//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= // in_win.c -- windows 95 mouse and joystick code // 02/21/97 JCB Added extended DirectInput code to support external controllers. #include "hud.h" #include "cl_util.h" #include "camera.h" #include "kbutton.h" #include "cvardef.h" #include "usercmd.h" #include "const.h" #include "camera.h" #include "in_defs.h" #include "../engine/keydefs.h" //#include "view.h" #include "windows.h" #define MOUSE_BUTTON_COUNT 5 // Set this to 1 to show mouse cursor. Experimental int g_iVisibleMouse = 0; extern "C" { void DLLEXPORT IN_ActivateMouse( void ); void DLLEXPORT IN_DeactivateMouse( void ); void DLLEXPORT IN_MouseEvent( int mstate ); void DLLEXPORT IN_Accumulate( void ); void DLLEXPORT IN_ClearStates( void ); } extern cl_enginefunc_t gEngfuncs; extern int iMouseInUse; extern kbutton_t in_strafe; extern kbutton_t in_mlook; extern kbutton_t in_speed; extern kbutton_t in_jlook; extern cvar_t *m_pitch; extern cvar_t *m_yaw; extern cvar_t *m_forward; extern cvar_t *m_side; extern cvar_t *lookstrafe; extern cvar_t *lookspring; extern cvar_t *cl_pitchdown; extern cvar_t *cl_pitchup; extern cvar_t *cl_yawspeed; extern cvar_t *cl_sidespeed; extern cvar_t *cl_forwardspeed; extern cvar_t *cl_pitchspeed; extern cvar_t *cl_movespeedkey; // mouse variables cvar_t *m_filter; cvar_t *sensitivity; int mouse_buttons; int mouse_oldbuttonstate; POINT current_pos; int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum; static int restore_spi; static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1}; static int mouseactive; int mouseinitialized; static int mouseparmsvalid; static int mouseshowtoggle = 1; // joystick defines and variables // where should defines be moved? #define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick #define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball #define JOY_MAX_AXES 6 // X, Y, Z, R, U, V #define JOY_AXIS_X 0 #define JOY_AXIS_Y 1 #define JOY_AXIS_Z 2 #define JOY_AXIS_R 3 #define JOY_AXIS_U 4 #define JOY_AXIS_V 5 enum _ControlList { AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn }; DWORD dwAxisFlags[JOY_MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV }; DWORD dwAxisMap[JOY_MAX_AXES]; DWORD dwControlMap[JOY_MAX_AXES]; PDWORD pdwRawValue[JOY_MAX_AXES]; // none of these cvars are saved over a session // this means that advanced controller configuration needs to be executed // each time. this avoids any problems with getting back to a default usage // or when changing from one controller to another. this way at least something // works. cvar_t *in_joystick; cvar_t *joy_name; cvar_t *joy_advanced; cvar_t *joy_advaxisx; cvar_t *joy_advaxisy; cvar_t *joy_advaxisz; cvar_t *joy_advaxisr; cvar_t *joy_advaxisu; cvar_t *joy_advaxisv; cvar_t *joy_forwardthreshold; cvar_t *joy_sidethreshold; cvar_t *joy_pitchthreshold; cvar_t *joy_yawthreshold; cvar_t *joy_forwardsensitivity; cvar_t *joy_sidesensitivity; cvar_t *joy_pitchsensitivity; cvar_t *joy_yawsensitivity; cvar_t *joy_wwhack1; cvar_t *joy_wwhack2; int joy_avail, joy_advancedinit, joy_haspov; DWORD joy_oldbuttonstate, joy_oldpovstate; int joy_id; DWORD joy_flags; DWORD joy_numbuttons; static JOYINFOEX ji; /* =========== Force_CenterView_f =========== */ void Force_CenterView_f( void ) { vec3_t viewangles; if( !iMouseInUse ) { gEngfuncs.GetViewAngles( (float *)viewangles ); viewangles[PITCH] = 0; gEngfuncs.SetViewAngles( (float *)viewangles ); } } /* =========== IN_ActivateMouse =========== */ void DLLEXPORT IN_ActivateMouse( void ) { if( mouseinitialized ) { if( mouseparmsvalid ) restore_spi = SystemParametersInfo( SPI_SETMOUSE, 0, newmouseparms, 0 ); mouseactive = 1; } } /* =========== IN_DeactivateMouse =========== */ void DLLEXPORT IN_DeactivateMouse( void ) { if( mouseinitialized ) { if( restore_spi ) SystemParametersInfo( SPI_SETMOUSE, 0, originalmouseparms, 0 ); mouseactive = 0; } } /* =========== IN_StartupMouse =========== */ void IN_StartupMouse( void ) { if( gEngfuncs.CheckParm( "-nomouse", NULL ) ) return; mouseinitialized = 1; mouseparmsvalid = SystemParametersInfo( SPI_GETMOUSE, 0, originalmouseparms, 0 ); if( mouseparmsvalid ) { if( gEngfuncs.CheckParm( "-noforcemspd", NULL ) ) newmouseparms[2] = originalmouseparms[2]; if( gEngfuncs.CheckParm( "-noforcemaccel", NULL ) ) { newmouseparms[0] = originalmouseparms[0]; newmouseparms[1] = originalmouseparms[1]; } if( gEngfuncs.CheckParm( "-noforcemparms", NULL ) ) { newmouseparms[0] = originalmouseparms[0]; newmouseparms[1] = originalmouseparms[1]; newmouseparms[2] = originalmouseparms[2]; } } mouse_buttons = MOUSE_BUTTON_COUNT; } /* =========== IN_Shutdown =========== */ void IN_Shutdown( void ) { IN_DeactivateMouse (); } /* =========== IN_GetMousePos Ask for mouse position from engine =========== */ void IN_GetMousePos( int *mx, int *my ) { gEngfuncs.GetMousePosition( mx, my ); } /* =========== IN_ResetMouse FIXME: Call through to engine? =========== */ void IN_ResetMouse( void ) { SetCursorPos ( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() ); } /* =========== IN_MouseEvent =========== */ void DLLEXPORT IN_MouseEvent( int mstate ) { int i; if( iMouseInUse || g_iVisibleMouse ) return; // perform button actions for( i = 0; i < mouse_buttons; i++ ) { if( ( mstate & ( 1 << i ) ) && !( mouse_oldbuttonstate & ( 1 << i ) ) ) { gEngfuncs.Key_Event( K_MOUSE1 + i, 1 ); } if( !( mstate & ( 1 << i ) ) && ( mouse_oldbuttonstate & ( 1 << i ) ) ) { gEngfuncs.Key_Event( K_MOUSE1 + i, 0 ); } } mouse_oldbuttonstate = mstate; } /* =========== IN_MouseMove =========== */ void IN_MouseMove( float frametime, usercmd_t *cmd ) { int mx, my; vec3_t viewangles; gEngfuncs.GetViewAngles( (float *)viewangles ); //jjb - this disbles normal mouse control if the user is trying to // move the camera, or if the mouse cursor is visible or if we're in intermission if( !iMouseInUse && !g_iVisibleMouse && !gHUD.m_iIntermission ) { GetCursorPos( ¤t_pos ); mx = current_pos.x - gEngfuncs.GetWindowCenterX() + mx_accum; my = current_pos.y - gEngfuncs.GetWindowCenterY() + my_accum; mx_accum = 0; my_accum = 0; if( m_filter->value ) { mouse_x = ( mx + old_mouse_x ) * 0.5; mouse_y = ( my + old_mouse_y ) * 0.5; } else { mouse_x = mx; mouse_y = my; } old_mouse_x = mx; old_mouse_y = my; if( gHUD.GetSensitivity() != 0 ) { mouse_x *= gHUD.GetSensitivity(); mouse_y *= gHUD.GetSensitivity(); } else { mouse_x *= sensitivity->value; mouse_y *= sensitivity->value; } // add mouse X/Y movement to cmd if( ( in_strafe.state & 1 ) || ( lookstrafe->value && ( in_mlook.state & 1 ) ) ) cmd->sidemove += m_side->value * mouse_x; else viewangles[YAW] -= m_yaw->value * mouse_x; if( ( in_mlook.state & 1 ) && !