/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ //========================================================= // Plane //========================================================= #if !defined(PLANE_H) #define PLANE_H class CPlane { public: CPlane( void ); //========================================================= // InitializePlane - Takes a normal for the plane and a // point on the plane and //========================================================= void InitializePlane ( const Vector &vecNormal, const Vector &vecPoint ); //========================================================= // PointInFront - determines whether the given vector is // in front of the plane. //========================================================= BOOL PointInFront( const Vector &vecPoint ); Vector m_vecNormal; float m_flDist; BOOL m_fInitialized; }; #endif // PLANE_H