//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_DEFAULTINPUTSIGNAL_H #define VGUI_DEFAULTINPUTSIGNAL_H #ifdef _WIN32 #pragma once #endif #include "VGUI_InputSignal.h" namespace vgui { // This class derives from vgui::InputSignal and implements empty defaults for all of its functions. class CDefaultInputSignal : public vgui::InputSignal { public: virtual void cursorMoved( int x, int y, Panel *panel ) {} virtual void cursorEntered( Panel *panel ) {} virtual void cursorExited(Panel* panel) {} virtual void mousePressed(MouseCode code,Panel* panel) {} virtual void mouseDoublePressed(MouseCode code,Panel* panel) {} virtual void mouseReleased(MouseCode code,Panel* panel) {} virtual void mouseWheeled(int delta,Panel* panel) {} virtual void keyPressed(KeyCode code,Panel* panel) {} virtual void keyTyped(KeyCode code,Panel* panel) {} virtual void keyReleased(KeyCode code,Panel* panel) {} virtual void keyFocusTicked(Panel* panel) {} }; } #endif // VGUI_DEFAULTINPUTSIGNAL_H