/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "weapons.h" #include "nodes.h" #include "player.h" #include "effects.h" #include "gamerules.h" #define TRIPMINE_PRIMARY_VOLUME 450 enum tripmine_e { TRIPMINE_IDLE1 = 0, TRIPMINE_IDLE2, TRIPMINE_ARM1, TRIPMINE_ARM2, TRIPMINE_FIDGET, TRIPMINE_HOLSTER, TRIPMINE_DRAW, TRIPMINE_WORLD, TRIPMINE_GROUND, }; #ifndef CLIENT_DLL class CTripmineGrenade : public CGrenade { void Spawn( void ); void Precache( void ); virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); void EXPORT WarningThink( void ); void EXPORT PowerupThink( void ); void EXPORT BeamBreakThink( void ); void EXPORT DelayDeathThink( void ); void Killed( entvars_t *pevAttacker, int iGib ); void MakeBeam( void ); void KillBeam( void ); float m_flPowerUp; Vector m_vecDir; Vector m_vecEnd; float m_flBeamLength; EHANDLE m_hOwner; CBeam *m_pBeam; Vector m_posOwner; Vector m_angleOwner; edict_t *m_pRealOwner;// tracelines don't hit PEV->OWNER, which means a player couldn't detonate his own trip mine, so we store the owner here. }; LINK_ENTITY_TO_CLASS( monster_tripmine, CTripmineGrenade ); TYPEDESCRIPTION CTripmineGrenade::m_SaveData[] = { DEFINE_FIELD( CTripmineGrenade, m_flPowerUp, FIELD_TIME ), DEFINE_FIELD( CTripmineGrenade, m_vecDir, FIELD_VECTOR ), DEFINE_FIELD( CTripmineGrenade, m_vecEnd, FIELD_POSITION_VECTOR ), DEFINE_FIELD( CTripmineGrenade, m_flBeamLength, FIELD_FLOAT ), DEFINE_FIELD( CTripmineGrenade, m_hOwner, FIELD_EHANDLE ), DEFINE_FIELD( CTripmineGrenade, m_pBeam, FIELD_CLASSPTR ), DEFINE_FIELD( CTripmineGrenade, m_posOwner, FIELD_POSITION_VECTOR ), DEFINE_FIELD( CTripmineGrenade, m_angleOwner, FIELD_VECTOR ), DEFINE_FIELD( CTripmineGrenade, m_pRealOwner, FIELD_EDICT ), }; IMPLEMENT_SAVERESTORE(CTripmineGrenade,CGrenade); void CTripmineGrenade :: Spawn( void ) { Precache( ); // motor pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_NOT; SET_MODEL(ENT(pev), "models/v_tripmine.mdl"); pev->frame = 0; pev->body = 3; pev->sequence = TRIPMINE_WORLD; ResetSequenceInfo( ); pev->framerate = 0; UTIL_SetSize(pev, Vector( -8, -8, -8), Vector(8, 8, 8)); UTIL_SetOrigin( pev, pev->origin ); if (pev->spawnflags & 1) { // power up quickly m_flPowerUp = gpGlobals->time + 1.0; } else { // power up in 2.5 seconds m_flPowerUp = gpGlobals->time + 2.5; } SetThink( &PowerupThink ); pev->nextthink = gpGlobals->time + 0.2; pev->takedamage = DAMAGE_YES; pev->dmg = gSkillData.plrDmgTripmine; pev->health = 1; // don't let die normally if (pev->owner != NULL) { // play deploy sound EMIT_SOUND( ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav", 1.0, ATTN_NORM ); EMIT_SOUND( ENT(pev), CHAN_BODY, "weapons/mine_charge.wav", 0.2, ATTN_NORM ); // chargeup m_pRealOwner = pev->owner;// see CTripmineGrenade for why. } UTIL_MakeAimVectors( pev->angles ); m_vecDir = gpGlobals->v_forward; m_vecEnd = pev->origin + m_vecDir * 2048; } void CTripmineGrenade :: Precache( void ) { PRECACHE_MODEL("models/v_tripmine.mdl"); PRECACHE_SOUND("weapons/mine_deploy.wav"); PRECACHE_SOUND("weapons/mine_activate.wav"); PRECACHE_SOUND("weapons/mine_charge.wav"); } void CTripmineGrenade :: WarningThink( void ) { // play warning sound // EMIT_SOUND( ENT(pev), CHAN_VOICE, "buttons/Blip2.wav", 1.0, ATTN_NORM ); // set to power up SetThink( &PowerupThink ); pev->nextthink = gpGlobals->time + 1.0; } void CTripmineGrenade :: PowerupThink( void ) { TraceResult tr; if (m_hOwner == NULL) { // find an owner edict_t *oldowner = pev->owner; pev->owner = NULL; UTIL_TraceLine( pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 32, dont_ignore_monsters, ENT( pev ), &tr ); if (tr.fStartSolid || (oldowner && tr.pHit == oldowner)) { pev->owner = oldowner; m_flPowerUp += 0.1; pev->nextthink = gpGlobals->time + 0.1; return; } if (tr.flFraction < 1.0) { pev->owner = tr.pHit; m_hOwner = CBaseEntity::Instance( pev->owner ); m_posOwner = m_hOwner->pev->origin; m_angleOwner = m_hOwner->pev->angles; } else { STOP_SOUND( ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav" ); STOP_SOUND( ENT(pev), CHAN_BODY, "weapons/mine_charge.wav" ); SetThink( &SUB_Remove ); pev->nextthink = gpGlobals->time + 0.1; ALERT( at_console, "WARNING:Tripmine at %.0f, %.0f, %.0f removed\n", pev->origin.x, pev->origin.y, pev->origin.z ); KillBeam(); return; } } else if (m_posOwner != m_hOwner->pev->origin || m_angleOwner != m_hOwner->pev->angles) { // disable STOP_SOUND( ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav" ); STOP_SOUND( ENT(pev), CHAN_BODY, "weapons/mine_charge.wav" ); CBaseEntity *pMine = Create( "weapon_tripmine", pev->origin + m_vecDir * 24, pev->angles ); pMine->pev->spawnflags |= SF_NORESPAWN; SetThink( &SUB_Remove ); KillBeam(); pev->nextthink = gpGlobals->time + 0.1; return; } // ALERT( at_console, "%d %.0f %.0f %0.f\n", pev->owner, m_pOwner->pev->origin.x, m_pOwner->pev->origin.y, m_pOwner->pev->origin.z ); if (gpGlobals->time > m_flPowerUp) { // make solid pev->solid = SOLID_BBOX; UTIL_SetOrigin( pev, pev->origin ); MakeBeam( ); // play enabled sound EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, "weapons/mine_activate.wav", 0.5, ATTN_NORM, 1.0, 75 ); } pev->nextthink = gpGlobals->time + 0.1; } void CTripmineGrenade :: KillBeam( void ) { if ( m_pBeam ) { UTIL_Remove( m_pBeam ); m_pBeam = NULL; } } void CTripmineGrenade :: MakeBeam( void ) { TraceResult tr; // ALERT( at_console, "serverflags %f\n", gpGlobals->serverflags ); UTIL_TraceLine( pev->origin, m_vecEnd, dont_ignore_monsters, ENT( pev ), &tr ); m_flBeamLength = tr.flFraction; // set to follow laser spot SetThink( &BeamBreakThink ); pev->nextthink = gpGlobals->time + 0.1; Vector vecTmpEnd = pev->origin + m_vecDir * 2048 * m_flBeamLength; m_pBeam = CBeam::BeamCreate( g_pModelNameLaser, 10 ); m_pBeam->PointEntInit( vecTmpEnd, entindex() ); m_pBeam->SetColor( 0, 214, 198 ); m_pBeam->SetScrollRate( 255 ); m_pBeam->SetBrightness( 64 ); } void CTripmineGrenade :: BeamBreakThink( void ) { BOOL bBlowup = 0; TraceResult tr; // HACKHACK Set simple box using this really nice global! gpGlobals->trace_flags = FTRACE_SIMPLEBOX; UTIL_TraceLine( pev->origin, m_vecEnd, dont_ignore_monsters, ENT( pev ), &tr ); // ALERT( at_console, "%f : %f\n", tr.flFraction, m_flBeamLength ); // respawn detect. if ( !m_pBeam ) { MakeBeam( ); if ( tr.pHit ) m_hOwner = CBaseEntity::Instance( tr.pHit ); // reset owner too } if (fabs( m_flBeamLength - tr.flFraction ) > 0.001) { bBlowup = 1; } else { if (m_hOwner == NULL) bBlowup = 1; else if (m_posOwner != m_hOwner->pev->origin) bBlowup = 1; else if (m_angleOwner != m_hOwner->pev->angles) bBlowup = 1; } if (bBlowup) { // a bit of a hack, but all CGrenade code passes pev->owner along to make sure the proper player gets credit for the kill // so we have to restore pev->owner from pRealOwner, because an entity's tracelines don't strike it's pev->owner which meant // that a player couldn't trigger his own tripmine. Now that the mine is exploding, it's safe the restore the owner so the // CGrenade code knows who the explosive really belongs to. pev->owner = m_pRealOwner; pev->health = 0; Killed( VARS( pev->owner ), GIB_NORMAL ); return; } pev->nextthink = gpGlobals->time + 0.1; } int CTripmineGrenade :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { if (gpGlobals->time < m_flPowerUp && flDamage < pev->health) { // disable // Create( "weapon_tripmine", pev->origin + m_vecDir * 24, pev->angles ); SetThink( &SUB_Remove ); pev->nextthink = gpGlobals->time + 0.1; KillBeam(); return FALSE; } return CGrenade::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); } void CTripmineGrenade::Killed( entvars_t *pevAttacker, int iGib ) { pev->takedamage = DAMAGE_NO; if ( pevAttacker && ( pevAttacker->flags & FL_CLIENT ) ) { // some client has destroyed this mine, he'll get credit for any kills pev->owner = ENT( pevAttacker ); } SetThink( &DelayDeathThink ); pev->nextthink = gpGlobals->time + RANDOM_FLOAT( 