( in_strafe.state & 1 ) ) { viewangles[PITCH] += m_pitch->value * mouse_y; if( viewangles[PITCH] > cl_pitchdown->value ) viewangles[PITCH] = cl_pitchdown->value; if( viewangles[PITCH] < -cl_pitchup->value ) viewangles[PITCH] = -cl_pitchup->value; } else { if( ( in_strafe.state & 1 ) && gEngfuncs.IsNoClipping() ) { cmd->upmove -= m_forward->value * mouse_y; } else { cmd->forwardmove -= m_forward->value * mouse_y; } } // if the mouse has moved, force it to the center, so there's room to move if( mx || my ) { IN_ResetMouse(); } } gEngfuncs.SetViewAngles( (float *)viewangles ); /* //#define TRACE_TEST #if defined( TRACE_TEST ) { int mx, my; void V_Move( int mx, int my ); IN_GetMousePos( &mx, &my ); V_Move( mx, my ); } #endif */ } /* =========== IN_Accumulate =========== */ void DLLEXPORT IN_Accumulate( void ) { //only accumulate mouse if we are not moving the camera with the mouse if( !iMouseInUse && !g_iVisibleMouse ) { if( mouseactive ) { GetCursorPos( ¤t_pos ); mx_accum += current_pos.x - gEngfuncs.GetWindowCenterX(); my_accum += current_pos.y - gEngfuncs.GetWindowCenterY(); // force the mouse to the center, so there's room to move IN_ResetMouse(); } } } /* =================== IN_ClearStates =================== */ void DLLEXPORT IN_ClearStates( void ) { if( !mouseactive ) return; mx_accum = 0; my_accum = 0; mouse_oldbuttonstate = 0; } /* =============== IN_StartupJoystick =============== */ void IN_StartupJoystick( void ) { int numdevs; JOYCAPS jc; MMRESULT mmr; // assume no joystick joy_avail = 0; // abort startup if user requests no joystick if( gEngfuncs.CheckParm( "-nojoy", NULL ) ) return; // verify joystick driver is present if( ( numdevs = joyGetNumDevs() ) == 0 ) { gEngfuncs.Con_DPrintf( "joystick not found -- driver not present\n\n" ); return; } // cycle through the joystick ids for the first valid one for( joy_id = 0; joy_id < numdevs; joy_id++ ) { memset( &ji, 0, sizeof(ji) ); ji.dwSize = sizeof(ji); ji.dwFlags = JOY_RETURNCENTERED; if( ( mmr = joyGetPosEx( joy_id, &ji ) ) == JOYERR_NOERROR ) break; } // abort startup if we didn't find a valid joystick if( mmr != JOYERR_NOERROR ) { gEngfuncs.Con_DPrintf( "joystick not found -- no valid joysticks (%x)\n\n", mmr ); return; } // get the capabilities of the selected joystick // abort startup if command fails memset( &jc, 0, sizeof(jc) ); if( ( mmr = joyGetDevCaps( joy_id, &jc, sizeof(jc) ) ) != JOYERR_NOERROR ) { gEngfuncs.Con_DPrintf( "joystick not found -- invalid joystick capabilities (%x)\n\n", mmr ); return; } // save the joystick's number of buttons and POV status joy_numbuttons = jc.wNumButtons; joy_haspov = jc.wCaps & JOYCAPS_HASPOV; // old button and POV states default to no buttons pressed joy_oldbuttonstate = joy_oldpovstate = 0; // mark the joystick as available and advanced initialization not completed // this is needed as cvars are not available during initialization gEngfuncs.Con_Printf( "joystick found\n\n", mmr ); joy_avail = 1; joy_advancedinit = 0; } /* =========== RawValuePointer =========== */ PDWORD RawValuePointer( int axis ) { switch( axis ) { case JOY_AXIS_X: return &ji.dwXpos; case JOY_AXIS_Y: return &ji.dwYpos; case