/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #if !defined(HLTV_H) #define HLTV_H #define TYPE_CLIENT 0 // client is a normal HL client (default) #define TYPE_PROXY 1 // client is another proxy #define TYPE_COMMENTATOR 3 // client is a commentator #define TYPE_DEMO 4 // client is a demo file // sub commands of svc_hltv: #define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands #define HLTV_STATUS 1 // send status infos about proxy #define HLTV_LISTEN 2 // tell client to listen to a multicast stream // sub commands of svc_director: #define DRC_CMD_NONE 0 // NULL director command #define DRC_CMD_START 1 // start director mode #define DRC_CMD_EVENT 2 // informs about director command #define DRC_CMD_MODE 3 // switches camera modes #define DRC_CMD_CAMERA 4 // sets camera registers #define DRC_CMD_TIMESCALE 5 // sets time scale #define DRC_CMD_MESSAGE 6 // send HUD centerprint #define DRC_CMD_SOUND 7 // plays a particular sound #define DRC_CMD_STATUS 8 // status info about broadcast #define DRC_CMD_BANNER 9 // banner file name for HLTV gui #define DRC_CMD_STUFFTEXT 10 // like the normal svc_stufftext but as director command #define DRC_CMD_CHASE 11 // chase a certain player #define DRC_CMD_INEYE 12 // view player through own eyes #define DRC_CMD_MAP 13 // show overview map #define DRC_CMD_CAMPATH 14 // define camera waypoint #define DRC_CMD_WAYPOINTS 15 // start moving camera, inetranl message #define DRC_CMD_LAST 15 // HLTV_EVENT event flags #define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important) #define DRC_FLAG_SIDE (1<<4) // #define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene #define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo #define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc) #define DRC_FLAG_INTRO (1<<8) // is a introduction scene #define DRC_FLAG_FINAL (1<<9) // is a final scene #define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data // DRC_CMD_WAYPOINT flags #define DRC_FLAG_STARTPATH 1 // end with speed 0.0 #define DRC_FLAG_SLOWSTART 2 // start with speed 0.0 #define DRC_FLAG_SLOWEND 4 // end with speed 0.0 #endif//HLTV_H