/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ #ifndef GENERICMONSTER_H #define GENERICMONSTER_H //========================================================= // Generic Monster - purely for scripted sequence work. //========================================================= class CGenericMonster : public CBaseMonster { public: virtual void Spawn(void); virtual void Precache(void); void SetYawSpeed(void); int Classify(void); void HandleAnimEvent(MonsterEvent_t *pEvent); int ISoundMask(void); }; #endif // GENERICMONSTER_H