/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== h_cycler.cpp ======================================================== The Halflife Cycler Monsters */ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "animation.h" #include "weapons.h" #include "player.h" #define TEMP_FOR_SCREEN_SHOTS 1 #if TEMP_FOR_SCREEN_SHOTS //=================================================== class CCycler : public CBaseMonster { public: void GenericCyclerSpawn( const char *szModel, Vector vecMin, Vector vecMax ); virtual int ObjectCaps( void ) { return ( CBaseEntity::ObjectCaps() | FCAP_IMPULSE_USE ); } int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); void Spawn( void ); void Think( void ); //void Pain( float flDamage ); void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); // Don't treat as a live target virtual BOOL IsAlive( void ) { return FALSE; } virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; BOOL IsAllowedToSpeak( void ) { return TRUE; } int m_animate; }; TYPEDESCRIPTION CCycler::m_SaveData[] = { DEFINE_FIELD( CCycler, m_animate, FIELD_INTEGER ), }; IMPLEMENT_SAVERESTORE( CCycler, CBaseMonster ) // // we should get rid of all the other cyclers and replace them with this. // class CGenericCycler : public CCycler { public: void Spawn( void ) { GenericCyclerSpawn( STRING( pev->model ), Vector( -16, -16, 0 ), Vector( 16, 16, 72 ) ); } }; LINK_ENTITY_TO_CLASS( cycler, CGenericCycler ) // Probe droid imported for tech demo compatibility // // PROBE DROID // class CCyclerProbe : public CCycler { public: void Spawn( void ); }; LINK_ENTITY_TO_CLASS( cycler_prdroid, CCyclerProbe ) void CCyclerProbe::Spawn( void ) { pev->origin = pev->origin + Vector( 0, 0, 16 ); GenericCyclerSpawn( "models/prdroid.mdl", Vector( -16, -16, -16 ), Vector( 16, 16, 16 ) ); } // Cycler member functions void CCycler::GenericCyclerSpawn( const char *szModel, Vector vecMin, Vector vecMax ) { if( !szModel || !*szModel ) { ALERT( at_error, "cycler at %.0f %.0f %0.f missing modelname\n", (double)pev->origin.x, (double)pev->origin.y, (double)pev->origin.z ); REMOVE_ENTITY( ENT( pev ) ); return; } pev->classname = MAKE_STRING( "cycler" ); PRECACHE_MODEL( szModel ); SET_MODEL( ENT( pev ), szModel ); CCycler::Spawn(); UTIL_SetSize( pev, vecMin, vecMax ); } void CCycler::Spawn() { InitBoneControllers(); pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_NONE; pev->takedamage = DAMAGE_YES; pev->effects = 0; pev->health = 80000;// no cycler should die pev->yaw_speed = 5; pev->ideal_yaw = pev->angles.y; ChangeYaw( 360 ); m_flFrameRate = 75; m_flGroundSpeed = 0; pev->nextthink += 1.0f; ResetSequenceInfo(); if( pev->sequence != 0 || pev->frame != 0 ) { m_animate = 0; pev->framerate = 0; } else { m_animate = 1; } } // // cycler think // void CCycler::Think( void ) { pev->nextthink = gpGlobals->time + 0.1f; if( m_animate ) { StudioFrameAdvance(); } if( m_fSequenceFinished && !m_fSequenceLoops ) { // ResetSequenceInfo(); // hack to avoid reloading model every frame pev->animtime = gpGlobals->time; pev->framerate = 1.0; m_fSequenceFinished = FALSE; m_flLastEventCheck = gpGlobals->time; pev->frame = 0; if( !m_animate ) pev->framerate = 0.0f; // FIX: don't reset framerate } } // // CyclerUse - starts a rotation trend // void CCycler::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { m_animate = !m_animate; if( m_animate ) pev->framerate = 1.0f; else pev->framerate = 0.0f; } // // CyclerPain , changes sequences when shot // //void CCycler::Pain( float flDamage ) int CCycler::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { if( m_animate ) { pev->sequence++; ResetSequenceInfo(); if( m_flFrameRate == 0.0f ) { pev->sequence = 0; ResetSequenceInfo(); } pev->frame = 0; } else { pev->framerate = 1.0f; StudioFrameAdvance( 0.1f ); pev->framerate = 0; ALERT( at_console, "sequence: %d, frame %.0f\n", pev->sequence, (double)pev->frame ); } return 0; } #endif class CCyclerSprite : public CBaseEntity { public: void Spawn( void ); void Think( void ); void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); virtual int ObjectCaps( void ) { return ( CBaseEntity :: ObjectCaps() | FCAP_DONT_SAVE | FCAP_IMPULSE_USE ); } virtual int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); void Animate( float frames ); virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; inline int ShouldAnimate( void ) { return m_animate && m_maxFrame > 1.0f; } int m_animate; float m_lastTime; float m_maxFrame; }; LINK_ENTITY_TO_CLASS( cycler_sprite, CCyclerSprite ) TYPEDESCRIPTION CCyclerSprite::m_SaveData[] = { DEFINE_FIELD( CCyclerSprite, m_animate, FIELD_INTEGER ), DEFINE_FIELD( CCyclerSprite, m_lastTime, FIELD_TIME ), DEFINE_FIELD( CCyclerSprite, m_maxFrame, FIELD_FLOAT ), }; IMPLEMENT_SAVERESTORE( CCyclerSprite, CBaseEntity ) void CCyclerSprite::Spawn( void ) { pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_NONE; pev->takedamage = DAMAGE_YES; pev->effects = 0; pev->frame = 0; pev->nextthink = gpGlobals->time + 0.1f; m_animate = 1; m_lastTime = gpGlobals->time; PRECACHE_MODEL( STRING( pev->model ) ); SET_MODEL( ENT( pev ), STRING( pev->model ) ); m_maxFrame = (float)MODEL_FRAMES( pev->modelindex ) - 1; } void CCyclerSprite::Think( void ) { if( ShouldAnimate() ) Animate( pev->framerate * ( gpGlobals->time - m_lastTime ) ); pev->nextthink = gpGlobals->time + 0.1f; m_lastTime = gpGlobals->time; } void CCyclerSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { m_animate = !m_animate; ALERT( at_console, "Sprite: %s\n", STRING( pev->model ) ); } int CCyclerSprite::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { if( m_maxFrame > 1.0f ) { Animate( 1.0f ); } return 1; } void CCyclerSprite::Animate( float frames ) { pev->frame += frames; if( m_maxFrame > 0 ) pev->frame = fmod( pev->frame, m_maxFrame ); } class CWeaponCycler : public CBasePlayerWeapon { public: void Spawn( void ); int iItemSlot( void ) { return 1; } int GetItemInfo(ItemInfo *p) {return 0; } void PrimaryAttack( void ); void SecondaryAttack( void ); BOOL Deploy( void ); void Holster( int skiplocal = 0 ); int m_iszModel; int m_iModel; }; LINK_ENTITY_TO_CLASS( cycler_weapon, CWeaponCycler ) void CWeaponCycler::Spawn() { pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_NONE; PRECACHE_MODEL( STRING( pev->model ) ); SET_MODEL( ENT( pev ), STRING( pev->model ) ); m_iszModel = pev->model; m_iModel = pev->modelindex; UTIL_SetOrigin( pev, pev->origin ); UTIL_SetSize( pev, Vector( -16, -16, 0 ), Vector( 16, 16, 16 ) ); SetTouch( &CBasePlayerItem::DefaultTouch ); } BOOL CWeaponCycler::Deploy() { m_pPlayer->pev->viewmodel = m_iszModel; m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f; SendWeaponAnim( 0 ); m_iClip = 0; return TRUE; } void CWeaponCycler::Holster( int skiplocal /* = 0 */ ) { m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f; } void CWeaponCycler::PrimaryAttack() { SendWeaponAnim( pev->sequence ); m_flNextPrimaryAttack = gpGlobals->time + 0.3f; } void CWeaponCycler::SecondaryAttack( void ) { float flFrameRate, flGroundSpeed; pev->sequence = ( pev->sequence + 1 ) % 8; pev->modelindex = m_iModel; void *pmodel = GET_MODEL_PTR( ENT( pev ) ); GetSequenceInfo( pmodel, pev, &flFrameRate, &flGroundSpeed ); pev->modelindex = 0; if( flFrameRate == 0.0f ) { pev->sequence = 0; } SendWeaponAnim( pev->sequence ); m_flNextSecondaryAttack = gpGlobals->time + 0.3f; } // Flaming Wreakage class CWreckage : public CBaseMonster { int Save( CSave &save ); int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; void Spawn( void ); void Precache( void ); void Think( void ); int m_flStartTime; }; TYPEDESCRIPTION CWreckage::m_SaveData[] = { DEFINE_FIELD( CWreckage, m_flStartTime, FIELD_TIME ), }; IMPLEMENT_SAVERESTORE( CWreckage, CBaseMonster ) LINK_ENTITY_TO_CLASS( cycler_wreckage, CWreckage ) void CWreckage::Spawn( void ) { pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; pev->takedamage = 0; pev->effects = 0; pev->frame = 0; pev->nextthink = gpGlobals->time + 0.1f; if( pev->model ) { PRECACHE_MODEL( STRING( pev->model ) ); SET_MODEL( ENT( pev ), STRING( pev->model ) ); } // pev->scale = 5.0; m_flStartTime = (int)gpGlobals->time; } void CWreckage::Precache() { if( pev->model ) PRECACHE_MODEL( STRING( pev->model ) ); } void CWreckage::Think( void ) { StudioFrameAdvance(); pev->nextthink = gpGlobals->time + 0.2f; if( pev->dmgtime ) { if( pev->dmgtime < gpGlobals->time ) { UTIL_Remove( this ); return; } else if( RANDOM_FLOAT( 0, pev->dmgtime - m_flStartTime ) > pev->dmgtime - gpGlobals->time ) { return; } } Vector VecSrc; VecSrc.x = RANDOM_FLOAT( pev->absmin.x, pev->absmax.x ); VecSrc.y = RANDOM_FLOAT( pev->absmin.y, pev->absmax.y ); VecSrc.z = RANDOM_FLOAT( pev->absmin.z, pev->absmax.z ); MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, VecSrc ); WRITE_BYTE( TE_SMOKE ); WRITE_COORD( VecSrc.x ); WRITE_COORD( VecSrc.y ); WRITE_COORD( VecSrc.z ); WRITE_SHORT( g_sModelIndexSmoke ); WRITE_BYTE( RANDOM_LONG( 0,49 ) + 50 ); // scale * 10 WRITE_BYTE( RANDOM_LONG( 0, 3 ) + 8 ); // framerate MESSAGE_END(); }