JOY_AXIS_Z: return &ji.dwZpos; case JOY_AXIS_R: return &ji.dwRpos; case JOY_AXIS_U: return &ji.dwUpos; case JOY_AXIS_V: return &ji.dwVpos; } // FIX: need to do some kind of error return &ji.dwXpos; } /* =========== Joy_AdvancedUpdate_f =========== */ void Joy_AdvancedUpdate_f( void ) { // called once by IN_ReadJoystick and by user whenever an update is needed // cvars are now available int i; DWORD dwTemp; // initialize all the maps for( i = 0; i < JOY_MAX_AXES; i++ ) { dwAxisMap[i] = AxisNada; dwControlMap[i] = JOY_ABSOLUTE_AXIS; pdwRawValue[i] = RawValuePointer(i); } if( joy_advanced->value == 0.0 ) { // default joystick initialization // 2 axes only with joystick control dwAxisMap[JOY_AXIS_X] = AxisTurn; // dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS; dwAxisMap[JOY_AXIS_Y] = AxisForward; // dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS; } else { if( strcmp( joy_name->string, "joystick" ) != 0 ) { // notify user of advanced controller gEngfuncs.Con_Printf( "\n%s configured\n\n", joy_name->string ); } // advanced initialization here // data supplied by user via joy_axisn cvars dwTemp = (DWORD)joy_advaxisx->value; dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD)joy_advaxisy->value; dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD)joy_advaxisz->value; dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD)joy_advaxisr->value; dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD)joy_advaxisu->value; dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD)joy_advaxisv->value; dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS; } // compute the axes to collect from DirectInput joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV; for( i = 0; i < JOY_MAX_AXES; i++ ) { if( dwAxisMap[i] != AxisNada ) { joy_flags |= dwAxisFlags[i]; } } } /* =========== IN_Commands =========== */ void IN_Commands( void ) { int i, key_index; DWORD buttonstate, povstate; if( !joy_avail ) { return; } // loop through the joystick buttons // key a joystick event or auxillary event for higher number buttons for each state change buttonstate = ji.dwButtons; for( i = 0; i < (int)joy_numbuttons; i++ ) { if( ( buttonstate & ( 1 << i ) ) && !( joy_oldbuttonstate & ( 1 << i ) ) ) { key_index = ( i < 4 ) ? K_JOY1 : K_AUX1; gEngfuncs.Key_Event( key_index + i, 1 ); } if( !( buttonstate & ( 1 << i ) ) && ( joy_oldbuttonstate & ( 1 << i ) ) ) { key_index = ( i < 4 ) ? K_JOY1 : K_AUX1; gEngfuncs.Key_Event( key_index + i, 0 ); } } joy_oldbuttonstate = buttonstate; if( joy_haspov ) { // convert POV information into 4 bits of state information // this avoids any potential problems related to moving from one // direction to another without going through the center position povstate = 0; if( ji.dwPOV != JOY_POVCENTERED ) { if( ji.dwPOV == JOY_POVFORWARD ) povstate |= 0x01; if( ji.dwPOV == JOY_POVRIGHT ) povstate |= 0x02; if( ji.dwPOV == JOY_POVBACKWARD ) povstate |= 0x04; if( ji.dwPOV == JOY_POVLEFT ) povstate |= 0x08; } // determine which bits have changed and key an auxillary event for each change for( i = 0; i < 4; i++ ) { if( ( povstate & ( 1 << i ) ) && !( joy_oldpovstate & ( 1 << i ) ) ) { gEngfuncs.Key_Event( K_AUX29 + i, 1 ); } if( !