// 02/08/02 November235: Particle System #pragma once #include "particlesys.h" class ParticleSystemManager { public: ParticleSystemManager( void ); ~ParticleSystemManager( void ); void AddSystem( ParticleSystem* ); ParticleSystem *FindSystem( cl_entity_t* pEntity ); void UpdateSystems( float frametime ); void ClearSystems( void ); void SortSystems( void ); // void DeleteSystem( ParticleSystem* ); //private: ParticleSystem* m_pFirstSystem; //ParticleSystem* systemio; }; extern ParticleSystemManager* g_pParticleSystems;