//++ BulliT #include "extdll.h" #include "util.h" #include "cbase.h" #include "player.h" #include "trains.h" #include "nodes.h" #include "weapons.h" #include "soundent.h" #include "monsters.h" #include "../engine/shake.h" #include "agglobal.h" #include "agcommand.h" #include "agwallhack.h" #include "gamerules.h" #include #ifndef _WIN32 #include #include #include #endif void AgInitTimer(); #if AG_NO_CLIENT_DLL DLL_GLOBAL cvar_t ag_version = {"sv_ag_version","6.6mini", FCVAR_SERVER }; #else DLL_GLOBAL cvar_t ag_version = {"sv_ag_version","6.6", FCVAR_SERVER }; #endif DLL_GLOBAL cvar_t ag_gamemode = {"sv_ag_gamemode","ffa", FCVAR_SERVER }; //The current gamemode DLL_GLOBAL cvar_t ag_allowed_gamemodes = {"sv_ag_allowed_gamemodes",""}; DLL_GLOBAL cvar_t ag_pure = {"sv_ag_pure","0",FCVAR_SERVER }; //Default off. DLL_GLOBAL cvar_t ag_match_running = {"sv_ag_match_running","0",FCVAR_SERVER|FCVAR_UNLOGGED}; //Default not match. Protects players from wondering into the server. DLL_GLOBAL cvar_t ag_oldphysics = {"sv_ag_oldphysics","1"}; DLL_GLOBAL cvar_t ag_allow_timeout = {"sv_ag_allow_timeout","1"}; //Allow timeout. DLL_GLOBAL cvar_t ag_allow_vote = {"sv_ag_allow_vote","1", FCVAR_SERVER|FCVAR_UNLOGGED}; //Voting is enabled by default. DLL_GLOBAL cvar_t ag_vote_start = {"sv_ag_vote_start","1", FCVAR_SERVER|FCVAR_UNLOGGED}; //Start voting enabled by default DLL_GLOBAL cvar_t ag_vote_setting = {"sv_ag_vote_setting","1"}; //Setting voting enabled by default DLL_GLOBAL cvar_t ag_vote_gamemode = {"sv_ag_vote_gamemode","1", FCVAR_SERVER|FCVAR_UNLOGGED}; //Gamemode voting is enabled by default. DLL_GLOBAL cvar_t ag_vote_kick = {"sv_ag_vote_kick","0"}; //Kick voting is disabled by default. DLL_GLOBAL cvar_t ag_vote_allow = {"sv_ag_vote_allow","1"}; //All voting is enabled by default. DLL_GLOBAL cvar_t ag_vote_admin = {"sv_ag_vote_admin","0"}; //Admin voting is disabled by default. DLL_GLOBAL cvar_t ag_vote_map = {"sv_ag_vote_map","1", FCVAR_SERVER|FCVAR_UNLOGGED}; //Map voting is enabled by default. DLL_GLOBAL cvar_t ag_vote_failed_time = {"sv_ag_vote_failed_time","30"}; DLL_GLOBAL cvar_t ag_start_minplayers = {"sv_ag_start_minplayers","2"}; DLL_GLOBAL cvar_t ag_vote_mp_timelimit_low = {"sv_ag_vote_mp_timelimit_low","10"}; DLL_GLOBAL cvar_t ag_vote_mp_timelimit_high = {"sv_ag_vote_mp_timelimit_high","40"}; DLL_GLOBAL cvar_t ag_vote_mp_fraglimit_low = {"sv_ag_vote_mp_fraglimit_low","0"}; DLL_GLOBAL cvar_t ag_vote_mp_fraglimit_high = {"sv_ag_vote_mp_fraglimit_high","100"}; DLL_GLOBAL cvar_t ag_floodmsgs = {"sv_ag_floodmsgs","4"}; DLL_GLOBAL cvar_t ag_floodpersecond = {"sv_ag_floodpersecond","4"}; DLL_GLOBAL cvar_t ag_floodwaitdelay = {"sv_ag_floodwaitdelay","10"}; DLL_GLOBAL cvar_t ag_player_id = {"sv_ag_player_id","5"}; //Default 5 seconds. DLL_GLOBAL cvar_t ag_auto_admin = {"sv_ag_auto_admin","1"}; //Default 1 = Autoauthenticate admins based on won id. DLL_GLOBAL cvar_t ag_lj_timer = {"sv_ag_lj_timer","0"}; //Default 0 = turned off. DLL_GLOBAL cvar_t ag_wallgauss = {"sv_ag_wallgauss","1"}; //Default 1 = Lame wallgauss on. DLL_GLOBAL cvar_t ag_headshot = {"sv_ag_headshot","3"}; //Default 3 = 3 times damage DLL_GLOBAL cvar_t ag_blastradius = {"sv_ag_blastradius","1"}; //Default 1 = Standard radius DLL_GLOBAL cvar_t ag_ban_crowbar = {"sv_ag_ban_crowbar","0"}; DLL_GLOBAL cvar_t ag_ban_glock = {"sv_ag_ban_glock","0"}; DLL_GLOBAL cvar_t ag_ban_357 = {"sv_ag_ban_357","0"}; DLL_GLOBAL cvar_t ag_ban_mp5 = {"sv_ag_ban_mp5","0"}; DLL_GLOBAL cvar_t ag_ban_shotgun = {"sv_ag_ban_shotgun", "0"}; DLL_GLOBAL cvar_t ag_ban_crossbow = {"sv_ag_ban_crossbow", "0"}; DLL_GLOBAL cvar_t ag_ban_rpg = {"sv_ag_ban_rpg","0"}; DLL_GLOBAL