/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // cdll_int.h // // 4-23-98 // JOHN: client dll interface declarations // #ifndef CDLL_INT_H #define CDLL_INT_H #ifdef __cplusplus extern "C" { #endif #include "const.h" #define MAX_ALIAS_NAME 32 typedef struct cmdalias_s { struct cmdalias_s *next; char name[MAX_ALIAS_NAME]; char *value; } cmdalias_t; // this file is included by both the engine and the client-dll, // so make sure engine declarations aren't done twice typedef int HSPRITE; // handle to a graphic typedef int (*pfnUserMsgHook)( const char *pszName, int iSize, void *pbuf ); #include "wrect.h" #define SCRINFO_SCREENFLASH 1 #define SCRINFO_STRETCHED 2 typedef struct SCREENINFO_s { int iSize; int iWidth; int iHeight; int iFlags; int iCharHeight; short charWidths[256]; } SCREENINFO; typedef struct client_data_s { // fields that cannot be modified (ie. have no effect if changed) vec3_t origin; // fields that can be changed by the cldll vec3_t viewangles; int iWeaponBits; float fov; // field of view } client_data_t; typedef struct client_sprite_s { char szName[64]; char szSprite[64]; int hspr; int iRes; wrect_t rc; } client_sprite_t; typedef struct client_textmessage_s { int effect; byte r1, g1, b1, a1; // 2 colors for effects byte r2, g2, b2, a2; float x; float y; float fadein; float fadeout; float holdtime; float fxtime; const char *pName; const char *pMessage; } client_textmessage_t; #if __MSC_VER == 1200 #define longlong_t __int64 #else #define longlong_t long long #endif typedef struct hud_player_info_s { char *name; short ping; byte thisplayer; // TRUE if this is the calling player // stuff that's unused at the moment, but should be done byte spectator; byte packetloss; char *model; short topcolor; short bottomcolor; unsigned longlong_t m_nSteamID_1; } hud_player_info_t; typedef struct cl_enginefuncs_s { // sprite handlers HSPRITE (*pfnSPR_Load)( const char *szPicName ); int (*pfnSPR_Frames)( HSPRITE hPic ); int (*pfnSPR_Height)( HSPRITE hPic, int frame ); int (*pfnSPR_Width)( HSPRITE hPic, int frame ); void (*pfnSPR_Set)( HSPRITE hPic, int r, int g, int b ); void (*pfnSPR_Draw)( int frame, int x, int y, const wrect_t *prc ); void (*pfnSPR_DrawHoles)( int frame, int x, int y, const wrect_t *prc ); void (*pfnSPR_DrawAdditive)( int frame, int x, int y, const wrect_t *prc ); void (*pfnSPR_EnableScissor)( int x, int y, int width, int height ); void (*pfnSPR_DisableScissor)( void ); client_sprite_t *(*pfnSPR_GetList)( char *psz, int *piCount ); // screen handlers void (*pfnFillRGBA)( int x, int y, int width, int height, int r, int g, int b, int a ); int (*pfnGetScreenInfo)( SCREENINFO *pscrinfo ); void (*pfnSetCrosshair)( HSPRITE hspr, wrect_t rc, int r, int g, int b ); // cvar handlers struct cvar_s *(*pfnRegisterVariable)( char *szName, char *szValue, int flags ); float (*pfnGetCvarFloat)( char *szName ); char* (*pfnGetCvarString)( char *szName ); // command handlers int (*pfnAddCommand)( char *cmd_name, void (*function)(void) ); int (*pfnHookUserMsg)( char *szMsgName, pfnUserMsgHook pfn ); int (*pfnServerCmd)( char *szCmdString ); int (*pfnClientCmd)( char *szCmdString ); void (*pfnGetPlayerInfo)( int ent_num, hud_player_info_t *pinfo ); // sound handlers void (*pfnPlaySoundByName)( char *szSound, float volume ); void (*pfnPlaySoundByIndex)( int iSound, float volume ); // vector helpers void (*pfnAngleVectors)( const float *vecAngles, float *forward, float *right, float *up ); // text message system client_textmessage_t *(*pfnTextMessageGet)( const char *pName ); int (*pfnDrawCharacter)( int x, int y, int number, int r, int g, int b ); int (*pfnDrawConsoleString)( int x, int y, char *string ); void (*pfnDrawSetTextColor)( float r, float g, float b ); void (*pfnDrawConsoleStringLen)( const char *string, int *length, int *height ); void (*pfnConsolePrint)( const char *string ); void (*pfnCenterPrint)( const char *string ); // Added for user input processing int (*GetWindowCenterX)( void ); int (*GetWindowCenterY)( void ); void (*GetViewAngles)( float * ); void (*SetViewAngles)( float * ); int (*GetMaxClients)( void ); void (*Cvar_SetValue)( char *cvar, float value ); int (*Cmd_Argc)( void ); char *(*Cmd_Argv)( int arg ); void (*Con_Printf)( char *fmt, ... ); void (*Con_DPrintf)( char *fmt, ... ); void (*Con_NPrintf)( int pos, char *fmt, ... ); void (*Con_NXPrintf)( struct con_nprint_s *info, char *fmt, ... ); const char* (*PhysInfo_ValueForKey)( const char *key ); const char* (*ServerInfo_ValueForKey)( const char *key ); float (*GetClientMaxspeed)( void ); int (*CheckParm)( char *parm, char **ppnext ); void (*Key_Event)( int key, int down ); void (*GetMousePosition)( int *mx, int *my ); int (*IsNoClipping)( void ); struct cl_entity_s *(*GetLocalPlayer)( void ); struct cl_entity_s *(*GetViewModel)( void ); struct cl_entity_s *(*GetEntityByIndex)( int idx ); float (*GetClientTime)( void ); void (*V_CalcShake)( void ); void (*V_ApplyShake)( float *origin, float *angles, float factor ); int (*PM_PointContents)( float *point, int *truecontents ); int (*PM_WaterEntity)( float *p ); struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehull, int ignore_pe ); struct model_s *(*CL_LoadModel)( const char *modelname, int *index ); int (*CL_CreateVisibleEntity)( int type, struct cl_entity_s *ent ); const struct model_s* (*GetSpritePointer)( HSPRITE hSprite ); void (*pfnPlaySoundByNameAtLocation)( char *szSound, float volume, float *origin ); unsigned short (*pfnPrecacheEvent)( int type, const char* psz ); void (*pfnPlaybackEvent)( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); void (*pfnWeaponAnim)( int iAnim, int body ); float (*pfnRandomFloat)( float flLow, float flHigh ); long (*pfnRandomLong)( long lLow, long lHigh ); void (*pfnHookEvent)( char *name, void ( *pfnEvent )( struct event_args_s *args )); int (*Con_IsVisible) (); const char *(*pfnGetGameDirectory)( void ); struct cvar_s *(*pfnGetCvarPointer)( const char *szName ); const char *(*Key_LookupBinding)( const char *pBinding ); const char *(*pfnGetLevelName)( void ); void (*pfnGetScreenFade)( struct screenfade_s *fade ); void (*pfnSetScreenFade)( struct screenfade_s *fade ); void* (*VGui_GetPanel)( ); void (*VGui_ViewportPaintBackground)( int extents[4] ); byte* (*COM_LoadFile)( char *path, int usehunk, int *pLength ); char* (*COM_ParseFile)( char *data, char *token ); void (*COM_FreeFile)( void *buffer ); struct triangleapi_s *pTriAPI; struct efx_api_s *pEfxAPI; struct event_api_s *pEventAPI; struct demo_api_s *pDemoAPI; struct net_api_s *pNetAPI; struct IVoiceTweak_s *pVoiceTweak; // returns 1 if the client is a spectator only (connected to a proxy), 0 otherwise or 2 if in dev_overview mode int (*IsSpectateOnly)( void ); struct model_s *(*LoadMapSprite)( const char *filename ); // file search functions void (*COM_AddAppDirectoryToSearchPath)( const