( povstate & ( 1 << i ) ) && ( joy_oldpovstate & ( 1 << i ) ) ) { gEngfuncs.Key_Event( K_AUX29 + i, 0 ); } } joy_oldpovstate = povstate; } } /* =============== IN_ReadJoystick =============== */ int IN_ReadJoystick( void ) { memset( &ji, 0, sizeof(ji) ); ji.dwSize = sizeof(ji); ji.dwFlags = joy_flags; if( joyGetPosEx( joy_id, &ji ) == JOYERR_NOERROR ) { // this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver // rather than having 32768 be the zero point, they have the zero point at 32668 // go figure -- anyway, now we get the full resolution out of the device if( joy_wwhack1->value != 0.0 ) { ji.dwUpos += 100; } return 1; } else { // read error occurred // turning off the joystick seems too harsh for 1 read error,\ // but what should be done? // Con_Printf( "IN_ReadJoystick: no response\n" ); // joy_avail = 0; return 0; } } /* =========== IN_JoyMove =========== */ void IN_JoyMove( float frametime, usercmd_t *cmd ) { float speed, aspeed; float fAxisValue, fTemp; int i; vec3_t viewangles; gEngfuncs.GetViewAngles( (float *)viewangles ); // complete initialization if first time in // this is needed as cvars are not available at initialization time if( joy_advancedinit != 1 ) { Joy_AdvancedUpdate_f(); joy_advancedinit = 1; } // verify joystick is available and that the user wants to use it if( !joy_avail || !in_joystick->value ) { return; } // collect the joystick data, if possible if( IN_ReadJoystick () != 1 ) { return; } if( in_speed.state & 1 ) speed = cl_movespeedkey->value; else speed = 1; aspeed = speed * frametime; // loop through the axes for( i = 0; i < JOY_MAX_AXES; i++ ) { // get the floating point zero-centered, potentially-inverted data for the current axis fAxisValue = (float) *pdwRawValue[i]; // move centerpoint to zero fAxisValue -= 32768.0; if( joy_wwhack2->value != 0.0 ) { if( dwAxisMap[i] == AxisTurn ) { // this is a special formula for the Logitech WingMan Warrior // y=ax^b; where a = 300 and b = 1.3 // also x values are in increments of 800 (so this is factored out) // then bounds check result to level out excessively high spin rates fTemp = 300.0 * pow( abs( fAxisValue ) / 800.0, 1.3 ); if( fTemp > 14000.0 ) fTemp = 14000.0; // restore direction information fAxisValue = ( fAxisValue > 0.0 ) ? fTemp : -fTemp; } } // convert range from -32768..32767 to -1..1 fAxisValue /= 32768.0; switch( dwAxisMap[i] ) { case AxisForward: if( ( joy_advanced->value == 0.0 ) && ( in_jlook.state & 1 ) ) { // user wants forward control to become look control if( fabs( fAxisValue ) > joy_pitchthreshold->value ) { // if mouse invert is on, invert the joystick pitch value // only absolute control support here (joy_advanced is 0) if( m_pitch->value < 0.0 ) { viewangles[PITCH] -= ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value; } else { viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value; } } } else { // user wants forward control to be forward control if( fabs( fAxisValue ) > joy_forwardthreshold->value ) { cmd->forwardmove += ( fAxisValue * joy_forwardsensitivity->value ) * speed * cl_forwardspeed->value; } } break; case AxisSide: if( fabs( fAxisValue ) > joy_sidethreshold->value ) { cmd->sidemove += ( fAxisValue * joy_sidesensitivity->value ) * speed * cl_sidespeed->value; } break; case AxisTurn: if( ( in_strafe.state & 1 ) || ( lookstrafe->value && ( in_jlook.state & 1 ) ) ) { // user