/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* all this mess was here to use quake mathlib instead of hlsdk vectors * it may break debug info or even build because global symbols types differ * it's better to define VectorCopy macro for Vector class */ #if 0 #include #include #include typedef int BOOL; #define TRUE 1 #define FALSE 0 // hack into header files that we can ship typedef int qboolean; typedef unsigned char byte; #include "mathlib.h" #include "const.h" #include "progdefs.h" #include "edict.h" #include "eiface.h" #include "studio.h" #if !defined(ACTIVITY_H) #include "activity.h" #endif #include "activitymap.h" #if !defined(ANIMATION_H) #include "animation.h" #endif #if !defined(SCRIPTEVENT_H) #include "scriptevent.h" #endif #if !defined(ENGINECALLBACK_H) #include "enginecallback.h" #endif //extern globalvars_t *gpGlobals; #else #include "extdll.h" #include "util.h" #include "activity.h" #include "activitymap.h" #include "animation.h" #include "scriptevent.h" #include "studio.h" #define VectorCopy(a,b) {(b)[0]=(a)[0];(b)[1]=(a)[1];(b)[2]=(a)[2];} #endif #pragma warning( disable : 4244 ) int ExtractBbox( void *pmodel, int sequence, float *mins, float *maxs ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr ) return 0; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ); mins[0] = pseqdesc[sequence].bbmin[0]; mins[1] = pseqdesc[sequence].bbmin[1]; mins[2] = pseqdesc[sequence].bbmin[2]; maxs[0] = pseqdesc[sequence].bbmax[0]; maxs[1] = pseqdesc[sequence].bbmax[1]; maxs[2] = pseqdesc[sequence].bbmax[2]; return 1; } int LookupActivity( void *pmodel, entvars_t *pev, int activity ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr ) return 0; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ); int weighttotal = 0; int seq = ACTIVITY_NOT_AVAILABLE; for( int i = 0; i < pstudiohdr->numseq; i++ ) { if( pseqdesc[i].activity == activity ) { weighttotal += pseqdesc[i].actweight; if( !weighttotal || RANDOM_LONG( 0, weighttotal - 1 ) < pseqdesc[i].actweight ) seq = i; } } return seq; } int LookupActivityHeaviest( void *pmodel, entvars_t *pev, int activity ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr ) return 0; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ); int weight = 0; int seq = ACTIVITY_NOT_AVAILABLE; for( int i = 0; i < pstudiohdr->numseq; i++ ) { if( pseqdesc[i].activity == activity ) { if( pseqdesc[i].actweight > weight ) { weight = pseqdesc[i].actweight; seq = i; } } } return seq; } void GetEyePosition( void *pmodel, float *vecEyePosition ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr ) { ALERT( at_console, "GetEyePosition() Can't get pstudiohdr ptr!\n" ); return; } VectorCopy( pstudiohdr->eyeposition, vecEyePosition ); } int LookupSequence( void *pmodel, const char *label ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr ) return 0; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ); for( int i = 0; i < pstudiohdr->numseq; i++ ) { if( stricmp( pseqdesc[i].label, label ) == 0 ) return i; } return -1; } int IsSoundEvent( int eventNumber ) { if( eventNumber == SCRIPT_EVENT_SOUND || eventNumber == SCRIPT_EVENT_SOUND_VOICE ) return 1; return 0; } void SequencePrecache( void *pmodel, const char *pSequenceName ) { int index = LookupSequence( pmodel, pSequenceName ); if( index >= 0 ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr || index >= pstudiohdr->numseq ) return; mstudioseqdesc_t *pseqdesc; mstudioevent_t *pevent; pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ) + index; pevent = (mstudioevent_t *)( (byte *)pstudiohdr + pseqdesc->eventindex ); for( int i = 0; i < pseqdesc->numevents; i++ ) { // Don't send client-side events to the server AI if( pevent[i].event >= EVENT_CLIENT ) continue; // UNDONE: Add a