_H #define EVENT_API_VERSION 1 typedef struct event_api_s { int version; void ( *EV_PlaySound )( int ent, float *origin, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ); void ( *EV_StopSound )( int ent, int channel, const char *sample ); int ( *EV_FindModelIndex )( const char *pmodel ); int ( *EV_IsLocal )( int playernum ); int ( *EV_LocalPlayerDucking )( void ); void ( *EV_LocalPlayerViewheight )( float * ); void ( *EV_LocalPlayerBounds )( int hull, float *mins, float *maxs ); int ( *EV_IndexFromTrace)( struct pmtrace_s *pTrace ); struct physent_s *( *EV_GetPhysent )( int idx ); void ( *EV_SetUpPlayerPrediction )( int dopred, int bIncludeLocalClient ); void ( *EV_PushPMStates )( void ); void ( *EV_PopPMStates )( void ); void ( *EV_SetSolidPlayers )( int playernum ); void ( *EV_SetTraceHull )( int hull ); void ( *EV_PlayerTrace )( float *start, float *end, int traceFlags, int ignore_pe, struct pmtrace_s *tr ); void ( *EV_WeaponAnimation )( int sequence, int body ); unsigned short ( *EV_PrecacheEvent )( int type, const char* psz ); void ( *EV_PlaybackEvent )( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); const char *( *EV_TraceTexture )( int ground, float *vstart, float *vend ); void ( *EV_StopAllSounds )( int entnum, int entchannel ); void ( *EV_KillEvents )( int entnum, const char *eventname ); // Xash3D extension unsigned short (*EV_IndexForEvent)( const char *name ); const char *(*EV_EventForIndex)( unsigned short index ); void ( *EV_PlayerTraceExt )( float *start, float *end, int traceFlags, int (*pfnIgnore)( struct physent_s *pe ), struct pmtrace_s *tr ); const char *(*EV_SoundForIndex)( int index ); struct msurface_s *( *EV_TraceSurface )( int ground, float *vstart, float *vend ); } event_api_t; #endif//EVENT_API_H