wants turn control to become side control if( fabs( fAxisValue ) > joy_sidethreshold->value ) { cmd->sidemove -= ( fAxisValue * joy_sidesensitivity->value ) * speed * cl_sidespeed->value; } } else { // user wants turn control to be turn control if( fabs( fAxisValue ) > joy_yawthreshold->value ) { if( dwControlMap[i] == JOY_ABSOLUTE_AXIS ) { viewangles[YAW] += ( fAxisValue * joy_yawsensitivity->value ) * aspeed * cl_yawspeed->value; } else { viewangles[YAW] += ( fAxisValue * joy_yawsensitivity->value ) * speed * 180.0; } } } break; case AxisLook: if( in_jlook.state & 1 ) { if( fabs( fAxisValue ) > joy_pitchthreshold->value ) { // pitch movement detected and pitch movement desired by user if( dwControlMap[i] == JOY_ABSOLUTE_AXIS ) { viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value; } else { viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * speed * 180.0; } } } break; default: break; } } // bounds check pitch if( viewangles[PITCH] > cl_pitchdown->value ) viewangles[PITCH] = cl_pitchdown->value; if( viewangles[PITCH] < -cl_pitchup->value ) viewangles[PITCH] = -cl_pitchup->value; gEngfuncs.SetViewAngles( (float *)viewangles ); } /* =========== IN_Move =========== */ void IN_Move( float frametime, usercmd_t *cmd ) { if( !iMouseInUse && mouseactive ) { IN_MouseMove( frametime, cmd ); } IN_JoyMove( frametime, cmd ); } /* =========== IN_Init =========== */ void IN_Init( void ) { m_filter = gEngfuncs.pfnRegisterVariable( "m_filter","0", FCVAR_ARCHIVE ); sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity","3", FCVAR_ARCHIVE ); // user mouse sensitivity setting. in_joystick = gEngfuncs.pfnRegisterVariable( "joystick","0", FCVAR_ARCHIVE ); joy_name = gEngfuncs.pfnRegisterVariable( "joyname", "joystick", 0 ); joy_advanced = gEngfuncs.pfnRegisterVariable( "joyadvanced", "0", 0 ); joy_advaxisx = gEngfuncs.pfnRegisterVariable( "joyadvaxisx", "0", 0 ); joy_advaxisy = gEngfuncs.pfnRegisterVariable( "joyadvaxisy", "0", 0 ); joy_advaxisz = gEngfuncs.pfnRegisterVariable( "joyadvaxisz", "0", 0 ); joy_advaxisr = gEngfuncs.pfnRegisterVariable( "joyadvaxisr", "0", 0 ); joy_advaxisu = gEngfuncs.pfnRegisterVariable( "joyadvaxisu", "0", 0 ); joy_advaxisv = gEngfuncs.pfnRegisterVariable( "joyadvaxisv", "0", 0 ); joy_forwardthreshold = gEngfuncs.pfnRegisterVariable( "joyforwardthreshold", "0.15", 0 ); joy_sidethreshold = gEngfuncs.pfnRegisterVariable( "joysidethreshold", "0.15", 0 ); joy_pitchthreshold = gEngfuncs.pfnRegisterVariable( "joypitchthreshold", "0.15", 0 ); joy_yawthreshold = gEngfuncs.pfnRegisterVariable( "joyyawthreshold", "0.15", 0 ); joy_forwardsensitivity = gEngfuncs.pfnRegisterVariable( "joyforwardsensitivity", "-1.0", 0 ); joy_sidesensitivity = gEngfuncs.pfnRegisterVariable( "joysidesensitivity", "-1.0", 0 ); joy_pitchsensitivity = gEngfuncs.pfnRegisterVariable( "joypitchsensitivity", "1.0", 0 ); joy_yawsensitivity = gEngfuncs.pfnRegisterVariable( "joyyawsensitivity", "-1.0", 0 ); joy_wwhack1 = gEngfuncs.pfnRegisterVariable( "joywwhack1", "0.0", 0 ); joy_wwhack2 = gEngfuncs.pfnRegisterVariable( "joywwhack2", "0.0", 0 ); gEngfuncs.pfnAddCommand ("force_centerview", Force_CenterView_f); gEngfuncs.pfnAddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f); IN_StartupMouse (); IN_StartupJoystick (); }