/* bspfile.h - BSP format included q1, hl1 support Copyright (C) 2010 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef BSPFILE_H #define BSPFILE_H /* ============================================================================== BRUSH MODELS .bsp contain level static geometry with including PVS and lightning info ============================================================================== */ // header #define Q1BSP_VERSION 29 // quake1 regular version (beta is 28) #define HLBSP_VERSION 30 // half-life regular version #define XTBSP_VERSION 31 // extended lightmaps and expanded clipnodes limit #define IDEXTRAHEADER (('H'<<24)+('S'<<16)+('A'<<8)+'X') // little-endian "XASH" #define EXTRA_VERSION 2 // because version 1 was occupied by old versions of XashXT #define DELUXEMAP_VERSION 1 #define IDDELUXEMAPHEADER (('T'<<24)+('I'<<16)+('L'<<8)+'Q') // little-endian "QLIT" // worldcraft predefined angles #define ANGLE_UP -1 #define ANGLE_DOWN -2 // bmodel limits #define MAX_MAP_HULLS 4 // MAX_HULLS #define SURF_NOCULL BIT( 0 ) // two-sided polygon (e.g. 'water4b') #define SURF_PLANEBACK BIT( 1 ) // plane should be negated #define SURF_DRAWSKY BIT( 2 ) // sky surface #define SURF_WATERCSG BIT( 3 ) // culled by csg (was SURF_DRAWSPRITE) #define SURF_DRAWTURB BIT( 4 ) // warp surface #define SURF_DRAWTILED BIT( 5 ) // face without lighmap #define SURF_CONVEYOR BIT( 6 ) // scrolled texture (was SURF_DRAWBACKGROUND) #define SURF_UNDERWATER BIT( 7 ) // caustics #define SURF_TRANSPARENT BIT( 8 ) // it's a transparent texture (was SURF_DONTWARP) #define SURF_REFLECT BIT( 31 ) // reflect surface (mirror) // lightstyle management #define LM_STYLES 4 // MAXLIGHTMAPS #define LS_NORMAL 0x00 #define LS_UNUSED 0xFE #define LS_NONE 0xFF #define MAX_MAP_MODELS 1024 // can be increased up to 2048 if needed #define MAX_MAP_BRUSHES 32768 // unsigned short limit #define MAX_MAP_ENTITIES 8192 // can be increased up to 32768 if needed #define MAX_MAP_ENTSTRING 0x80000 // 512 kB should be enough #define MAX_MAP_PLANES 65536 // can be increased without problems #define MAX_MAP_NODES 32767 // because negative shorts are leafs #define MAX_MAP_CLIPNODES 32767 // because negative shorts are contents #define MAX_MAP_LEAFS 32767 // signed short limit #define MAX_MAP_VERTS 65535 // unsigned short limit #define MAX_MAP_FACES 65535 // unsigned short limit #define MAX_MAP_MARKSURFACES 65535 // unsigned short limit #define MAX_MAP_TEXINFO MAX_MAP_FACES // in theory each face may have personal texinfo #define MAX_MAP_EDGES 0x100000 // can be increased but not needed #define MAX_MAP_SURFEDGES 0x200000 // can be increased but not needed #define MAX_MAP_TEXTURES 2048 // can be increased but not needed #define MAX_MAP_MIPTEX 0x2000000 // 32 Mb internal textures data #define MAX_MAP_LIGHTING 0x2000000 // 32 Mb lightmap raw data (can contain deluxemaps) #define MAX_MAP_VISIBILITY 0x800000 // 8 Mb visdata // quake lump ordering #define LUMP_ENTITIES 0 #define LUMP_PLANES 1 #define LUMP_TEXTURES 2 // internal textures #define LUMP_VERTEXES 3 #define LUMP_VISIBILITY 4 #define LUMP_NODES 5 #define LUMP_TEXINFO 6 #define LUMP_FACES 7 #define LUMP_LIGHTING 8 #define LUMP_CLIPNODES 9 #define LUMP_LEAFS 10 #define LUMP_MARKSURFACES 11 #define LUMP_EDGES 12 #define LUMP_SURFEDGES 13 #define LUMP_MODELS 14 // internal submodels #define HEADER_LUMPS 15 // version 31 #define LUMP_CLIPNODES2 15 // hull0 goes into LUMP_NODES, hull1 goes into LUMP_CLIPNODES, #define LUMP_CLIPNODES3 16 // hull2 goes into LUMP_CLIPNODES2, hull3 goes into LUMP_CLIPNODES3 #define HEADER_LUMPS_31 17 #define LUMP_FACES_EXTRADATA 0 // extension of dface_t #define LUMP_VERTS_EXTRADATA 1 // extension of dvertex_t #define LUMP_CUBEMAPS 2 // cubemap description #define EXTRA_LUMPS 8 // g-cont. just for future expansions // texture flags #define TEX_SPECIAL BIT( 0 ) // sky or slime, no lightmap or 256 subdivision // ambient sound types enum { AMBIENT_WATER = 0, // waterfall AMBIENT_SKY, // wind AMBIENT_SLIME, // never used in quake AMBIENT_LAVA, // never used in quake NUM_AMBIENTS, // automatic ambient sounds }; // // BSP File Structures // typedef struct { int fileofs; int filelen; } dlump_t; typedef struct { int version; dlump_t lumps[HEADER_LUMPS]; } dheader_t; typedef struct { int version; dlump_t lumps[HEADER_LUMPS_31]; } dheader31_t; typedef struct { int id; // must be little endian XASH int version; dlump_t lumps[EXTRA_LUMPS]; } dextrahdr_t; typedef struct { vec3_t mins; vec3_t maxs; vec3_t origin; // for sounds or lights int headnode[MAX_MAP_HULLS]; int visleafs; // not including the solid leaf 0 int firstface; int numfaces; } dmodel_t; typedef struct { int nummiptex; int dataofs[4]; // [nummiptex] } dmiptexlump_t; typedef struct { vec3_t point; } dvertex_t; typedef struct { vec3_t normal; float dist; int type; // PLANE_X - PLANE_ANYZ ? } dplane_t; typedef struct { int planenum; short children[2]; // negative numbers are -(leafs + 1), not nodes short mins[3]; // for sphere culling short maxs[3]; word firstface; word numfaces; // counting both sides } dnode_t; // leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas // all other leafs need visibility info typedef struct { int contents; int visofs; // -1 = no visibility info short mins[3]; // for frustum culling short maxs[3]; word firstmarksurface; word nummarksurfaces; // automatic ambient sounds byte ambient_level[NUM_AMBIENTS]; // ambient sound level (0 - 255) } dleaf_t; typedef struct { int planenum; short children[2]; // negative numbers are contents } dclipnode_t; typedef struct { float vecs[2][4]; // texmatrix [s/t][xyz offset] int miptex; int flags; } dtexinfo_t; typedef word dmarkface_t; // leaf marksurfaces indexes typedef int dsurfedge_t; // map surfedges // NOTE: that edge 0 is never used, because negative edge nums // are used for counterclockwise use of the edge in a face typedef struct { word v[2]; // vertex numbers } dedge_t; typedef struct { word planenum; short side; int firstedge; // we must support > 64k edges short numedges; short texinfo; // lighting info byte styles[LM_STYLES]; int lightofs; // start of [numstyles*surfsize] samples } dface_t; #endif//BSPFILE_H