// 02/08/02 November235: Particle System #include "hud.h" #include "cl_util.h" #include "const.h" #include "entity_state.h" #include "event_api.h" #include "cl_entity.h" #include "triangleapi.h" #include "particlesys.h" #include "../common/com_model.h" #include "studio_util.h" // for M_PI and matrix functions #include "../common/pmtrace.h" // for contents and traceline #include "../pm_shared/pm_defs.h" #include "string.h" float ParticleSystem::c_fCosTable[360 + 90]; bool ParticleSystem::c_bCosTableInit = false; ParticleType::ParticleType( ParticleType *pNext ) { m_pSprayType = m_pOverlayType = NULL; m_StartAngle = RandomRange(45); m_hSprite = 0; m_pNext = pNext; m_szName[0] = 0; m_StartRed = m_StartGreen = m_StartBlue = m_StartAlpha = RandomRange(1); m_EndRed = m_EndGreen = m_EndBlue = m_EndAlpha = RandomRange(1); m_iRenderMode = kRenderTransAdd; m_iDrawCond = 0; m_bEndFrame = false; m_bIsDefined = false; // m_iCollision = 0; } particle* ParticleType::CreateParticle(ParticleSystem *pSys)//particle *pPart) { if (!pSys) return NULL; particle *pPart = pSys->ActivateParticle(); if (!pPart) return NULL; pPart->age = 0.0; pPart->age_death = m_Life.GetInstance(); InitParticle(pPart, pSys); return pPart; } void ParticleType::InitParticle(particle *pPart, ParticleSystem *pSys) { float fLifeRecip = 1/pPart->age_death; pPart->pType = this; pPart->velocity[0] = pPart->velocity[1] = pPart->velocity[2] = 0; pPart->accel[0] = pPart->accel[1] = 0; pPart->accel[2] = m_Gravity.GetInstance(); pPart->m_iEntIndex = 0; particle *pOverlay = NULL; if (m_pOverlayType) { // create an overlay for this particle pOverlay = pSys->ActivateParticle();//m_pOverlayType->InitParticle(pSys); if (pOverlay) { pOverlay->age = pPart->age; pOverlay->age_death = pPart->age_death; m_pOverlayType->InitParticle(pOverlay, pSys); } } pPart->m_pOverlay = pOverlay; if (m_pSprayType) { pPart->age_spray = 1/m_SprayRate.GetInstance(); } else { pPart->age_spray = 0.0f; } pPart->m_fSize = m_StartSize.GetInstance(); if (m_EndSize.IsDefined()) pPart->m_fSizeStep = m_EndSize.GetOffset(pPart->m_fSize) * fLifeRecip; else pPart->m_fSizeStep = m_SizeDelta.GetInstance(); //pPart->m_fSizeStep = m_EndSize.GetOffset(pPart->m_fSize) * fLifeRecip; pPart->frame = m_StartFrame.GetInstance(); if (m_EndFrame.IsDefined()) pPart->m_fFrameStep = m_EndFrame.GetOffset(pPart->frame) * fLifeRecip; else pPart->m_fFrameStep = m_FrameRate.GetInstance(); pPart->m_fAlpha = m_StartAlpha.GetInstance(); pPart->m_fAlphaStep = m_EndAlpha.GetOffset(pPart->m_fAlpha) * fLifeRecip; pPart->m_fRed = m_StartRed.GetInstance(); pPart->m_fRedStep = m_EndRed.GetOffset(pPart->m_fRed) * fLifeRecip; pPart->m_fGreen = m_StartGreen.GetInstance(); pPart->m_fGreenStep = m_EndGreen.GetOffset(pPart->m_fGreen) * fLifeRecip; pPart->m_fBlue = m_StartBlue.GetInstance(); pPart->m_fBlueStep = m_EndBlue.GetOffset(pPart->m_fBlue) * fLifeRecip; pPart->m_fAngle = m_StartAngle.GetInstance(); pPart->m_fAngleStep = m_AngleDelta.GetInstance(); pPart->m_fDrag = m_Drag.GetInstance(); float fWindStrength = m_WindStrength.GetInstance(); float fWindYaw = m_WindYaw.GetInstance(); pPart->m_vecWind.x = fWindStrength*ParticleSystem::CosLookup(fWindYaw); pPart->m_vecWind.y = fWindStrength*ParticleSystem::SinLookup(fWindYaw); pPart->m_vecWind.z = 0; } //============================================ RandomRange::RandomRange( char *szToken ) { char *cOneDot = NULL; m_bDefined = true; for (char *c = szToken; *c; c++) { if (*c == '.') { if (cOneDot != NULL) { // found two dots in a row - it's a range *cOneDot = 0; // null terminate the first number m_fMin = atof(szToken); // parse the