/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // cl_util.h // #if !defined(CL_UTIL_H) #define CL_UTIL_H #include "exportdef.h" #include "cvardef.h" #if !defined(TRUE) #define TRUE 1 #define FALSE 0 #endif // Macros to hook function calls into the HUD object #define HOOK_MESSAGE(x) gEngfuncs.pfnHookUserMsg( #x, __MsgFunc_##x ); #define DECLARE_MESSAGE(y, x) int __MsgFunc_##x( const char *pszName, int iSize, void *pbuf ) \ { \ return gHUD.y.MsgFunc_##x(pszName, iSize, pbuf ); \ } #define HOOK_COMMAND(x, y) gEngfuncs.pfnAddCommand( x, __CmdFunc_##y ); #define DECLARE_COMMAND(y, x) void __CmdFunc_##x( void ) \ { \ gHUD.y.UserCmd_##x( ); \ } inline float CVAR_GET_FLOAT( const char *x ) { return gEngfuncs.pfnGetCvarFloat( (char*)x ); } inline char* CVAR_GET_STRING( const char *x ) { return gEngfuncs.pfnGetCvarString( (char*)x ); } inline struct cvar_s *CVAR_CREATE( const char *cv, const char *val, const int flags ) { return gEngfuncs.pfnRegisterVariable( (char*)cv, (char*)val, flags ); } #define SPR_Load ( *gEngfuncs.pfnSPR_Load ) #define SPR_Set ( *gEngfuncs.pfnSPR_Set ) #define SPR_Frames ( *gEngfuncs.pfnSPR_Frames ) #define SPR_GetList ( *gEngfuncs.pfnSPR_GetList ) // SPR_Draw draws a the current sprite as solid #define SPR_Draw ( *gEngfuncs.pfnSPR_Draw ) // SPR_DrawHoles draws the current sprites, with color index255 not drawn (transparent) #define SPR_DrawHoles ( *gEngfuncs.pfnSPR_DrawHoles ) // SPR_DrawAdditive adds the sprites RGB values to the background (additive transulency) #define SPR_DrawAdditive ( *gEngfuncs.pfnSPR_DrawAdditive ) // SPR_EnableScissor sets a clipping rect for HUD sprites. (0,0) is the top-left hand corner of the screen. #define SPR_EnableScissor ( *gEngfuncs.pfnSPR_EnableScissor ) // SPR_DisableScissor disables the clipping rect #define SPR_DisableScissor ( *gEngfuncs.pfnSPR_DisableScissor ) // #define FillRGBA ( *gEngfuncs.pfnFillRGBA ) // ScreenHeight returns the height of the screen, in pixels #define ScreenHeight ( gHUD.m_scrinfo.iHeight ) // ScreenWidth returns the width of the screen, in pixels #define ScreenWidth ( gHUD.m_scrinfo.iWidth ) // Use this to set any co-ords in 640x480 space #define XRES(x) ( (int)( float(x) * ( (float)ScreenWidth / 640.0f ) + 0.5f ) ) #define YRES(y) ( (int)( float(y) * ( (float)ScreenHeight / 480.0f ) + 0.5f ) ) // use this to project world coordinates to screen coordinates #define XPROJECT(x) ( ( 1.0f + (x) ) * ScreenWidth * 0.5f ) #define YPROJECT(y) ( ( 1.0f - (y) ) * ScreenHeight * 0.5f ) #define GetScreenInfo ( *gEngfuncs.pfnGetScreenInfo ) #define ServerCmd ( *gEngfuncs.pfnServerCmd ) #define ClientCmd ( *gEngfuncs.pfnClientCmd ) #define SetCrosshair ( *gEngfuncs.pfnSetCrosshair ) #define AngleVectors ( *gEngfuncs.pfnAngleVectors ) extern cvar_t *hud_textmode; extern float g_hud_text_color[3]; inline void DrawSetTextColor( float r, float g, float b ) { if( hud_textmode->value == 1 ) g_hud_text_color[0] = r, g_hud_text_color[1] = g, g_hud_text_color[2] = b; else gEngfuncs.pfnDrawSetTextColor( r, g, b ); } // Gets the height & width of a sprite, at the specified frame inline int SPR_Height( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Height(x, f); } inline int SPR_Width( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Width(x, f); } inline client_textmessage_t *TextMessageGet( const