0.1, 0.3 ); EMIT_SOUND( ENT(pev), CHAN_BODY, "common/null.wav", 0.5, ATTN_NORM ); // shut off chargeup } void CTripmineGrenade::DelayDeathThink( void ) { KillBeam(); TraceResult tr; UTIL_TraceLine ( pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 64, dont_ignore_monsters, ENT(pev), & tr); Explode( &tr, DMG_BLAST ); } #endif LINK_ENTITY_TO_CLASS( weapon_tripmine, CTripmine ); void CTripmine::Spawn( ) { Precache( ); m_iId = WEAPON_TRIPMINE; SET_MODEL(ENT(pev), "models/v_tripmine.mdl"); pev->frame = 0; pev->body = 3; pev->sequence = TRIPMINE_GROUND; // ResetSequenceInfo( ); pev->framerate = 0; FallInit();// get ready to fall down m_iDefaultAmmo = TRIPMINE_DEFAULT_GIVE; #ifdef CLIENT_DLL if ( !bIsMultiplayer() ) #else if ( !g_pGameRules->IsDeathmatch() ) #endif { UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 28) ); } } void CTripmine::Precache( void ) { PRECACHE_MODEL ("models/v_tripmine.mdl"); PRECACHE_MODEL ("models/p_tripmine.mdl"); UTIL_PrecacheOther( "monster_tripmine" ); m_usTripFire = PRECACHE_EVENT( 1, "events/tripfire.sc" ); } int CTripmine::GetItemInfo(ItemInfo *p) { p->pszName = STRING(pev->classname); p->pszAmmo1 = "Trip Mine"; p->iMaxAmmo1 = TRIPMINE_MAX_CARRY; p->pszAmmo2 = NULL; p->iMaxAmmo2 = -1; p->iMaxClip = WEAPON_NOCLIP; p->iSlot = 4; p->iPosition = 2; p->iId = m_iId = WEAPON_TRIPMINE; p->iWeight = TRIPMINE_WEIGHT; p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE; return 1; } BOOL CTripmine::Deploy( ) { pev->body = 0; return DefaultDeploy( "models/v_tripmine.mdl", "models/p_tripmine.mdl", TRIPMINE_DRAW, "trip" ); } void CTripmine::Holster( int skiplocal /* = 0 */ ) { m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; if (!m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]) { // out of mines m_pPlayer->pev->weapons &= ~(1<nextthink = gpGlobals->time + 0.1; } SendWeaponAnim( TRIPMINE_HOLSTER ); EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM); } void CTripmine::PrimaryAttack( void ) { if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) return; UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle ); Vector vecSrc = m_pPlayer->GetGunPosition( ); Vector vecAiming = gpGlobals->v_forward; TraceResult tr; UTIL_TraceLine( vecSrc, vecSrc + vecAiming * 128, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr ); int flags; #ifdef CLIENT_WEAPONS flags = FEV_NOTHOST; #else flags = 0; #endif PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usTripFire, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); if (tr.flFraction < 1.0) { CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit ); if ( pEntity && !(pEntity->pev->flags & FL_CONVEYOR) ) { Vector angles = UTIL_VecToAngles( tr.vecPlaneNormal ); CBaseEntity *pEnt = CBaseEntity::Create( "monster_tripmine", tr.vecEndPos + tr.vecPlaneNormal * 8, angles, m_pPlayer->edict() ); m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--; // player "shoot" animation m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); if ( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 ) { // no more mines! RetireWeapon(); return; } } else { // ALERT( at_console, "no deploy\n" ); } } else { } m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3; m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); } void CTripmine::WeaponIdle( void ) { if ( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) return; if ( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] > 0 ) { SendWeaponAnim( TRIPMINE_DRAW ); } else { RetireWeapon(); return; } int iAnim; float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0, 1 ); if (flRand <= 0.25) { iAnim = TRIPMINE_IDLE1; m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 90.0 / 30.0; } else if (flRand <= 0.75) { iAnim = TRIPMINE_IDLE2; m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 60.0 / 30.0; } else { iAnim = TRIPMINE_FIDGET; m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 100.0 / 30.0; } SendWeaponAnim( iAnim ); }