/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #if !defined(CLIENT_H) #define CLIENT_H extern void respawn( entvars_t *pev, BOOL fCopyCorpse ); extern BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); extern void ClientDisconnect( edict_t *pEntity ); extern void ClientKill( edict_t *pEntity ); extern void ClientPutInServer( edict_t *pEntity ); extern void ClientCommand( edict_t *pEntity ); extern void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer ); extern void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ); extern void ServerDeactivate( void ); extern void StartFrame( void ); extern void PlayerPostThink( edict_t *pEntity ); extern void PlayerPreThink( edict_t *pEntity ); extern void ParmsNewLevel( void ); extern void ParmsChangeLevel( void ); extern void ClientPrecache( void ); extern const char *GetGameDescription( void ); extern void PlayerCustomization( edict_t *pEntity, customization_t *pCust ); extern void SpectatorConnect( edict_t *pEntity ); extern void SpectatorDisconnect( edict_t *pEntity ); extern void SpectatorThink( edict_t *pEntity ); extern void Sys_Error( const char *error_string ); extern void SetupVisibility( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas ); extern void UpdateClientData( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd ); extern int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet ); extern void CreateBaseline( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs ); extern void RegisterEncoders( void ); extern int GetWeaponData( struct edict_s *player, struct weapon_data_s *info ); extern void CmdStart( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed ); extern void CmdEnd ( const edict_t *player ); extern int ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); extern int GetHullBounds( int hullnumber, float *mins, float *maxs ); extern void CreateInstancedBaselines( void ); extern int InconsistentFile( const edict_t *player, const char *filename, char *disconnect_message ); extern int AllowLagCompensation( void ); #endif // CLIENT_H