char *pszBaseDir, const char *appName ); int (*COM_ExpandFilename)( const char *fileName, char *nameOutBuffer, int nameOutBufferSize ); // User info // playerNum is in the range (1, MaxClients) // returns NULL if player doesn't exit // returns "" if no value is set const char *( *PlayerInfo_ValueForKey )( int playerNum, const char *key ); void (*PlayerInfo_SetValueForKey )( const char *key, const char *value ); // Gets a unique ID for the specified player. This is the same even if you see the player on a different server. // iPlayer is an entity index, so client 0 would use iPlayer=1. // Returns false if there is no player on the server in the specified slot. qboolean (*GetPlayerUniqueID)(int iPlayer, char playerID[16]); // TrackerID access int (*GetTrackerIDForPlayer)(int playerSlot); int (*GetPlayerForTrackerID)(int trackerID); // Same as pfnServerCmd, but the message goes in the unreliable stream so it can't clog the net stream // (but it might not get there). int ( *pfnServerCmdUnreliable )( char *szCmdString ); void (*pfnGetMousePos)( struct tagPOINT *ppt ); void (*pfnSetMousePos)( int x, int y ); void (*pfnSetMouseEnable)( qboolean fEnable ); // undocumented interface starts here struct cvar_s* (*pfnGetFirstCvarPtr)( void ); void* (*pfnGetFirstCmdFunctionHandle)( void ); void* (*pfnGetNextCmdFunctionHandle)( void *cmdhandle ); const char* (*pfnGetCmdFunctionName)( void *cmdhandle ); float (*pfnGetClientOldTime)( void ); float (*pfnGetGravity)( void ); struct model_s* (*pfnGetModelByIndex)( int index ); void (*pfnSetFilterMode)( int mode ); // same as gl_texsort in original Quake void (*pfnSetFilterColor)( float red, float green, float blue ); void (*pfnSetFilterBrightness)( float brightness ); void *(*pfnSequenceGet)( const char *fileName, const char *entryName ); void (*pfnSPR_DrawGeneric)( int frame, int x, int y, const wrect_t *prc, int blendsrc, int blenddst, int width, int height ); void *(*pfnSequencePickSentence)( const char *groupName, int pickMethod, int *entryPicked ); int (*pfnDrawString)( int x, int y, const char *str, int r, int g, int b ); int (*pfnDrawStringReverse)( int x, int y, const char *str, int r, int g, int b ); const char *(*LocalPlayerInfo_ValueForKey)( const char* key ); int (*pfnVGUI2DrawCharacter)( int x, int y, int ch, unsigned int font ); int (*pfnVGUI2DrawCharacterAdditive)( int x, int y, int ch, int r, int g, int b, unsigned int font ); unsigned int (*pfnGetApproxWavePlayLen)( char *filename ); void* (*GetCareerGameUI)( void ); // g-cont. !!!! potential crash-point! void (*Cvar_Set)( char *name, char *value ); int (*pfnIsPlayingCareerMatch)( void ); void (*pfnPlaySoundVoiceByName)( char *szSound, float volume, int pitch ); void (*pfnPrimeMusicStream)( char *filename, int looping ); double (*pfnSys_FloatTime)( void ); // decay funcs void (*pfnProcessTutorMessageDecayBuffer)( int *buffer, int buflen ); void (*pfnConstructTutorMessageDecayBuffer)( int *buffer, int buflen ); void (*pfnResetTutorMessageDecayData)( void ); void (*pfnPlaySoundByNameAtPitch)( char *szSound, float volume, int pitch ); void (*pfnFillRGBABlend)( int x, int y, int width, int height, int r, int g, int b, int a ); int (*pfnGetAppID)( void ); cmdalias_t *(*pfnGetAliases)( void ); void (*pfnVguiWrap2_GetMouseDelta)( int *x, int *y ); } cl_enginefunc_t; #define CLDLL_INTERFACE_VERSION 7 #ifdef __cplusplus } #endif #endif//CDLL_INT_H