//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_PANEL_H #define VGUI_PANEL_H /* TODO: Maybe have the border know who they are added to. A border can only be added to 1 thing, and will be removed from the other. That way they can actually be memory managed. Also do Layout's this way too. TODO: outlinedRect should have a thickness arg */ #include #include #include #include #include #include #include //#include namespace vgui { enum KeyCode; enum MouseCode; class SurfaceBase; class FocusChangeSignal; class InputSignal; class Cursor; class Layout; class FocusNavGroup; class Border; class Font; class BuildGroup; class App; class LayoutInfo; class RepaintSignal; class VGUIAPI Panel { public: Panel() {} Panel(int x,int y,int wide,int tall) {setPos(x, y); setSize(wide, tall);} private: void init(int x,int y,int wide,int tall) {} public: virtual void setPos(int x,int y) {_pos[0] = x; _pos[1] = y;} virtual void getPos(int& x,int& y) {x = _pos[0]; y = _pos[1];} virtual void setSize(int wide,int tall) {_size[0] = wide, _size[1] = tall;} virtual void getSize(int& wide,int& tall) {wide = _size[0], tall = _size[1];} virtual void setBounds(int x,int y,int wide,int tall) {} virtual void getBounds(int& x,int& y,int& wide,int& tall) {} virtual int getWide() {return _size[0];} virtual int getTall() {return _size[1];} virtual Panel* getParent() {return _parent;} virtual void setVisible(bool state) {_visible = state;} virtual bool isVisible() {return _visible;} virtual bool isVisibleUp() {return false;} virtual void repaint() {} virtual void repaintAll() {} virtual void getAbsExtents(int& x0,int& y0,int& x1,int& y1) {} virtual void getClipRect(int& x0,int& y0,int& x1,int& y1) {} virtual void setParent(Panel* newParent) {_parent = newParent; newParent->addChild(this);} virtual void addChild(Panel* child) {} virtual void insertChildAt(Panel* child,int index) {} virtual void removeChild(Panel* child) {} virtual bool wasMousePressed(MouseCode code) {return false;} virtual bool wasMouseDoublePressed(MouseCode code) {return false;} virtual bool isMouseDown(MouseCode code) {return false;} virtual bool wasMouseReleased(MouseCode code) {return false;} virtual bool wasKeyPressed(KeyCode code) {return false;} virtual bool isKeyDown(KeyCode code) {return false;} virtual bool wasKeyTyped(KeyCode code) {return false;} virtual bool wasKeyReleased(KeyCode code) {return false;} virtual void addInputSignal(InputSignal* s) {} virtual void removeInputSignal(InputSignal* s) {} virtual void addRepaintSignal(RepaintSignal* s) {} virtual void removeRepaintSignal(RepaintSignal* s) {} virtual bool isWithin(int x,int y) {return false;} //in screen space virtual Panel* isWithinTraverse(int x,int y) {return 0;} virtual void localToScreen(int& x,int& y) {} virtual void screenToLocal(int& x,int& y) {} virtual void setCursor(Cursor* cursor) {} virtual void setCursor(Scheme::SchemeCursor scu) {} virtual Cursor* getCursor() {return 0;} virtual void setMinimumSize(int wide,int tall) {} virtual void getMinimumSize(int& wide,int& tall) {} virtual void requestFocus() {} virtual bool hasFocus() {return false;} virtual int getChildCount() {return 0;} virtual Panel* getChild(int index) {return 0;} virtual void setLayout(Layout* layout) {} virtual void invalidateLayout(bool layoutNow) {} virtual void setFocusNavGroup(FocusNavGroup* focusNavGroup) {} virtual void requestFocusPrev() {} virtual void requestFocusNext() {} virtual void addFocusChangeSignal(FocusChangeSignal* s) {} virtual bool isAutoFocusNavEnabled() {return false;} virtual void setAutoFocusNavEnabled(bool state) {} virtual void setBorder(Border* border) {} virtual void setPaintBorderEnabled(bool state) {} virtual void setPaintBackgroundEnabled(bool state) {} virtual void setPaintEnabled(bool state) {} virtual void getInset(int& left,int& top,int& right,int& bottom) {} virtual void getPaintSize(int& wide,int& tall) {} virtual void setPreferredSize(int wide,int tall) {} virtual void