first number *cOneDot = '.'; // change it back, just in case c++; m_fMax = atof(c); // parse the second number return; } else { cOneDot = c; } } else { cOneDot = NULL; } } // no range, just record the number m_fMin = m_fMax = atof(szToken); } //============================================ ParticleSystem::ParticleSystem( int iEntIndex, char *szFilename ) { int iParticles = 100; // default m_iEntIndex = iEntIndex; m_pNextSystem = NULL; m_pFirstType = NULL; if (!c_bCosTableInit) { for (int i = 0; i < 360+90; i++) { c_fCosTable[i] = cos(i*M_PI/180.0); } c_bCosTableInit = true; } char *szFile = (char *)gEngfuncs.COM_LoadFile( szFilename, 5, NULL); char szToken[1024]; if (!szFile) { gEngfuncs.Con_Printf("Couldn't open particle file %s. Using default particle settings.\n", szFilename ); return; } else { szFile = gEngfuncs.COM_ParseFile(szFile, szToken); while (szFile) { if ( !stricmp( szToken, "particles" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); iParticles = atof(szToken); } else if ( !stricmp( szToken, "maintype" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); m_pMainType = AddPlaceholderType(szToken); //strncpy(m_szMainType, szToken, sizeof(m_szMainType) ); } else if ( !stricmp( szToken, "{" ) ) { // parse new type this->ParseType( szFile ); // parses the type, moves the file pointer } szFile = gEngfuncs.COM_ParseFile(szFile, szToken); } } gEngfuncs.COM_FreeFile( szFile ); AllocateParticles(iParticles); } void ParticleSystem::AllocateParticles( int iParticles ) { m_pAllParticles = new particle[iParticles]; m_pFreeParticle = m_pAllParticles; m_pActiveParticle = NULL; m_pMainParticle = NULL; // initialise the linked list particle *pLast = m_pAllParticles; particle *pParticle = pLast+1; for( int i = 1; i < iParticles; i++ ) { pLast->nextpart = pParticle; pLast = pParticle; pParticle++; } pLast->nextpart = NULL; } ParticleSystem::~ParticleSystem( void ) { delete[] m_pAllParticles; ParticleType *pType = m_pFirstType; ParticleType *pNext; while (pType) { pNext = pType->m_pNext; delete pType; pType = pNext; } } // returns the ParticleType with the given name, if there is one ParticleType *ParticleSystem::GetType( const char *szName ) { for (ParticleType *pType = m_pFirstType; pType; pType = pType->m_pNext) { if (!stricmp(pType->m_szName, szName)) return pType; } return NULL; } ParticleType *ParticleSystem::AddPlaceholderType( const char *szName ) { m_pFirstType = new ParticleType( m_pFirstType ); strncpy(m_pFirstType->m_szName, szName, sizeof(m_pFirstType->m_szName) - 1); m_pFirstType->m_szName[sizeof(m_pFirstType->m_szName) - 1] = '\0'; return m_pFirstType; } // creates a new particletype from the given file // NB: this changes the value of szFile. ParticleType *ParticleSystem::ParseType( char *&szFile ) { ParticleType *pType = new ParticleType(); // parse the .aur file char szToken[1024]; szFile = gEngfuncs.COM_ParseFile(szFile, szToken); while ( stricmp( szToken, "}" ) ) { if (!szFile) break; if ( !stricmp( szToken, "name" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); strncpy(pType->m_szName, szToken, sizeof(pType->m_szName) - 1 ); pType->m_szName[sizeof(pType->m_szName) - 1] = '\0'; ParticleType *pTemp = GetType(szToken); if (pTemp) { // there's already a type with this name if (pTemp->m_bIsDefined) gEngfuncs.Con_Printf("Warning: Particle type %s is defined more than once!