#! /usr/bin/env python # encoding: utf-8 # a1batross, mittorn, 2018 from waflib import Utils import os def options(opt): # stub return def configure(conf): # stub return def build(bld): defines = [] source = bld.path.parent.ant_glob([ 'pm_shared/*.c', ]) source += [ 'agrunt.cpp', 'airtank.cpp', 'aflock.cpp', 'animating.cpp', 'animation.cpp', 'apache.cpp', 'barnacle.cpp', 'barney.cpp', 'bigmomma.cpp', 'bloater.cpp', 'bmodels.cpp', 'bullsquid.cpp', 'buttons.cpp', 'cbase.cpp', 'client.cpp', 'combat.cpp', 'controller.cpp', 'crossbow.cpp', 'crowbar.cpp', 'defaultai.cpp', 'doors.cpp', 'effects.cpp', 'egon.cpp', 'explode.cpp', 'flyingmonster.cpp', 'func_break.cpp', 'func_tank.cpp', 'game.cpp', 'gamerules.cpp', 'gargantua.cpp', 'gauss.cpp', 'genericmonster.cpp', 'ggrenade.cpp', 'globals.cpp', 'glock.cpp', 'gman.cpp', 'h_ai.cpp', 'h_battery.cpp', 'h_cine.cpp', 'h_cycler.cpp', 'h_export.cpp', 'handgrenade.cpp', 'hassassin.cpp', 'headcrab.cpp', 'healthkit.cpp', 'hgrunt.cpp', 'hornet.cpp', 'hornetgun.cpp', 'houndeye.cpp', 'ichthyosaur.cpp', 'islave.cpp', 'items.cpp', 'leech.cpp', 'lights.cpp', 'maprules.cpp', 'monstermaker.cpp', 'monsters.cpp', 'monsterstate.cpp', 'mortar.cpp', 'mp5.cpp', 'multiplay_gamerules.cpp', 'nihilanth.cpp', 'nodes.cpp', 'observer.cpp', 'osprey.cpp', 'pathcorner.cpp', 'plane.cpp', 'plats.cpp', 'player.cpp', 'playermonster.cpp', 'python.cpp', 'rat.cpp', 'roach.cpp', 'rpg.cpp', 'satchel.cpp', 'schedule.cpp', 'scientist.cpp', 'scripted.cpp', 'shotgun.cpp', 'singleplay_gamerules.cpp', 'skill.cpp', 'sound.cpp', 'soundent.cpp', 'spectator.cpp', 'squadmonster.cpp', 'squeakgrenade.cpp', 'subs.cpp', 'talkmonster.cpp', 'teamplay_gamerules.cpp', 'tempmonster.cpp', 'tentacle.cpp', 'triggers.cpp', 'tripmine.cpp', 'turret.cpp', 'util.cpp', 'weapons.cpp', 'world.cpp', 'xen.cpp', 'zombie.cpp'] if bld.env.VOICEMGR: source += bld.path.parent.ant_glob([ 'game_shared/voice_gamemgr.cpp', ]) else: defines += ['NO_VOICEGAMEMGR'] includes = Utils.to_list('. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public') libs = [] if bld.env.DEST_OS == 'win32': libname = bld.env.SERVER_NAME + '.dll' elif bld.env.DEST_OS == 'linux': libname = bld.env.SERVER_NAME + '.so' elif bld.env.DEST_OS == 'darwin': libname = bld.env.SERVER_NAME + '.dylib' else: libname = '' bld.shlib( source = source, target = 'server', features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_DIR, libname), subsystem = bld.env.MSVC_SUBSYSTEM, idx = 2 )