//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #pragma once #ifndef VOICE_BANMGR_H #define VOICE_BANMGR_H // This class manages the (persistent) list of squelched players. class CVoiceBanMgr { public: CVoiceBanMgr(); ~CVoiceBanMgr(); // Init loads the list of squelched players from disk. bool Init( char const *pGameDir ); void Term(); // Saves the state into voice_squelch.dt. void SaveState( char const *pGameDir ); bool GetPlayerBan( char const playerID[16] ); void SetPlayerBan( char const playerID[16], bool bSquelch ); // Call your callback for each banned player. void ForEachBannedPlayer( void (*callback)( char id[16] ) ); protected: class BannedPlayer { public: char m_PlayerID[16]; BannedPlayer *m_pPrev, *m_pNext; }; void Clear(); BannedPlayer *InternalFindPlayerSquelch( char const playerID[16] ); BannedPlayer *AddBannedPlayer( char const playerID[16] ); BannedPlayer m_PlayerHash[256]; }; #endif // VOICE_BANMGR_H