/* physint.h - Server Physics Interface Copyright (C) 2011 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef PHYSINT_H #define PHYSINT_H #define SV_PHYSICS_INTERFACE_VERSION 6 #define STRUCT_FROM_LINK( l, t, m ) ((t *)((byte *)l - (int)&(((t *)0)->m))) #define EDICT_FROM_AREA( l ) STRUCT_FROM_LINK( l, edict_t, area ) // values that can be returned with pfnServerState #define SERVER_DEAD 0 #define SERVER_LOADING 1 #define SERVER_ACTIVE 2 typedef struct areanode_s { int axis; // -1 = leaf node float dist; struct areanode_s *children[2]; link_t trigger_edicts; link_t solid_edicts; link_t water_edicts; // func water } areanode_t; typedef struct server_physics_api_s { // unlink edict from old position and link onto new void ( *pfnLinkEdict) ( edict_t *ent, qboolean touch_triggers ); double ( *pfnGetServerTime )( void ); // unclamped double ( *pfnGetFrameTime )( void ); // unclamped void* ( *pfnGetModel )( int modelindex ); areanode_t* ( *pfnGetHeadnode )( void ); // BSP tree for all physic entities int ( *pfnServerState )( void ); void ( *pfnHost_Error )( const char *error, ... ); // cause Host Error // ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6 struct triangleapi_s *pTriAPI; // draw coliisions etc. Only for local system // draw debug messages (must be called from DrawOrthoTriangles). Only for local system int ( *pfnDrawConsoleString )( int x, int y, char *string ); void ( *pfnDrawSetTextColor )( float r, float g, float b ); void ( *pfnDrawConsoleStringLen )( const char *string, int *length, int *height ); void ( *Con_NPrintf )( int pos, char *fmt, ... ); void ( *Con_NXPrintf )( struct con_nprint_s *info, char *fmt, ... ); const char *( *pfnGetLightStyle )( int style ); // read custom appreance for selected lightstyle void ( *pfnUpdateFogSettings )( unsigned int packed_fog ); char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly ); struct msurface_s *(*pfnTraceSurface)( edict_t *pTextureEntity, const float *v1, const float *v2 ); const byte *(*pfnGetTextureData)( unsigned int texnum ); // static allocations void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ); void (*pfnMemFree)( void *mem, const char *filename, const int fileline ); } server_physics_api_t; // physic callbacks typedef struct physics_interface_s { int version; // passed through pfnCreate (0 is attempt to create, -1 is reject) int ( *SV_CreateEntity )( edict_t *pent, const char *szName ); // run custom physics for each entity (return 0 to use built-in engine physic) int ( *SV_PhysicsEntity )( edict_t *pEntity ); // spawn entities with internal mod function e.g. for re-arrange spawn order (0 - use engine parser, 1 - use mod parser) int ( *SV_LoadEntities )( const char *mapname, char *entities ); // update conveyor belt for clients void ( *SV_UpdatePlayerBaseVelocity )( edict_t *ent ); // The game .dll should return 1 if save game should be allowed int ( *SV_AllowSaveGame )( void ); // ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6 // override trigger area checking and touching int ( *SV_TriggerTouch )( edict_t *pent, edict_t *trigger ); // some engine features can be enabled only through this function unsigned int ( *SV_CheckFeatures )( void ); // used for draw debug collisions for custom physic engine etc void ( *DrawDebugTriangles )( void ); // used for draw debug overlay (textured) void ( *DrawNormalTriangles )( void ); // used for draw debug messages (2d mode) void ( *DrawOrthoTriangles )( void ); // tracing entities with SOLID_CUSTOM mode on a server (not used by pmove code) void ( *ClipMoveToEntity)( edict_t *ent, const float *start, float *mins, float *maxs, const float *end, trace_t *trace ); // tracing entities with SOLID_CUSTOM mode on a server (only used by pmove code) void ( *ClipPMoveToEntity)( struct physent_s *pe, const float *start, float *mins, float *maxs, const float *end, struct pmtrace_s *tr ); // called at end the frame of SV_Physics call void ( *SV_EndFrame )( void ); // called through save\restore process void (*pfnCreateEntitiesInTransitionList)( SAVERESTOREDATA*, int levelMask ); // called through save\restore process void (*pfnCreateEntitiesInRestoreList)( SAVERESTOREDATA*, int createPlayers ); // allocate custom string (e.g. using user implementation of stringtable, not engine strings) string_t (*pfnAllocString)( const char *szValue ); // make custom string (e.g. using user implementation of stringtable, not engine strings) string_t (*pfnMakeString)( const char *szValue ); // read custom string (e.g. using user implementation of stringtable, not engine strings) const char* (*pfnGetString)( string_t iString ); // helper for restore custom decals that have custom message (e.g. Paranoia) int (*pfnRestoreDecal)( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent ); } physics_interface_t; #endif//PHYSINT_H