callback to check to see if a sound is precached yet and don't allocate a copy // of it's name if it is. if( IsSoundEvent( pevent[i].event ) ) { if( pevent[i].options[0] == '\0' ) { ALERT( at_error, "Bad sound event %d in sequence %s :: %s (sound is \"%s\")\n", pevent[i].event, pstudiohdr->name, pSequenceName, pevent[i].options ); } PRECACHE_SOUND( gpGlobals->pStringBase + ALLOC_STRING( pevent[i].options ) ); } } } } void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr ) return; mstudioseqdesc_t *pseqdesc; if( pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq ) { *pflFrameRate = 0.0f; *pflGroundSpeed = 0.0f; return; } pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ) + (int)pev->sequence; if( pseqdesc->numframes > 1 ) { *pflFrameRate = 256.0f * pseqdesc->fps / ( pseqdesc->numframes - 1 ); *pflGroundSpeed = sqrt( pseqdesc->linearmovement[0] * pseqdesc->linearmovement[0] + pseqdesc->linearmovement[1] * pseqdesc->linearmovement[1] + pseqdesc->linearmovement[2] * pseqdesc->linearmovement[2] ); *pflGroundSpeed = *pflGroundSpeed * pseqdesc->fps / ( pseqdesc->numframes - 1 ); } else { *pflFrameRate = 256.0f; *pflGroundSpeed = 0.0f; } } int GetSequenceFlags( void *pmodel, entvars_t *pev ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr || pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq ) return 0; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ) + (int)pev->sequence; return pseqdesc->flags; } int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr || pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq || !pMonsterEvent ) return 0; mstudioseqdesc_t *pseqdesc; mstudioevent_t *pevent; pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ) + (int)pev->sequence; pevent = (mstudioevent_t *)( (byte *)pstudiohdr + pseqdesc->eventindex ); if( pseqdesc->numevents == 0 || index > pseqdesc->numevents ) return 0; if( pseqdesc->numframes > 1 ) { flStart *= ( pseqdesc->numframes - 1 ) / 256.0f; flEnd *= (pseqdesc->numframes - 1) / 256.0f; } else { flStart = 0.0f; flEnd = 1.0f; } for( ; index < pseqdesc->numevents; index++ ) { // Don't send client-side events to the server AI if( pevent[index].event >= EVENT_CLIENT ) continue; if( ( pevent[index].frame >= flStart && pevent[index].frame < flEnd ) || ( ( pseqdesc->flags & STUDIO_LOOPING ) && flEnd >= pseqdesc->numframes - 1 && pevent[index].frame < flEnd - pseqdesc->numframes + 1 ) ) { pMonsterEvent->event = pevent[index].event; pMonsterEvent->options = pevent[index].options; return index + 1; } } return 0; } float SetController( void *pmodel, entvars_t *pev, int iController, float flValue ) { studiohdr_t *pstudiohdr; int i; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr ) return flValue; mstudiobonecontroller_t *pbonecontroller = (mstudiobonecontroller_t *)( (byte *)pstudiohdr + pstudiohdr->bonecontrollerindex ); // find first controller that matches the index for( i = 0; i < pstudiohdr->numbonecontrollers; i++, pbonecontroller++ ) { if( pbonecontroller->index == iController ) break; } if( i >= pstudiohdr->numbonecontrollers ) return flValue; // wrap 0..360 if it's a rotational controller if( pbonecontroller->type & ( STUDIO_XR | STUDIO_YR | STUDIO_ZR ) ) { // ugly hack, invert value if end < start if( pbonecontroller->end < pbonecontroller->start ) flValue = -flValue; // does the controller not wrap? if( pbonecontroller->start + 359.0f >= pbonecontroller->end ) { if( flValue > ( ( pbonecontroller->start + pbonecontroller->end ) * 0.5f ) + 180.0f ) flValue = flValue - 360.0f; if( flValue < ( ( pbonecontroller->start + pbonecontroller->end ) * 0.5f ) - 180.0f ) flValue = flValue + 360.0f; } else { if( flValue > 360.0f ) flValue = flValue - (int)( flValue / 360.0f ) * 360.0f; else if( flValue < 0.0f ) flValue = flValue + (int)( ( flValue / -360.0f ) + 1.0f ) * 360.0f; } } int setting = (int)( 255 * ( flValue - pbonecontroller->start ) / ( pbonecontroller->end - pbonecontroller->start ) ); if( setting < 0 ) setting = 0; if( setting > 255 ) setting = 255; pev->controller[iController] = setting; return setting * ( 1.0f / 255.0f ) * (pbonecontroller->end - pbonecontroller->start ) + pbonecontroller->start; } float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr || pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq ) return flValue; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ) + (int)pev->sequence; if( pseqdesc->blendtype[iBlender] == 0 ) return flValue; if( pseqdesc->blendtype[iBlender] & ( STUDIO_XR | STUDIO_YR | STUDIO_ZR ) ) { // ugly hack, invert value if end < start if( pseqdesc->blendend[iBlender] < pseqdesc->blendstart[iBlender] ) flValue = -flValue; // does the controller not wrap? if( pseqdesc->blendstart[iBlender] + 359.0f >= pseqdesc->blendend[iBlender] ) { if( flValue > ( ( pseqdesc->blendstart[iBlender] + pseqdesc->blendend[iBlender] ) * 0.5f ) + 180.0f ) flValue = flValue - 360.0f; if( flValue < ( ( pseqdesc->blendstart[iBlender] + pseqdesc->blendend[iBlender] ) * 0.5f ) - 180.0f ) flValue = flValue + 360.0f; } } int setting = (int)( 255 * ( flValue - pseqdesc->blendstart[iBlender] ) / ( pseqdesc->blendend[iBlender] - pseqdesc->blendstart[iBlender] ) ); if( setting < 0 ) setting = 0; if(setting > 255) setting = 255; pev->blending[iBlender] = setting; return setting * ( 1.0f / 255.0f ) * ( pseqdesc->blendend[iBlender] - pseqdesc->blendstart[iBlender] ) + pseqdesc->blendstart[iBlender]; } int FindTransition( void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr ) return iGoalAnim; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ); // bail if we're going to or from a node 0 if( pseqdesc[iEndingAnim].entrynode == 0 || pseqdesc[iGoalAnim].entrynode == 0 ) { return iGoalAnim; } int iEndNode; // ALERT( at_console, "from %d to %d: ", pEndNode->iEndNode, pGoalNode->iStartNode ); if( *piDir > 0 ) { iEndNode = pseqdesc[iEndingAnim].exitnode; } else { iEndNode = pseqdesc[iEndingAnim].entrynode; } if( iEndNode == pseqdesc[iGoalAnim].entrynode ) { *piDir = 1; return iGoalAnim; } byte *pTransition = ( (byte *)pstudiohdr + pstudiohdr->transitionindex ); int iInternNode = pTransition[( iEndNode - 1 ) * pstudiohdr->numtransitions + ( pseqdesc[iGoalAnim].entrynode - 1 )]; if( iInternNode == 0 ) return iGoalAnim; int i; // look for someone going for( i = 0; i < pstudiohdr->numseq; i++ ) { if( pseqdesc[i].entrynode == iEndNode && pseqdesc[i].exitnode == iInternNode ) { *piDir = 1; return i; } if( pseqdesc[i].nodeflags ) { if( pseqdesc[i].exitnode == iEndNode && pseqdesc[i].entrynode == iInternNode ) { *piDir = -1; return i; } } } ALERT( at_console, "error in transition graph\n" ); return iGoalAnim; } void SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr ) return; if( iGroup > pstudiohdr->numbodyparts ) return; mstudiobodyparts_t *pbodypart = (mstudiobodyparts_t *)( (byte *)pstudiohdr + pstudiohdr->bodypartindex ) + iGroup; if( iValue >= pbodypart->nummodels ) return; int iCurrent = ( pev->body / pbodypart->base ) % pbodypart->nummodels; pev->body = ( pev->body - ( iCurrent * pbodypart->base ) + ( iValue * pbodypart->base ) ); } int GetBodygroup( void *pmodel, entvars_t *pev, int iGroup ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if( !pstudiohdr ) return 0; if( iGroup > pstudiohdr->numbodyparts ) return 0; mstudiobodyparts_t *pbodypart = (mstudiobodyparts_t *)( (byte *)pstudiohdr + pstudiohdr->bodypartindex ) + iGroup; if( pbodypart->nummodels <= 1 ) return 0; int iCurrent = ( pev->body / pbodypart->base ) % pbodypart->nummodels; return iCurrent; }