/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #if !defined(SCREENFADE_H) #define SCREENFADE_H typedef struct screenfade_s { float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out) float fadeEnd; // When the fading hits maximum float fadeTotalEnd; // Total End Time of the fade (used for FFADE_OUT) float fadeReset; // When to reset to not fading (for fadeout and hold) byte fader, fadeg, fadeb, fadealpha; // Fade color int fadeFlags; // Fading flags } screenfade_t; #endif//SCREENFADE_H