char *pName ) { return gEngfuncs.pfnTextMessageGet( pName ); } inline int TextMessageDrawChar( int x, int y, int number, int r, int g, int b ) { return gEngfuncs.pfnDrawCharacter( x, y, number, r, g, b ); } inline int DrawConsoleString( int x, int y, const char *string ) { if( hud_textmode->value == 1 ) return gHUD.DrawHudString( x, y, 9999, (char*)string, (int)( (float)g_hud_text_color[0] * 255.0f ), (int)( (float)g_hud_text_color[1] * 255.0f ), (int)( (float)g_hud_text_color[2] * 255.0f ) ); return gEngfuncs.pfnDrawConsoleString( x, y, (char*) string ); } inline void GetConsoleStringSize( const char *string, int *width, int *height ) { if( hud_textmode->value == 1 ) *height = 13, *width = gHUD.DrawHudStringLen( (char*)string ); else gEngfuncs.pfnDrawConsoleStringLen( (char*)string, width, height ); } int DrawUtfString( int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b ); inline int ConsoleStringLen( const char *string ) { int _width = 0, _height = 0; if( hud_textmode->value == 1 ) return gHUD.DrawHudStringLen( (char*)string ); GetConsoleStringSize( string, &_width, &_height ); return _width; } inline void ConsolePrint( const char *string ) { gEngfuncs.pfnConsolePrint( string ); } inline void CenterPrint( const char *string ) { gEngfuncs.pfnCenterPrint( string ); } // returns the players name of entity no. #define GetPlayerInfo ( *gEngfuncs.pfnGetPlayerInfo ) // sound functions inline void PlaySound( const char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); } inline void PlaySound( int iSound, float vol ) { gEngfuncs.pfnPlaySoundByIndex( iSound, vol ); } #define Q_max(a, b) (((a) > (b)) ? (a) : (b)) #define Q_min(a, b) (((a) < (b)) ? (a) : (b)) #define fabs(x) ((x) > 0 ? (x) : 0 - (x)) inline int GetSpriteRes( int width, int height ) { int i; if( width < 640 ) i = 320; else if( width < 1280 || !gHUD.m_pAllowHD->value ) i = 640; else { if( height <= 720 ) i = 640; else if( width <= 2560 || height <= 1600 ) i = 1280; else i = 2560; } return Q_min( i, gHUD.m_iMaxRes ); } void ScaleColors( int &r, int &g, int &b, int a ); #define DotProduct(x, y) ((x)[0] * (y)[0] + (x)[1] * (y)[1] + (x)[2] * (y)[2]) #define VectorSubtract(a, b, c) { (c)[0] = (a)[0] - (b)[0]; (c)[1] = (a)[1] - (b)[1]; (c)[2] = (a)[2] - (b)[2]; } #define VectorAdd(a, b, c) { (c)[0] = (a)[0] + (b)[0]; (c)[1] = (a)[1] + (b)[1]; (c)[2] = (a)[2] + (b)[2]; } #define VectorCopy(a, b) { (b)[0] = (a)[0]; (b)[1] = (a)[1]; (b)[2] = (a)[2]; } inline void VectorClear( float *a ) { a[0] = 0.0; a[1] = 0.0; a[2] = 0.0; } float Length( const float *v ); void VectorMA( const float *veca, float scale, const float *vecb, float *vecc ); void VectorScale( const float *in, float scale, float *out ); float VectorNormalize( float *v ); void VectorInverse( float *v ); // extern vec3_t vec3_origin; extern float vec3_origin[3]; // disable 'possible loss of data converting float to int' warning message #pragma warning( disable: 4244 ) // disable 'truncation from 'const double' to 'float' warning message #pragma warning( disable: 4305 ) inline void UnpackRGB( int &r, int &g, int &b, unsigned long ulRGB )\ {\ r = ( ulRGB & 0xFF0000 ) >> 16;\ g = ( ulRGB & 0xFF00 ) >> 8;\ b = ulRGB & 0xFF;\ } HSPRITE LoadSprite( const char *pszName ); bool HUD_MessageBox( const char *msg ); bool IsXashFWGS(); #endif