//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #include "vgui_helpers.h" using namespace vgui; void AlignPanel( Panel *pChild, Panel *pParent, int alignment ) { int w, h, cw, ch; pParent->getSize( w, h ); pChild->getSize( cw, ch ); int xCenter = ( w - cw ) / 2; int yCenter = ( h - ch ) / 2; if( alignment == Label::a_west ) pChild->setPos( 0, yCenter ); else if( alignment == Label::a_northwest ) pChild->setPos( 0, 0 ); else if( alignment == Label::a_north ) pChild->setPos( xCenter, 0 ); else if( alignment == Label::a_northeast ) pChild->setPos( w - cw, 0 ); else if( alignment == Label::a_east ) pChild->setPos( w - cw, yCenter ); else if( alignment == Label::a_southeast ) pChild->setPos( w - cw, h - ch ); else if( alignment == Label::a_south ) pChild->setPos( xCenter, h - ch ); else if( alignment == Label::a_southwest ) pChild->setPos( 0, h - ch ); else if( alignment == Label::a_center ) pChild->setPos( xCenter, yCenter ); }