getPreferredSize(int& wide,int& tall) {} virtual SurfaceBase* getSurfaceBase() {return 0;} virtual bool isEnabled() {return _enabled = false;} virtual void setEnabled(bool state) {_enabled = true;} virtual void setBuildGroup(BuildGroup* buildGroup,const char* panelPersistanceName) {} virtual bool isBuildGroupEnabled() {return false;} virtual void removeAllChildren() {} virtual void repaintParent() {} virtual Panel* createPropertyPanel() {return 0;} virtual void getPersistanceText(char* buf,int bufLen) {} virtual void applyPersistanceText(const char* buf) {} virtual void setFgColor(Scheme::SchemeColor sc) {} virtual void setBgColor(Scheme::SchemeColor sc) {} virtual void setFgColor(int r,int g,int b,int a) {} virtual void setBgColor(int r,int g,int b,int a) {} virtual void getFgColor(int& r,int& g,int& b,int& a) {} virtual void getBgColor(int& r,int& g,int& b,int& a) {} virtual void setBgColor(Color color) {} virtual void setFgColor(Color color) {} virtual void getBgColor(Color& color) {} virtual void getFgColor(Color& color) {} virtual void setAsMouseCapture(bool state) {} virtual void setAsMouseArena(bool state) {} virtual App* getApp() {return 0;} virtual void getVirtualSize(int& wide,int& tall) {} virtual void setLayoutInfo(LayoutInfo* layoutInfo) {} virtual LayoutInfo* getLayoutInfo() {return 0;} virtual bool isCursorNone() {return false;} public: //bullshit public virtual void solveTraverse() {} virtual void paintTraverse() {} virtual void setSurfaceBaseTraverse(SurfaceBase* surfaceBase) {} protected: virtual void performLayout() {} virtual void internalPerformLayout() {} virtual void drawSetColor(Scheme::SchemeColor sc) {} virtual void drawSetColor(int r,int g,int b,int a) {} virtual void drawFilledRect(int x0,int y0,int x1,int y1) {} virtual void drawOutlinedRect(int x0,int y0,int x1,int y1) {} virtual void drawSetTextFont(Scheme::SchemeFont sf) {} virtual void drawSetTextFont(Font* font) {} virtual void drawSetTextColor(Scheme::SchemeColor sc) {} virtual void drawSetTextColor(int r,int g,int b,int a) {} virtual void drawSetTextPos(int x,int y) {} virtual void drawPrintText(const char* str,int strlen) {} virtual void drawPrintText(int x,int y,const char* str,int strlen) {} virtual void drawPrintChar(char ch) {} virtual void drawPrintChar(int x,int y,char ch) {} virtual void drawSetTextureRGBA(int id,const char* rgba,int wide,int tall) {} virtual void drawSetTexture(int id) {} virtual void drawTexturedRect(int x0,int y0,int x1,int y1) {} virtual void solve() {} virtual void paintTraverse(bool repaint) {if(repaint) paintBackground();} virtual void paintBackground() {} virtual void paint() {} virtual void paintBuildOverlay() {} virtual void internalCursorMoved(int x,int y) {} virtual void internalCursorEntered() {} virtual void internalCursorExited() {} virtual void internalMousePressed(MouseCode code) {} virtual void internalMouseDoublePressed(MouseCode code) {} virtual void internalMouseReleased(MouseCode code) {} virtual void internalMouseWheeled(int delta) {} virtual void internalKeyPressed(KeyCode code) {} virtual void internalKeyTyped(KeyCode code) {} virtual void internalKeyReleased(KeyCode code) {} virtual void internalKeyFocusTicked() {} virtual void internalFocusChanged(bool lost) {} virtual void internalSetCursor() {} protected: int _pos[2]; int _size[2]; int _loc[2]; int _minimumSize[2]; int _preferredSize[2]; Dar _childDar; Panel* _parent; SurfaceBase* _surfaceBase; Dar _inputSignalDar; Dar _repaintSignalDar; int _clipRect[4]; Cursor* _cursor; Scheme::SchemeCursor _schemeCursor; bool _visible; Layout* _layout; bool _needsLayout; FocusNavGroup* _focusNavGroup; Dar _focusChangeSignalDar; bool _autoFocusNavEnabled; Border* _border; private: bool _needsRepaint; bool _enabled; BuildGroup* _buildGroup; Color _fgColor; Color _bgColor; LayoutInfo* _layoutInfo; bool _paintBorderEnabled; bool _paintBackgroundEnabled; bool _paintEnabled; friend class App; friend class SurfaceBase; friend class Image; }; } #endif