cvar_t ag_ban_gauss = {"sv_ag_ban_gauss","0"}; DLL_GLOBAL cvar_t ag_ban_egon = {"sv_ag_ban_egon","0"}; DLL_GLOBAL cvar_t ag_ban_hornet = {"sv_ag_ban_hornet","0"}; DLL_GLOBAL cvar_t ag_ban_hgrenade = {"sv_ag_ban_hgrenade","0"}; DLL_GLOBAL cvar_t ag_ban_satchel = {"sv_ag_ban_satchel","0"}; DLL_GLOBAL cvar_t ag_ban_tripmine = {"sv_ag_ban_tripmine","0"}; DLL_GLOBAL cvar_t ag_ban_snark = {"sv_ag_ban_snark","0"}; DLL_GLOBAL cvar_t ag_ban_longjump = {"sv_ag_ban_longjump","0"}; DLL_GLOBAL cvar_t ag_ban_m203 = {"sv_ag_ban_m203","0"}; DLL_GLOBAL cvar_t ag_ban_9mmar = {"sv_ag_ban_9mmar","0"}; DLL_GLOBAL cvar_t ag_ban_bockshot = {"sv_ag_ban_bockshot","0"}; DLL_GLOBAL cvar_t ag_ban_uranium = {"sv_ag_ban_uranium","0"}; DLL_GLOBAL cvar_t ag_ban_bolts = {"sv_ag_ban_bolts","0"}; DLL_GLOBAL cvar_t ag_ban_rockets = {"sv_ag_ban_rockets","0"}; DLL_GLOBAL cvar_t ag_ban_357ammo = {"sv_ag_ban_357ammo","0"}; DLL_GLOBAL cvar_t ag_ban_armour = {"sv_ag_ban_armour","0"}; DLL_GLOBAL cvar_t ag_ban_health = {"sv_ag_ban_health","0"}; DLL_GLOBAL cvar_t ag_ban_recharg = {"sv_ag_ban_recharg","0"}; DLL_GLOBAL cvar_t ag_start_crowbar = {"sv_ag_start_crowbar","1"}; DLL_GLOBAL cvar_t ag_start_glock = {"sv_ag_start_glock","1"}; DLL_GLOBAL cvar_t ag_start_357 = {"sv_ag_start_357","0"}; DLL_GLOBAL cvar_t ag_start_mp5 = {"sv_ag_start_mp5","0"}; DLL_GLOBAL cvar_t ag_start_shotgun = {"sv_ag_start_shotgun", "0"}; DLL_GLOBAL cvar_t ag_start_crossbow = {"sv_ag_start_crossbow", "0"}; DLL_GLOBAL cvar_t ag_start_rpg = {"sv_ag_start_rpg","0"}; DLL_GLOBAL cvar_t ag_start_gauss = {"sv_ag_start_gauss","0"}; DLL_GLOBAL cvar_t ag_start_egon = {"sv_ag_start_egon","0"}; DLL_GLOBAL cvar_t ag_start_hornet = {"sv_ag_start_hornet","0"}; DLL_GLOBAL cvar_t ag_start_hgrenade = {"sv_ag_start_hgrenade","0"}; DLL_GLOBAL cvar_t ag_start_satchel = {"sv_ag_start_satchel","0"}; DLL_GLOBAL cvar_t ag_start_tripmine = {"sv_ag_start_tripmine","0"}; DLL_GLOBAL cvar_t ag_start_snark = {"sv_ag_start_snark","0"}; DLL_GLOBAL cvar_t ag_start_longjump = {"sv_ag_start_longjump","0"}; DLL_GLOBAL cvar_t ag_start_m203 = {"sv_ag_start_m203","0"}; DLL_GLOBAL cvar_t ag_start_9mmar = {"sv_ag_start_9mmar","68"}; DLL_GLOBAL cvar_t ag_start_bockshot = {"sv_ag_start_bockshot","0"}; DLL_GLOBAL cvar_t ag_start_uranium = {"sv_ag_start_uranium","0"}; DLL_GLOBAL cvar_t ag_start_bolts = {"sv_ag_start_bolts","0"}; DLL_GLOBAL cvar_t ag_start_rockets = {"sv_ag_start_rockets","0"}; DLL_GLOBAL cvar_t ag_start_357ammo = {"sv_ag_start_357ammo","0"}; DLL_GLOBAL cvar_t ag_start_armour = {"sv_ag_start_armour","0"}; DLL_GLOBAL cvar_t ag_start_health = {"sv_ag_start_health","100"}; DLL_GLOBAL cvar_t ag_dmg_crowbar = {"sv_ag_dmg_crowbar","25"}; DLL_GLOBAL cvar_t ag_dmg_glock = {"sv_ag_dmg_glock","12"}; DLL_GLOBAL cvar_t ag_dmg_357 = {"sv_ag_dmg_357","50"}; DLL_GLOBAL cvar_t ag_dmg_mp5 = {"sv_ag_dmg_mp5","12"}; DLL_GLOBAL cvar_t ag_dmg_shotgun = {"sv_ag_dmg_shotgun", "20"}; DLL_GLOBAL cvar_t ag_dmg_crossbow = {"sv_ag_dmg_crossbow", "20"}; DLL_GLOBAL cvar_t ag_dmg_bolts = {"sv_ag_dmg_bolts","50"}; DLL_GLOBAL cvar_t ag_dmg_rpg = {"sv_ag_dmg_rpg","120"}; DLL_GLOBAL cvar_t ag_dmg_gauss = {"sv_ag_dmg_gauss","20"}; DLL_GLOBAL cvar_t ag_dmg_egon_wide = {"sv_ag_dmg_egon_wide","20"}; DLL_GLOBAL cvar_t ag_dmg_egon_narrow= {"sv_ag_dmg_egon_narrow","10"}; DLL_GLOBAL cvar_t ag_dmg_hornet = {"sv_ag_dmg_hornet","10"}; DLL_GLOBAL cvar_t ag_dmg_hgrenade = {"sv_ag_dmg_hgrenade","100"}; DLL_GLOBAL cvar_t ag_dmg_satchel = {"sv_ag_dmg_satchel","120"}; DLL_GLOBAL cvar_t ag_dmg_tripmine = {"sv_ag_dmg_tripmine","150"}; DLL_GLOBAL cvar_t ag_dmg_m203 = {"sv_ag_dmg_m203","100"}; DLL_GLOBAL cvar_t ag_max_spectators = {"sv_ag_max_spectators","5"}; DLL_GLOBAL cvar_t ag_spec_enable_disable = {"sv_ag_spec_enable_disable","0"}; DLL_GLOBAL cvar_t ag_spectalk = {"ag_spectalk","1"}; DLL_GLOBAL cvar_t ag_spawn_volume = {"sv_ag_spawn_volume","1"}; DLL_GLOBAL cvar_t ag_show_gibs = {"sv_ag_show_gibs","1"}; DLL_GLOBAL cvar_t ag_gametype = {"sv_ag_gametype",""}; DLL_GLOBAL cvar_t ag_ctf_flag_resettime = {"sv_ag_ctf_flag_resettime","30"}; //the time that a dropped flag lays in the world before respawning DLL_GLOBAL cvar_t ag_ctf_capture_limit = {"sv_ag_ctf_capturelimit","10", FCVAR_SERVER}; //the number of captures before map ends. DLL_GLOBAL cvar_t ag_ctf_teamcapturepoints = {"sv_ag_ctf_teamcapturepoints","1"}; //the ammount of points his teammates get DLL_GLOBAL cvar_t ag_ctf_capturepoints = {"sv_ag_ctf_capturepoints","4"}; //the amount of points the capturer gets DLL_GLOBAL cvar_t ag_ctf_returnpoints = {"sv_ag_ctf_returnpoints","1"}; //the amount of points the returner gets. DLL_GLOBAL cvar_t ag_ctf_carrierkillpoints = {"sv_ag_ctf_carrierkillpoints","1"}; //the amount of points the killer gets. DLL_GLOBAL cvar_t ag_ctf_stealpoints = {"sv_ag_ctf_stealpoints","1"}; //the amount of points the stealer gets. DLL_GLOBAL cvar_t ag_ctf_defendpoints = {"sv_ag_ctf_defendpoints","1"}; //the amount of points the defender gets. DLL_GLOBAL cvar_t ag_ctf_roundbased = {"sv_ag_ctf_roundbased","0"}; //1 for roundbased CTF game. //++ muphicks DLL_GLOBAL cvar_t ag_dom_mincontroltime = {"sv_ag_dom_mincontroltime","5"}; // number of seconds team must control point to score DLL_GLOBAL cvar_t ag_dom_controlpoints = {"sv_ag_dom_controlpoints", "1"}; // number of points scored when under teams control DLL_GLOBAL cvar_t ag_dom_resetscorelimit = {"sv_ag_dom_resetscorelimit", "6"}; // max time under 1 teams control 5*6 = 30 seconds DLL_GLOBAL cvar_t ag_dom_scorelimit = {"sv_ag_dom_scorelimit", "200"}; // max points a team needs to get to win the game //-- muphicks DLL_GLOBAL cvar_t ag_gauss_fix = {"ag_gauss_fix","0"}; //Default 0 - no fix. DLL_GLOBAL cvar_t ag_rpg_fix = {"ag_rpg_fix","0"}; //Default 0 - no fix. DLL_GLOBAL cvar_t mm_agsay = {"mm_agsay","1", FCVAR_SERVER }; DLL_GLOBAL bool g_bLangame = false; DLL_GLOBAL bool g_bUseTeamColors = false; extern AgString g_sGamemode; void LoadGreetingMessages(); void AgInitGame() { AgInitTimer(); CVAR_REGISTER ( &ag_version); CVAR_REGISTER ( &ag_gamemode); CVAR_REGISTER ( &ag_allowed_gamemodes); CVAR_REGISTER ( &ag_allow_vote); CVAR_REGISTER ( &ag_pure); CVAR_REGISTER ( &ag_match_running); CVAR_REGISTER ( &ag_oldphysics); CVAR_REGISTER ( &ag_player_id); CVAR_REGISTER ( &ag_lj_timer); CVAR_REGISTER ( &ag_auto_admin); CVAR_REGISTER ( &ag_wallgauss); CVAR_REGISTER ( &ag_headshot); CVAR_REGISTER ( &ag_blastradius); CVAR_REGISTER ( &ag_ban_crowbar); CVAR_REGISTER ( &ag_ban_glock); CVAR_REGISTER ( &ag_ban_357); CVAR_REGISTER ( &ag_ban_mp5); CVAR_REGISTER ( &ag_ban_shotgun); CVAR_REGISTER ( &ag_ban_crossbow); CVAR_REGISTER ( &ag_ban_rpg); CVAR_REGISTER ( &ag_ban_gauss); CVAR_REGISTER ( &ag_ban_egon); CVAR_REGISTER ( &ag_ban_hornet); CVAR_REGISTER ( &ag_ban_hgrenade); CVAR_REGISTER ( &ag_ban_satchel); CVAR_REGISTER ( &ag_ban_tripmine); CVAR_REGISTER ( &ag_ban_snark); CVAR_REGISTER ( &ag_ban_m203); CVAR_REGISTER ( &ag_ban_longjump); CVAR_REGISTER ( &ag_ban_9mmar); CVAR_REGISTER ( &ag_ban_bockshot); CVAR_REGISTER ( &ag_ban_uranium); CVAR_REGISTER ( &ag_ban_bolts); CVAR_REGISTER ( &ag_ban_rockets); CVAR_REGISTER ( &ag_ban_357ammo); CVAR_REGISTER ( &ag_ban_armour); CVAR_REGISTER ( &ag_ban_health); CVAR_REGISTER ( &ag_ban_recharg); CVAR_REGISTER ( &ag_start_crowbar); CVAR_REGISTER ( &ag_start_glock); CVAR_REGISTER ( &ag_start_357); CVAR_REGISTER ( &ag_start_mp5); CVAR_REGISTER ( &ag_start_shotgun); CVAR_REGISTER ( &ag_start_crossbow); CVAR_REGISTER ( &ag_start_rpg); CVAR_REGISTER ( &ag_start_gauss); CVAR_REGISTER ( &ag_start_egon); CVAR_REGISTER ( &ag_start_hornet); CVAR_REGISTER ( &ag_start_hgrenade); CVAR_REGISTER ( &ag_start_satchel); CVAR_REGISTER ( &ag_start_tripmine); CVAR_REGISTER ( &ag_start_snark); CVAR_REGISTER ( &ag_start_m203); CVAR_REGISTER ( &ag_start_longjump); CVAR_REGISTER ( &ag_start_9mmar); CVAR_REGISTER ( &ag_start_bockshot); CVAR_REGISTER ( &ag_start_uranium); CVAR_REGISTER ( &ag_start_bolts); CVAR_REGISTER ( &ag_start_rockets); CVAR_REGISTER ( &ag_start_357ammo); CVAR_REGISTER ( &ag_start_armour); CVAR_REGISTER ( &ag_start_health); CVAR_REGISTER ( &ag_dmg_crowbar); CVAR_REGISTER ( &ag_dmg_glock); CVAR_REGISTER ( &ag_dmg_357); CVAR_REGISTER ( &ag_dmg_mp5); CVAR_REGISTER ( &ag_dmg_shotgun); CVAR_REGISTER ( &ag_dmg_crossbow); CVAR_REGISTER ( &ag_dmg_bolts); CVAR_REGISTER ( &ag_dmg_rpg); CVAR_REGISTER ( &ag_dmg_gauss); CVAR_REGISTER ( &ag_dmg_egon_wide); CVAR_REGISTER ( &ag_dmg_egon_narrow); CVAR_REGISTER ( &ag_dmg_hornet); CVAR_REGISTER ( &ag_dmg_hgrenade); CVAR_REGISTER ( &ag_dmg_satchel); CVAR_REGISTER ( &ag_dmg_tripmine); CVAR_REGISTER ( &ag_dmg_m203); CVAR_REGISTER ( &ag_allow_timeout); CVAR_REGISTER ( &ag_vote_start); CVAR_REGISTER ( &ag_vote_setting); CVAR_REGISTER ( &ag_vote_gamemode); CVAR_REGISTER ( &ag_vote_kick); CVAR_REGISTER ( &ag_vote_allow); CVAR_REGISTER ( &ag_vote_admin); CVAR_REGISTER ( &ag_vote_map); CVAR_REGISTER ( &ag_vote_failed_time); CVAR_REGISTER ( &ag_start_minplayers); CVAR_REGISTER ( &ag_vote_mp_timelimit_low); CVAR_REGISTER ( &ag_vote_mp_timelimit_high); CVAR_REGISTER ( &ag_vote_mp_fraglimit_low); CVAR_REGISTER ( &ag_vote_mp_fraglimit_high); CVAR_REGISTER ( &ag_floodmsgs); CVAR_REGISTER ( &ag_floodpersecond); CVAR_REGISTER ( &ag_floodwaitdelay); CVAR_REGISTER ( &ag_max_spectators); CVAR_REGISTER ( &ag_spec_enable_disable); CVAR_REGISTER ( &ag_spectalk); CVAR_REGISTER ( &ag_spawn_volume); CVAR_REGISTER ( &ag_show_gibs); CVAR_REGISTER ( &ag_gametype); CVAR_REGISTER ( &ag_ctf_flag_resettime); CVAR_REGISTER ( &ag_ctf_capturepoints); CVAR_REGISTER ( &ag_ctf_teamcapturepoints); CVAR_REGISTER ( &ag_ctf_capture_limit); CVAR_REGISTER ( &ag_ctf_returnpoints); CVAR_REGISTER ( &ag_ctf_carrierkillpoints); CVAR_REGISTER ( &ag_ctf_stealpoints); CVAR_REGISTER ( &ag_ctf_defendpoints); CVAR_REGISTER ( &ag_ctf_roundbased); //++ muphicks CVAR_REGISTER ( &ag_dom_mincontroltime); CVAR_REGISTER ( &ag_dom_controlpoints); CVAR_REGISTER ( &ag_dom_resetscorelimit); CVAR_REGISTER ( &ag_dom_scorelimit ); //-- muphicks CVAR_REGISTER ( &ag_gauss_fix); CVAR_REGISTER ( &ag_rpg_fix); CVAR_REGISTER ( &mm_agsay); Command.Init(); //Set up initial settings. Add "startup_" before char *servercfgfile = (char *)CVAR_GET_STRING( "servercfgfile" ); if ( servercfgfile && servercfgfile[0] ) { char szCommand[256]; ALERT( at_console, "Executing dedicated server startup config file\n" ); sprintf( szCommand, "exec startup_%s\n", servercfgfile ); SERVER_COMMAND( szCommand ); SERVER_EXECUTE(); } g_bLangame = 0 < CVAR_GET_FLOAT("sv_lan"); GameMode.Init(); Wallhack.Init(); LoadGreetingMessages(); } //TITLES FOR HALF-LIFE // Position command $position x y // x & y are from 0 to 1 to be screen resolution independent // -1 means center in each dimension // Effect command $effect // effect 0 is fade in/fade out // effect 1 is flickery credits // effect 2 is write out (training room) // Text color r g b command $color // fadein time fadeout time / hold time // $fadein (message fade in time - per character in effect 2) // $fadeout (message fade out time) // $holdtime (stay on the screen for this long) void AgSay(CBasePlayer* pPlayer,const AgString& sText, float* pfFloodProtected, float fHoldTime, float x, float y, int iChannel) { if (g_fGameOver) return; if (pfFloodProtected) { if (*pfFloodProtected > gpGlobals->time) return; *pfFloodProtected = gpGlobals->time + fHoldTime; } hudtextparms_t hText; memset(&hText, 0, sizeof(hText)); hText.channel = iChannel; // These X and Y coordinates are just above // the health meter. hText.x = x; hText.y = y; hText.r1 = hText.g1 = hText.b1 = 180; hText.a1 = 0; hText.r2 = hText.g2 = hText.b2 = 0; hText.a2 = 0; hText.holdTime = fHoldTime - 0.3f; hText.effect = 2; // Fade in/out hText.fadeinTime = 0.01; hText.fadeoutTime = fHoldTime/5; hText.fxTime = 0.25; if (pPlayer) { UTIL_HudMessage(pPlayer,hText, sText.c_str()); } else { for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer* pPlayerLoop = AgPlayerByIndex(i); if (pPlayerLoop) UTIL_HudMessage(pPlayerLoop,hText, sText.c_str()); } } } CBasePlayer* AgPlayerByIndex(int iPlayerIndex ) { CBasePlayer* pPlayer = NULL; if ( iPlayerIndex > 0 && iPlayerIndex <= gpGlobals->maxClients ) { edict_t *pPlayerEdict = INDEXENT( iPlayerIndex ); if ( pPlayerEdict && !pPlayerEdict->free && pPlayerEdict->pvPrivateData) { CBaseEntity* pEnt = (CBaseEntity *)CBaseEntity::Instance( pPlayerEdict ); if (pEnt && pEnt->pev && CLASS_PLAYER == pEnt->Classify()) { if (pEnt->pev->netname && 0 != ( STRING( pEnt->pev->netname ) )[0]) { pPlayer = (CBasePlayer*)pEnt; } } } } return pPlayer; } CBasePlayer* AgPlayerByName(const AgString& sNameOrPlayerNumber) { if (0 == sNameOrPlayerNumber.size()) return NULL; for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer* pPlayerLoop = AgPlayerByIndex(i); if (pPlayerLoop) if ( 0 == stricmp(pPlayerLoop->GetName(),sNameOrPlayerNumber.c_str()) || ( "#" == sNameOrPlayerNumber.substr(0,1) && GETPLAYERUSERID(pPlayerLoop->edict()) == atoi(sNameOrPlayerNumber.substr(1).c_str() ) ) ) return pPlayerLoop; } return NULL; } void AgChangelevel(const AgString& sLevelname) { if (32 < sLevelname.size() || 0 == sLevelname.size()) return; char szTemp[64]; strcpy(szTemp,sLevelname.c_str()); //Check if it exists. if (IS_MAP_VALID(szTemp)) //Change the level CHANGE_LEVEL(szTemp,NULL); } void AgConsole(const AgString& sText, CBasePlayer* pPlayer) { if (pPlayer && pPlayer->pev) { ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, UTIL_VarArgs("%s\n", sText.c_str())); } else { g_engfuncs.pfnServerPrint(UTIL_VarArgs("%s\n", sText.c_str())); } } void AgResetMap() { CBaseEntity* pEntity = NULL; edict_t* pEdict = g_engfuncs.pfnPEntityOfEntIndex( 1 ); for ( int i = 1; i < gpGlobals->maxEntities; i++, pEdict++ ) { pEntity = CBaseEntity::Instance( pEdict ); if (pEntity && pEntity->pev) { const char* pszClass = STRING(pEntity->pev->classname); if (pszClass && '\0' != pszClass[0]) { if (0 == strncmp( pszClass, "weapon_", 7 ) || 0 == strncmp( pszClass, "ammo_", 5 ) || 0 == strncmp( pszClass, "item_", 5 ) ) { pEntity->pev->nextthink = gpGlobals->time; } } } } pEntity = NULL; while ((pEntity = UTIL_FindEntityByClassname( pEntity, "weaponbox" )) != NULL) UTIL_Remove(pEntity); pEntity = NULL; while ((pEntity = UTIL_FindEntityByClassname( pEntity, "monster_satchel" )) != NULL) UTIL_Remove(pEntity); pEntity = NULL; while ((pEntity = UTIL_FindEntityByClassname( pEntity, "monster_tripmine" )) != NULL) UTIL_Remove(pEntity); pEntity = NULL; while ((pEntity = UTIL_FindEntityByClassname( pEntity, "monster_snark" )) != NULL) UTIL_Remove(pEntity); pEntity = NULL; while ((pEntity = UTIL_FindEntityByClassname( pEntity, "beam" )) != NULL) UTIL_Remove(pEntity); pEntity = NULL; while ((pEntity = UTIL_FindEntityByClassname( pEntity, "func_healthcharger" )) != NULL) ((CBaseToggle *)pEntity)->Reset(); pEntity = NULL; while ((pEntity = UTIL_FindEntityByClassname( pEntity, "func_recharge" )) != NULL) ((CBaseToggle *)pEntity)->Reset(); pEntity = NULL; while ((pEntity = UTIL_FindEntityByClassname( pEntity, "rpg_rocket" )) != NULL) pEntity->pev->dmg = 0; pEntity = NULL; while ((pEntity = UTIL_FindEntityByClassname( pEntity, "grenade" )) != NULL) pEntity->pev->dmg = 0; } char* AgStringToLower(char* pszString) { if (NULL == pszString) return pszString; char* pszTemp = pszString; while ('\0' != pszTemp[0]) { *pszTemp = tolower(*pszTemp); pszTemp++; } return pszString; } void AgToLower(AgString& strLower) { size_t i = 0; while (i < strLower.size()) { strLower[i] = tolower(strLower[i]); i++; } } void AgTrim(AgString& sTrim) { if (0 == sTrim.size()) return; int b = sTrim.find_first_not_of(" \t\r\n"); int e = sTrim.find_last_not_of(" \t\r\n"); if(b == -1) // No non-whitespaces sTrim = ""; else sTrim = string(sTrim, b, e - b + 1); } void AgLog(const char* pszLog) { char szFile[MAX_PATH]; sprintf(szFile, "%s/agslog.txt", AgGetDirectory()); FILE* pFile = fopen(szFile,"a+"); if (!pFile) { g_engfuncs.pfnServerPrint(UTIL_VarArgs("Couldn't create/save %s.",szFile)); return; } time_t clock; time( &clock ); fprintf(pFile,"%s : %s",pszLog,asctime(localtime(&clock))); fflush(pFile); fclose(pFile); g_engfuncs.pfnServerPrint(pszLog); } #ifndef WIN32 #include #endif /* float AgTime() { #if WIN32 return ((float)clock()) / ((float)CLOCKS_PER_SEC); #else static tms t; return ((float)times(&t)) / 100.0; //Should be CLK_TCK defined in limits.h. #endif } */ void AgDirList(const AgString& sDir, AgStringSet& setFiles) { #if _WIN32 WIN32_FIND_DATA FindData; char szSearchDirectory[_MAX_PATH]; sprintf(szSearchDirectory,"%s/*.*",sDir.c_str()); HANDLE hFind = FindFirstFile(szSearchDirectory, &FindData); if (INVALID_HANDLE_VALUE != hFind) { do { if (!(FindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { AgString sFile; sFile = FindData.cFileName; setFiles.insert(sFile); } } while (FindNextFile(hFind, &FindData)); FindClose(hFind); } #else DIR* pDirectory = opendir(sDir.c_str()); if (pDirectory) { struct dirent* pFile = NULL; while (NULL != (pFile = readdir(pDirectory))) { AgString sFile; sFile = pFile->d_name; setFiles.insert(sFile); } closedir(pDirectory); } #endif } void AgStripColors(char* pszString) { char* pszIt = pszString; while ('\0' != *pszIt) { if ('^' == *pszIt) { ++pszIt; if (*pszIt >= '0' && *pszIt <= '9') { --pszIt; memmove(pszIt,pszIt+2,strlen(pszIt+2)+1); } } else ++pszIt; } } void AgGetDetails(char* pszDetails, int iMaxSize, int* piSize) { int iBytes = 0; char* pszBuffer = pszDetails; //Write Match running iBytes += sprintf(&pszBuffer[iBytes],"match\\%d",ag_match_running.value > 0); pszBuffer[iBytes] = '\0'; *piSize = iBytes; } void AgGetPlayerInfo(char* pszDetails, int iMaxSize, int* piSize) { int iBytes = 0; char* pszBuffer = pszDetails; for ( int i = 1; i <= gpGlobals->maxClients; i++ ) { if (iBytes + 100 > iMaxSize) break; CBasePlayer* pPlayerLoop = AgPlayerByIndex(i); if (pPlayerLoop) { if (!pPlayerLoop->IsSpectator()) { iBytes += sprintf(&pszBuffer[iBytes],"%s ",pPlayerLoop->GetName()); pszBuffer[iBytes] = '\0'; iBytes += sprintf(&pszBuffer[iBytes],"\t%s ",pPlayerLoop->TeamID()); pszBuffer[iBytes] = '\0'; iBytes += sprintf(&pszBuffer[iBytes],"\t%d ",(int)pPlayerLoop->pev->frags); pszBuffer[iBytes] = '\0'; iBytes += sprintf(&pszBuffer[iBytes],"\t%d ",(int)pPlayerLoop->m_iDeaths); pszBuffer[iBytes] = '\0'; iBytes += sprintf(&pszBuffer[iBytes],"\t%s ",pPlayerLoop->GetAuthID()); pszBuffer[iBytes] = '\0'; iBytes++; } } } *piSize = iBytes; } #ifndef _WIN32 #include #endif char* AgOSVersion() { #if _WIN32 static char verbuf[256]; #else #ifndef SYS_NMLN #define SYS_NMLN 256 #endif static char verbuf[4*SYS_NMLN + 4]; #endif #if _WIN32 OSVERSIONINFO VersionInfo; VersionInfo.dwOSVersionInfoSize = sizeof(VersionInfo); if(GetVersionEx(&VersionInfo)) { if(strlen(VersionInfo.szCSDVersion) > 200) VersionInfo.szCSDVersion[100] = 0; sprintf(verbuf, "Windows %d.%d build%d PlatformId %d SP=\"%s\"\n", VersionInfo.dwMajorVersion, VersionInfo.dwMinorVersion, VersionInfo.dwBuildNumber, VersionInfo.dwPlatformId, VersionInfo.szCSDVersion); } else { strcpy(verbuf, "WINDOWS UNKNOWN\n"); } #else struct utsname ubuf; if(uname(&ubuf)) { strcpy(verbuf, "LINUX UNKNOWN\n"); } else { sprintf(verbuf,"%s %s %s %s\n", ubuf.sysname, ubuf.release, ubuf.version, ubuf.machine); } #endif return verbuf; } #if _WIN32 static LARGE_INTEGER liTimerFreq; void AgInitTimer() { QueryPerformanceFrequency(&liTimerFreq); } double AgTime() { LARGE_INTEGER liTime; QueryPerformanceCounter(&liTime); return ((double)liTime.QuadPart) / ((double)liTimerFreq.QuadPart); } #else #include #include #include static double dClockTicsPerSecond; void AgInitTimer() { dClockTicsPerSecond = sysconf(_SC_CLK_TCK); } double AgTime() { tms t; clock_t time = times(&t); if (((clock_t)-1) == time) { struct timeval tod; gettimeofday(&tod,NULL); return tod.tv_sec + tod.tv_usec * 0.000001; } return ((double)time) / dClockTicsPerSecond; } #endif AgString AgReadFile(const char* pszFile) { AgString sData; char szFile[MAX_PATH]; char szData[4096]; sprintf(szFile, "%s/%s", AgGetDirectory(),pszFile); FILE* pFile = fopen(szFile,"r"); if (!pFile) return ""; int iRead = 0; while (0 != (iRead = fread(szData,sizeof(char),sizeof(szData)-2,pFile))) { szData[iRead] = '\0'; sData += szData; szData[0] = '\0'; } fclose(pFile); return sData; } typedef map > AgAuthIDToGreeting; static AgAuthIDToGreeting s_mapGreeting; void LoadGreetingMessages() { AgString sGreetingMessages = AgReadFile("greeting.txt"); int iPosNewLine = sGreetingMessages.find_first_of("\n"); while (-1 != iPosNewLine) { AgString sAuthID, sGreeting; int iPosGreeting = sGreetingMessages.find_first_of(" \t"); sAuthID = sGreetingMessages.substr(0,iPosGreeting); sGreeting = sGreetingMessages.substr(iPosGreeting+1,iPosNewLine-iPosGreeting-1); AgTrim(sGreeting); AgTrim(sAuthID); sGreeting += "\n"; s_mapGreeting.insert(AgAuthIDToGreeting::value_type(sAuthID, sGreeting)); sGreetingMessages = sGreetingMessages.substr(iPosNewLine+1); iPosNewLine = sGreetingMessages.find_first_of("\n"); } } void AgDisplayGreetingMessage(const char* pszAuthID) { AgAuthIDToGreeting::iterator itrGreeting = s_mapGreeting.find(pszAuthID); if (itrGreeting != s_mapGreeting.end()) UTIL_ClientPrintAll(HUD_PRINTNOTIFY, (*itrGreeting).second.c_str()); } bool AgIsCTFMap(const char* pszMap) { #define LUMP_ENTITIES 0 #define HEADER_LUMPS 15 #define MAX_MAP_ENTSTRING (128*1024) typedef struct { int fileofs, filelen; } lump_t; typedef struct { int version; lump_t lumps[HEADER_LUMPS]; } dheader_t; if (0 == strncmp(pszMap,"agctf_",6)) return true; else if (0 == strncmp(pszMap,"hlectf_",6)) return true; char szMapFile[MAX_PATH]; int iMapLength = 0; sprintf(szMapFile,"maps/%s.bsp",STRING(gpGlobals->mapname)); byte* pMapData = LOAD_FILE_FOR_ME(szMapFile,&iMapLength); if (!pMapData) return false; AgString sMapEntityData; dheader_t* pHeader = (dheader_t*)pMapData; if (pHeader->version == 29 || pHeader->version == 30) { int iMapDataLength = pHeader->lumps[LUMP_ENTITIES].filelen; int iMapDataOffset = pHeader->lumps[LUMP_ENTITIES].fileofs; pMapData[iMapDataLength] = '\0'; if (NULL != strstr((const char*)&pMapData[iMapDataOffset],"info_hmctfdetect") || NULL != strstr((const char*)&pMapData[iMapDataOffset],"info_ctfdetect")) { FREE_FILE(pMapData); return true; } } FREE_FILE(pMapData); return false; } //++ muphicks // Check to see if we have a DOM map bool AgIsDOMMap(const char* pszMap) { #define LUMP_ENTITIES 0 #define HEADER_LUMPS 15 #define MAX_MAP_ENTSTRING (128*1024) typedef struct { int fileofs, filelen; } lump_t; typedef struct { int version; lump_t lumps[HEADER_LUMPS]; } dheader_t; if (0 == strncmp(pszMap,"agdom_",6)) return true; char szMapFile[MAX_PATH]; int iMapLength = 0; sprintf(szMapFile,"maps/%s.bsp",STRING(gpGlobals->mapname)); byte* pMapData = LOAD_FILE_FOR_ME(szMapFile,&iMapLength); if (!pMapData) return false; AgString sMapEntityData; dheader_t* pHeader = (dheader_t*)pMapData; if (pHeader->version == 29 || pHeader->version == 30) { int iMapDataLength = pHeader->lumps[LUMP_ENTITIES].filelen; int iMapDataOffset = pHeader->lumps[LUMP_ENTITIES].fileofs; pMapData[iMapDataLength] = '\0'; if (NULL != strstr((const char*)&pMapData[iMapDataOffset],"info_hmdomdetect") || NULL != strstr((const char*)&pMapData[iMapDataOffset],"info_domdetect")) { FREE_FILE(pMapData); return true; } } FREE_FILE(pMapData); return false; } //--muphicks void AgSound(CBasePlayer* pPlayer, const char* pszWave) { ASSERT(NULL != pPlayer); if (!pPlayer) return; ASSERT(NULL != pPlayer->pev); if (!pPlayer->pev) return; if (!pPlayer->edict() || 0 == strlen(pszWave)) return; CLIENT_COMMAND(pPlayer->edict(), "play %s\n", pszWave); } void AgPlayCountdown(CBasePlayer* pPlayer, int iSeconds) { ASSERT(NULL != pPlayer); if (!pPlayer) return; ASSERT(NULL != pPlayer->pev); if (!pPlayer->pev) return; if (0 == iSeconds) { AgSound(pPlayer,"barney/ba_bring.wav"); } else { if (!g_bLangame) { AgSound(pPlayer,"fvox/beep.wav"); } else { if (1 == iSeconds) AgSound(pPlayer,"fvox/one.wav"); else if (2 == iSeconds) AgSound(pPlayer,"fvox/two.wav"); else if (3 == iSeconds) AgSound(pPlayer,"fvox/three.wav"); else if (4 == iSeconds) AgSound(pPlayer,"fvox/four.wav"); else if (5 == iSeconds) AgSound(pPlayer,"fvox/five.wav"); else if (6 == iSeconds) AgSound(pPlayer,"fvox/six.wav"); else if (7 == iSeconds) AgSound(pPlayer,"fvox/seven.wav"); else if (8 == iSeconds) AgSound(pPlayer,"fvox/eight.wav"); else if (9 == iSeconds) AgSound(pPlayer,"fvox/nine.wav"); else if (10 == iSeconds) AgSound(pPlayer,"fvox/ten.wav"); } } } bool AgIsLocalServer() { return !(IS_DEDICATED_SERVER() && 0 == CVAR_GET_FLOAT("sv_lan")); } const char* AgGetGame() { static char szGame[MAX_PATH]; GET_GAME_DIR(szGame); char* pszGameDir = strrchr(szGame, '/'); if (pszGameDir) return pszGameDir + 1; return szGame; } const char* AgGetDirectory() { static char szGame[MAX_PATH]; GET_GAME_DIR(szGame); char* pszGameDir = strrchr(szGame, '/'); if (pszGameDir) { return szGame; } else { static char szDirectory[MAX_PATH] = ""; if (strlen(szDirectory)) return szDirectory; #ifndef _WIN32 getcwd(szDirectory, MAX_PATH); #else ::GetCurrentDirectory(MAX_PATH, szDirectory); #endif strcat(szDirectory, "/"); strcat(szDirectory, szGame); return szDirectory; } } const char* AgGetDirectoryValve() { static char szDirectory[MAX_PATH] = ""; if (szDirectory[0] != '\0') return szDirectory; strcpy(szDirectory, AgGetDirectory()); int iStart = strlen(szDirectory)-1; while ('/' != szDirectory[iStart]) { szDirectory[iStart] = '\0'; iStart--; if (iStart == 0) { break; } } szDirectory[iStart] = '\0'; return szDirectory; } //-- Martin Webrant