/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // mode.cpp // // implementation of CHudModeIcon class // #include "hud.h" #include "cl_util.h" #include "parsemsg.h" #include #include DECLARE_MESSAGE(m_ModeIcon, ChangeMode) int CHudModeIcon::Init(void) { m_fMode = 0; HOOK_MESSAGE(ChangeMode); m_iFlags |= HUD_ACTIVE; gHUD.AddHudElem(this); return 1; }; void CHudModeIcon::Reset(void) { m_fMode = 0; } int CHudModeIcon::VidInit(void) { int HUD_mode_stand = gHUD.GetSpriteIndex( "mode_stand" ); int HUD_mode_run = gHUD.GetSpriteIndex( "mode_run" ); int HUD_mode_crouch = gHUD.GetSpriteIndex( "mode_crouch" ); int HUD_mode_jump = gHUD.GetSpriteIndex( "mode_jump" ); m_hSpriteStand = m_hSpriteRun = m_hSpriteCrouch = m_hSpriteJump = 0; m_hSpriteStand = gHUD.GetSprite(HUD_mode_stand); m_hSpriteRun = gHUD.GetSprite(HUD_mode_run); m_hSpriteCrouch = gHUD.GetSprite(HUD_mode_crouch); m_hSpriteJump = gHUD.GetSprite(HUD_mode_jump); m_prcStand = &gHUD.GetSpriteRect( HUD_mode_stand ); m_prcRun = &gHUD.GetSpriteRect( HUD_mode_run ); m_prcCrouch = &gHUD.GetSpriteRect( HUD_mode_crouch ); m_prcJump = &gHUD.GetSpriteRect( HUD_mode_jump ); return 1; }; int CHudModeIcon:: MsgFunc_ChangeMode(const char *pszName, int iSize, void *pbuf ) { BEGIN_READ( pbuf, iSize ); m_fMode = READ_BYTE(); return 1; } int CHudModeIcon::Draw(float flTime) { if ( gHUD.m_iHideHUDDisplay & ( HIDEHUD_ALL ) ) return 1; if (!(gHUD.m_iWeaponBits & (1<<(WEAPON_SUIT)) )) return 1; switch(m_fMode){ case 0: m_hActiveSprite = m_hSpriteStand; m_prcActiveRect = m_prcStand; break; case 1: m_hActiveSprite = m_hSpriteRun; m_prcActiveRect = m_prcRun; break; case 2: m_hActiveSprite = m_hSpriteCrouch; m_prcActiveRect = m_prcCrouch; break; case 3: m_hActiveSprite = m_hSpriteJump; m_prcActiveRect = m_prcJump; break; } int r,g,b, x,y, SWidth, SHeight; SWidth = m_prcActiveRect->right - m_prcActiveRect->left;// SPR_Width(m_hActiveSprite,0); SHeight = SPR_Height(m_hActiveSprite,0); x = ScreenWidth - SWidth - SWidth/2; y = 64; UnpackRGB(r,g,b, gHUD.uColor); SPR_Set(m_hActiveSprite, r, g, b ); SPR_DrawAdditive(0, x, y, m_prcActiveRect); //char szMes[20]; //sprintf(szMes,"%d %d/%d", m_fMode, SWidth, SHeight); //gHUD.DrawHudString( 5, 5, ScreenWidth, szMes, r, g, b); return 1; }