@echo off echo Setting environment for minimal Visual C++ 6 set INCLUDE=%MSVCDir%\VC98\Include set LIB=%MSVCDir%\VC98\Lib set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH% echo -- Compiler is MSVC6 set XASH3DSRC=..\..\Xash3D_original set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/fake_vgui/include set SOURCES=../dlls/crossbow.cpp ^ ../dlls/crowbar.cpp ^ ../dlls/egon.cpp ^ ../dlls/gauss.cpp ^ ../dlls/handgrenade.cpp ^ ../dlls/hornetgun.cpp ^ ../dlls/mp5.cpp ^ ../dlls/python.cpp ^ ../dlls/rpg.cpp ^ ../dlls/satchel.cpp ^ ../dlls/shotgun.cpp ^ ../dlls/squeakgrenade.cpp ^ ../dlls/tripmine.cpp ^ ../dlls/glock.cpp ^ ev_hldm.cpp ^ hl/hl_baseentity.cpp ^ hl/hl_events.cpp ^ hl/hl_objects.cpp ^ hl/hl_weapons.cpp ^ ammo.cpp ^ ammo_secondary.cpp ^ ammohistory.cpp ^ battery.cpp ^ cdll_int.cpp ^ com_weapons.cpp ^ death.cpp ^ demo.cpp ^ entity.cpp ^ ev_common.cpp ^ events.cpp ^ flashlight.cpp ^ GameStudioModelRenderer.cpp ^ geiger.cpp ^ health.cpp ^ hud.cpp ^ hud_msg.cpp ^ hud_redraw.cpp ^ hud_spectator.cpp ^ hud_update.cpp ^ in_camera.cpp ^ input.cpp ^ input_goldsource.cpp ^ input_mouse.cpp ^ input_xash3d.cpp ^ interpolation.cpp ^ menu.cpp ^ message.cpp ^ parsemsg.cpp ^ ../pm_shared/pm_debug.c ^ ../pm_shared/pm_math.c ^ ../pm_shared/pm_shared.c ^ saytext.cpp ^ status_icons.cpp ^ statusbar.cpp ^ studio_util.cpp ^ StudioModelRenderer.cpp ^ text_message.cpp ^ train.cpp ^ tri.cpp ^ util.cpp ^ view.cpp ^ scoreboard.cpp ^ MOTD.cpp ^ ../game_shared/vcs_info.cpp set DEFINES=/DCLIENT_DLL /DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR /DGOLDSOURCE_SUPPORT /DNDEBUG set LIBS=user32.lib Winmm.lib set OUTNAME=client.dll cl %DEFINES% %LIBS% %SOURCES% %INCLUDES% -o %OUTNAME% /link /dll /out:%OUTNAME% /release echo -- Compile done. Cleaning... del *.obj *.exp *.lib *.ilk echo -- Done.