/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // parsemsg.cpp // typedef unsigned char byte; #define true 1 static byte *gpBuf; static int giSize; static int giRead; static int giBadRead; void BEGIN_READ( void *buf, int size ) { giRead = 0; giBadRead = 0; giSize = size; gpBuf = (byte*)buf; } int READ_CHAR( void ) { int c; if (giRead + 1 > giSize) { giBadRead = true; return -1; } c = (signed char)gpBuf[giRead]; giRead++; return c; } int READ_BYTE( void ) { int c; if (giRead+1 > giSize) { giBadRead = true; return -1; } c = (unsigned char)gpBuf[giRead]; giRead++; return c; } int READ_SHORT( void ) { int c; if (giRead+2 > giSize) { giBadRead = true; return -1; } c = (short)( gpBuf[giRead] + ( gpBuf[giRead+1] << 8 ) ); giRead += 2; return c; } int READ_WORD( void ) { return READ_SHORT(); } int READ_LONG( void ) { int c; if (giRead+4 > giSize) { giBadRead = true; return -1; } c = gpBuf[giRead] + (gpBuf[giRead + 1] << 8) + (gpBuf[giRead + 2] << 16) + (gpBuf[giRead + 3] << 24); giRead += 4; return c; } float READ_FLOAT( void ) { union { byte b[4]; float f; int l; } dat; dat.b[0] = gpBuf[giRead]; dat.b[1] = gpBuf[giRead+1]; dat.b[2] = gpBuf[giRead+2]; dat.b[3] = gpBuf[giRead+3]; giRead += 4; // dat.l = LittleLong (dat.l); return dat.f; } char* READ_STRING( void ) { static char string[2048]; int l,c; string[0] = 0; l = 0; do { if ( giRead+1 > giSize ) break; // no more characters c = READ_BYTE(); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < (int)sizeof(string)-1); string[l] = 0; return string; } float READ_COORD( void ) { return (float)(READ_SHORT() * (1.0/8)); } float READ_ANGLE( void ) { return (float)(READ_CHAR() * (360.0/256)); } float READ_HIRESANGLE( void ) { return (float)(READ_SHORT() * (360.0/65536)); }