//--------------------------------------------------------- //--------------------------------------------------------- //- --- //- music.h --- //- --- //--------------------------------------------------------- //--------------------------------------------------------- //- by Roy, based on the code by JujU ----------- //--------------------------------------------------------- //- tee file for null player //--------------------------------------------------------- #ifndef MUSIC_H #define MUSIC_H //Temporary plug to have something to work with on Linux modif de Roy //--------------------------------------------------------- // defines #define MUSIC_AUDIO_FILE 1 #define MUSIC_LIST_FILE 0 //--------------------------------------------------------- // structure of the audio file entity struct audiofile_t { char name [128]; int repeat; audiofile_t *next; }; //--------------------------------------------------------- // music class class CMusic { public: // fonctions de lecture void OpenFile ( const char *filename, int repeat ); // ouverture d'un simple fichier void OpenList ( const char *filename ); // ouverture d'un fichier texte contenant les fichiers void Init ( void ); // initialisation void Play ( void ); // lecture void Stop ( void ); // arr void Reset ( void ); // fermeture // variables int m_fsound; //We don't actually have FMOD, so just an int handle. BOOL m_IsPlaying; // t BOOL m_bInit; // t audiofile_t *m_pTrack; //current track // constructor & destructor CMusic () { m_bInit = FALSE; m_IsPlaying = FALSE; m_pTrack = NULL; Reset(); }; ~CMusic () {}; // functions import // none, see window / Julien's code. }; extern CMusic g_MusicPlayer; #endif // MUSIC_H