\n", szToken); // copy all our data into the existing type, throw away the type we were making *pTemp = *pType; delete pType; pType = pTemp; pType->m_bIsDefined = true; // record the fact that it's defined, so we won't need to add it to the list } } else if ( !stricmp( szToken, "gravity" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_Gravity = RandomRange( szToken ); } else if ( !stricmp( szToken, "windyaw" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_WindYaw = RandomRange( szToken ); } else if ( !stricmp( szToken, "windstrength" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_WindStrength = RandomRange( szToken ); } else if ( !stricmp( szToken, "sprite" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_hSprite = SPR_Load( szToken ); } else if ( !stricmp( szToken, "startalpha" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_StartAlpha = RandomRange( szToken ); } else if ( !stricmp( szToken, "endalpha" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_EndAlpha = RandomRange( szToken ); } else if ( !stricmp( szToken, "startred" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_StartRed = RandomRange( szToken ); } else if ( !stricmp( szToken, "endred" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_EndRed = RandomRange( szToken ); } else if ( !stricmp( szToken, "startgreen" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_StartGreen = RandomRange( szToken ); } else if ( !stricmp( szToken, "endgreen" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_EndGreen = RandomRange( szToken ); } else if ( !stricmp( szToken, "startblue" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_StartBlue = RandomRange( szToken ); } else if ( !stricmp( szToken, "endblue" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_EndBlue = RandomRange( szToken ); } else if ( !stricmp( szToken, "startsize" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_StartSize = RandomRange( szToken ); } else if ( !stricmp( szToken, "sizedelta" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_SizeDelta = RandomRange( szToken ); } else if ( !stricmp( szToken, "endsize" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_EndSize = RandomRange( szToken ); } else if ( !stricmp( szToken, "startangle" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_StartAngle = RandomRange( szToken ); } else if ( !stricmp( szToken, "angledelta" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_AngleDelta = RandomRange( szToken ); } else if ( !stricmp( szToken, "startframe" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_StartFrame = RandomRange( szToken ); } else if ( !stricmp( szToken, "endframe" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_EndFrame = RandomRange( szToken ); pType->m_bEndFrame = true; } else if ( !stricmp( szToken, "framerate" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_FrameRate = RandomRange( szToken ); } else if ( !stricmp( szToken, "lifetime" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_Life = RandomRange( szToken ); } else if ( !stricmp( szToken, "spraytype" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); //gEngfuncs.Con_Printf("Read sprayname %s\n", szToken); ParticleType *pTemp = GetType(szToken); if (pTemp) pType->m_pSprayType = pTemp; else pType->m_pSprayType = AddPlaceholderType(szToken); } else if ( !stricmp( szToken, "overlaytype" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); ParticleType *pTemp = GetType(szToken); if (pTemp) pType->m_pOverlayType = pTemp; else pType->m_pOverlayType = AddPlaceholderType(szToken); } else if ( !stricmp( szToken, "sprayrate" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_SprayRate = RandomRange( szToken ); } else if ( !stricmp( szToken, "sprayforce" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_SprayForce = RandomRange( szToken ); } else if ( !stricmp( szToken, "spraypitch" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_SprayPitch = RandomRange( szToken ); } else if ( !stricmp( szToken, "sprayyaw" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_SprayYaw = RandomRange( szToken ); } else if ( !stricmp( szToken, "drag" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_Drag = RandomRange( szToken ); } else if ( !stricmp( szToken, "bounce" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_Bounce = RandomRange( szToken ); if (pType->m_Bounce.m_fMin != 0 || pType->m_Bounce.m_fMax != 0) pType->m_bBouncing = true; } else if ( !stricmp( szToken, "bouncefriction" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); pType->m_BounceFriction = RandomRange( szToken ); } else if ( !stricmp( szToken, "rendermode" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); if ( !stricmp( szToken, "additive" ) ) { pType->m_iRenderMode = kRenderTransAdd; } else if ( !stricmp( szToken, "solid" ) ) { pType->m_iRenderMode = kRenderTransAlpha; } else if ( !stricmp( szToken, "texture" ) ) { pType->m_iRenderMode = kRenderTransTexture; } else if ( !stricmp( szToken, "color" ) ) { pType->m_iRenderMode = kRenderTransColor; } } else if ( !stricmp( szToken, "drawcondition" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); if ( !stricmp( szToken, "empty" ) ) { pType->m_iDrawCond = CONTENT_EMPTY; } else if ( !stricmp( szToken, "water" ) ) { pType->m_iDrawCond = CONTENT_WATER; } else if ( !stricmp( szToken, "solid" ) ) { pType->m_iDrawCond = CONTENT_SOLID; } else if ( !stricmp( szToken, "special" ) || !stricmp( szToken, "special1" ) ) { pType->m_iDrawCond = CONTENT_SPECIAL1; } else if ( !stricmp( szToken, "special2" ) ) { pType->m_iDrawCond = CONTENT_SPECIAL2; } else if ( !stricmp( szToken, "special3" ) ) { pType->m_iDrawCond = CONTENT_SPECIAL3; } } /* else if ( !stricmp( szToken, "collision" ) ) { szFile = gEngfuncs.COM_ParseFile(szFile,szToken); if ( !stricmp( szToken, "none" ) ) { pType->m_iCollision = COLLISION_NONE; } else if ( !stricmp( szToken, "die" ) ) { pType->m_iCollision = COLLISION_DIE; } else if ( !stricmp( szToken, "bounce" ) ) { pType->m_iCollision = COLLISION_BOUNCE; } } */ // get the next token szFile = gEngfuncs.COM_ParseFile(szFile, szToken); } if (!pType->m_bIsDefined) { // if this is a newly-defined type, we need to add it to the list pType->m_pNext = m_pFirstType; m_pFirstType = pType; pType->m_bIsDefined = true; } return pType; } particle *ParticleSystem::ActivateParticle() { particle* pActivated = m_pFreeParticle; if (pActivated) { m_pFreeParticle = pActivated->nextpart; pActivated->nextpart = m_pActiveParticle; m_pActiveParticle = pActivated; } return pActivated; } extern vec3_t v_origin; void ParticleSystem::CalculateDistance() { if (!m_pActiveParticle) return; vec3_t offset = v_origin - m_pActiveParticle->origin; // just pick one m_fViewerDist = offset[0]*offset[0] + offset[1]*offset[1] + offset[2]*offset[2]; } bool ParticleSystem::UpdateSystem( float frametime, /*vec3_t &right, vec3_t &up,*/ int messagenum ) { // the entity emitting this system cl_entity_t *source = gEngfuncs.GetEntityByIndex( m_iEntIndex ); // Don't update if the system is outside the player's PVS. if(!source || source->curstate.messagenum < messagenum) return true; if (m_pMainParticle == NULL) { // gEngfuncs.Con_Printf("body %d\n", source->curstate.body); if (source->curstate.body) { ParticleType *pType = m_pMainType;//GetMainType(); if (pType) { m_pMainParticle = pType->CreateParticle(this);//m_pMainParticle); // m_pMainParticle = ActivateParticle(); if (m_pMainParticle) { m_pMainParticle->m_iEntIndex = m_iEntIndex; //m_pMainParticle->origin = source->curstate.origin; m_pMainParticle->age_death = -1; // never die //pPart->origin[0] = x; pPart->origin[1] = y; pPart->origin[2] = z; } } } } else if (source && source->curstate.body == 0) { m_pMainParticle->age_death = 0; // die now m_pMainParticle = NULL; } particle* pParticle = m_pActiveParticle; particle* pLast = NULL; // gEngfuncs.GetViewAngles((float*)normal); // AngleVectors(normal,forward,right,up); while( pParticle ) { // if( TestParticle(part) ) // { if( UpdateParticle( pParticle, frametime ) ) { // draw it, move onto the next one //DrawParticle( pParticle, right, up ); pLast = pParticle; pParticle = pParticle->nextpart; } else // deactivate it { if (pLast) { pLast->nextpart = pParticle->nextpart; pParticle->nextpart = m_pFreeParticle; m_pFreeParticle = pParticle; pParticle = pLast->nextpart; } else // deactivate the first particle in the list { m_pActiveParticle = pParticle->nextpart; pParticle->nextpart = m_pFreeParticle; m_pFreeParticle = pParticle; pParticle = m_pActiveParticle; } } } return true; } void ParticleSystem::DrawSystem()//vec3_t &right, vec3_t &up) { vec3_t normal, forward, right, up; gEngfuncs.GetViewAngles((float*)normal); AngleVectors(normal,forward,right,up); particle* pParticle = m_pActiveParticle; for( pParticle = m_pActiveParticle; pParticle; pParticle = pParticle->nextpart ) { DrawParticle( pParticle, right, up ); } } /*bool ParticleSystem::ParticleIsVisible( particle* part ) { return true; vec3_t normal, forward, right, up; gEngfuncs.GetViewAngles((float*)normal); AngleVectors( normal, forward, right, up ); Vector vec = ( part->origin - (gEngfuncs.GetLocalPlayer())->origin ); Vector vecDir = vec.Normalize( ); float distance = vec.Length(); if ( DotProduct ( vecDir, forward ) < 0 ) return false; float dot = fabs( DotProduct ( vecDir, right ) ) + fabs( DotProduct ( vecDir, up ) ) * 0.5; // tweak for distance dot *= 1.0 + 0.2 * ( distance / 8192 ); // try to use a smaller arc when zooming (smooth sniping) float arc = .75; if ( dot > arc ) return false; return true; }*/ bool ParticleSystem::UpdateParticle(particle *part, float frametime) { // gEngfuncs.Con_Printf("UpdParticle %f: age %f, life %f\n", frametime, part->age, part->age_death); if (frametime == 0) return true; part->age += frametime; // is this particle bound to an entity? if (part->m_iEntIndex) { cl_entity_t *source = gEngfuncs.GetEntityByIndex( m_iEntIndex ); if (source && source->curstate.body) { part->velocity = (source->curstate.origin - part->origin)/frametime; part->origin = source->curstate.origin; // part->velocity = source->curstate.velocity; // gEngfuncs.Con_Printf("using velocity %f %f %f\n", part->velocity.x, part->velocity.y, part->velocity.z); } else { // entity is switched off, die return false; } } else { // not tied to an entity, check whether it's time to die if (part->age_death >= 0 && part->age > part->age_death) return false; // apply acceleration and velocity vec3_t vecOldPos = part->origin; if (part->m_fDrag) VectorMA(part->velocity, -part->m_fDrag*frametime, part->velocity - part->m_vecWind, part->velocity); VectorMA(part->velocity, frametime, part->accel, part->velocity); VectorMA(part->origin, frametime, part->velocity, part->origin); if (part->pType->m_bBouncing) { vec3_t vecTarget; VectorMA(part->origin, frametime, part->velocity, vecTarget); pmtrace_t *tr = gEngfuncs.PM_TraceLine( part->origin, vecTarget, PM_TRACELINE_PHYSENTSONLY, 2 /*point hull*/, -1 ); if (tr->fraction < 1) { part->origin = tr->endpos; float bounceforce = DotProduct(tr->plane.normal, part->velocity); float newspeed = (1 - part->pType->m_BounceFriction.GetInstance()); part->velocity = part->velocity * newspeed; VectorMA(part->velocity, -bounceforce*(newspeed+part->pType->m_Bounce.GetInstance()), tr->plane.normal, part->velocity); } } } // spray children if (part->age_spray && part->age > part->age_spray) { part->age_spray = part->age + 1/part->pType->m_SprayRate.GetInstance(); //particle *pChild = ActivateParticle(); if (part->pType->m_pSprayType) { particle *pChild = part->pType->m_pSprayType->CreateParticle(this);//pChild); if (pChild) { pChild->origin = part->origin; float fSprayForce = part->pType->m_SprayForce.GetInstance(); pChild->velocity = part->velocity; if (fSprayForce) { float fSprayPitch = part->pType->m_SprayPitch.GetInstance(); float fSprayYaw = part->pType->m_SprayYaw.GetInstance(); float fForceCosPitch = fSprayForce*CosLookup(fSprayPitch); vec3_t vecSprayVel; pChild->velocity.x += CosLookup(fSprayYaw) * fForceCosPitch; pChild->velocity.y += SinLookup(fSprayYaw) * fForceCosPitch; pChild->velocity.z -= SinLookup(fSprayPitch) * fSprayForce; } } } } part->m_fSize += part->m_fSizeStep * frametime; part->m_fAlpha += part->m_fAlphaStep * frametime; part->m_fRed += part->m_fRedStep * frametime; part->m_fGreen += part->m_fGreenStep * frametime; part->m_fBlue += part->m_fBlueStep * frametime; part->frame += part->m_fFrameStep * frametime; if (part->m_fAngleStep) { part->m_fAngle += part->m_fAngleStep * frametime; while (part->m_fAngle < 0) part->m_fAngle += 360; while (part->m_fAngle > 360) part->m_fAngle -= 360; // gEngfuncs.Con_Printf("Rotating to %f, width %f\n", part->m_fAngle, part->m_fWidth); } return true; } void ParticleSystem::DrawParticle(particle *part, vec3_t &right, vec3_t &up) { // gEngfuncs.Con_Printf("DrawParticle: size %f, pos %f %f %f\n", part->size, part->origin[0], part->origin[1], part->origin[2]); float fSize = part->m_fSize; vec3_t point1,point2,point3,point4; vec3_t origin = part->origin; // nothing to draw? if (fSize == 0) return; float fCosSize = CosLookup(part->m_fAngle)*fSize; float fSinSize = SinLookup(part->m_fAngle)*fSize; // calculate the four corners of the sprite VectorMA (origin, fSinSize, up, point1); VectorMA (point1, -fCosSize, right, point1); VectorMA (origin, fCosSize, up, point2); VectorMA (point2, fSinSize, right, point2); VectorMA (origin, -fSinSize, up, point3); VectorMA (point3, fCosSize, right, point3); VectorMA (origin, -fCosSize, up, point4); VectorMA (point4, -fSinSize, right, point4); struct model_s * pModel; int iContents = 0; for (particle *pDraw = part; pDraw; pDraw = pDraw->m_pOverlay) { if (pDraw->pType->m_hSprite == 0) continue; if (pDraw->pType->m_iDrawCond) { if (iContents == 0) iContents = gEngfuncs.PM_PointContents(origin, NULL); if (iContents != pDraw->pType->m_iDrawCond) continue; } pModel = (struct model_s *)gEngfuncs.GetSpritePointer( pDraw->pType->m_hSprite ); // if we've reached the end of the sprite's frames, loop back while (pDraw->frame > pModel->numframes) pDraw->frame -= pModel->numframes; while (pDraw->frame < 0) pDraw->frame += pModel->numframes; if ( !gEngfuncs.pTriAPI->SpriteTexture( pModel, int(pDraw->frame) )) continue; gEngfuncs.pTriAPI->RenderMode(pDraw->pType->m_iRenderMode); gEngfuncs.pTriAPI->Color4f( pDraw->m_fRed, pDraw->m_fGreen, pDraw->m_fBlue, pDraw->m_fAlpha ); gEngfuncs.pTriAPI->Begin( TRI_QUADS ); gEngfuncs.pTriAPI->TexCoord2f (0, 0); gEngfuncs.pTriAPI->Vertex3fv(point1); gEngfuncs.pTriAPI->TexCoord2f (1, 0); gEngfuncs.pTriAPI->Vertex3fv (point2); gEngfuncs.pTriAPI->TexCoord2f (1, 1); gEngfuncs.pTriAPI->Vertex3fv (point3); gEngfuncs.pTriAPI->TexCoord2f (0, 1); gEngfuncs.pTriAPI->Vertex3fv (point4); gEngfuncs.pTriAPI->End(); } }