/*** * * Copyright (c) 2007, Vyacheslav Dzhura * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "weapons.h" #include "nodes.h" #include "effects.h" #include "trains.h" extern DLL_GLOBAL int g_iSkillLevel; #define SF_WAITFORTRIGGER (0x04 | 0x40) // UNDONE: Fix #define SF_NOWRECKAGE 0x08 #define SF_PATHCORNER_USELASER 8 #define SF_PATHCORNER_ATTACK 16 class CAlienFlyer : public CBaseMonster { int Save( CSave &save ); int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; void Spawn( void ); void Precache( void ); int Classify( void ) { return CLASS_ALIEN_MONSTER; }; int BloodColor( void ) { return DONT_BLEED; } void Killed( entvars_t *pevAttacker, int iGib ); void GibMonster( void ); //void (CAlienFlyer::*m_pfnCallWhenMoveDone)(void); void KeyValue(KeyValueData *pkvd); void SetObjectCollisionBox( void ) { pev->absmin = pev->origin + Vector( -300, -300, -172); pev->absmax = pev->origin + Vector(300, 300, 8); } void EXPORT HuntThink( void ); void EXPORT FlyTouch( CBaseEntity *pOther ); void EXPORT CrashTouch( CBaseEntity *pOther ); void EXPORT DyingThink( void ); void EXPORT StartupUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void EXPORT NullThink( void ); void ShowDamage( void ); void Flight( void ); void UseDamagingBeam( bool bTurnOn ); void CheckAttack( void ); int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); //void EXPORT Wait( void ); //void EXPORT Next( void ); void Activate( void ); float m_flForce; int m_iszDeathTarget; // from func_train entvars_t *m_pevCurrentTarget; BOOL m_activated; // end of Vector m_vecTarget; Vector m_posTarget; Vector m_vecDesired; Vector m_posDesired; Vector m_vecGoal; float m_flLastSeen; float m_flPrevSeen; float m_flDieCounter; float m_flLaserCounter; float m_flAttackCounter; //int m_iSoundState; // don't save this int m_iSpriteTexture; int m_iExplode; int m_iBodyGibs; float m_flGoalSpeed; CBeam *m_pBeam[2]; }; //#define SetMoveDone( a ) m_pfnCallWhenMoveDone = static_cast (a) LINK_ENTITY_TO_CLASS( monster_alienflyer, CAlienFlyer ); TYPEDESCRIPTION CAlienFlyer::m_SaveData[] = { DEFINE_FIELD( CAlienFlyer, m_pevCurrentTarget, FIELD_EVARS ), DEFINE_FIELD( CAlienFlyer, m_activated, FIELD_BOOLEAN ), DEFINE_FIELD( CAlienFlyer, m_flForce, FIELD_FLOAT ), DEFINE_FIELD( CAlienFlyer, m_vecTarget, FIELD_VECTOR ), DEFINE_FIELD( CAlienFlyer, m_posTarget, FIELD_POSITION_VECTOR ), DEFINE_FIELD( CAlienFlyer, m_vecDesired, FIELD_VECTOR ), DEFINE_FIELD( CAlienFlyer, m_posDesired, FIELD_POSITION_VECTOR ), DEFINE_FIELD( CAlienFlyer, m_vecGoal, FIELD_VECTOR ), DEFINE_FIELD( CAlienFlyer, m_flLastSeen, FIELD_TIME ), DEFINE_FIELD( CAlienFlyer, m_flPrevSeen, FIELD_TIME ), DEFINE_FIELD( CAlienFlyer, m_flGoalSpeed, FIELD_FLOAT ), DEFINE_FIELD( CAlienFlyer, m_iszDeathTarget, FIELD_STRING ), DEFINE_FIELD( CAlienFlyer, m_flLaserCounter, FIELD_FLOAT ), DEFINE_FIELD( CAlienFlyer, m_flDieCounter, FIELD_FLOAT ), DEFINE_FIELD( CAlienFlyer, m_flAttackCounter, FIELD_FLOAT ), DEFINE_ARRAY( CAlienFlyer, m_pBeam, FIELD_CLASSPTR , 2 ), }; IMPLEMENT_SAVERESTORE( CAlienFlyer, CBaseMonster ); void CAlienFlyer::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "death_target")) { m_iszDeathTarget = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else CBaseEntity::KeyValue( pkvd ); } void CAlienFlyer :: Spawn( void ) { Precache( ); // motor pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_BBOX; SET_MODEL(ENT(pev), "models/flyer.mdl"); UTIL_SetSize( pev, Vector( -32, -32, -64 ), Vector( 32, 32, 0 ) ); UTIL_SetOrigin( pev, pev->origin ); pev->flags |= FL_MONSTER; pev->takedamage = DAMAGE_AIM; pev->health = 150*10; // gSkillData.apacheHealth; m_flFieldOfView = -0.707; // 270 degrees pev->sequence = 0; ResetSequenceInfo( ); pev->frame = RANDOM_LONG(0, 0xFF); InitBoneControllers(); m_pBeam[0] = CBeam::BeamCreate( "sprites/xenobeam.spr", 200 ); m_pBeam[0]->SetFlags( SF_BEAM_SHADEIN ); m_pBeam[0]->EntsInit( entindex( ), entindex( ) ); m_pBeam[0]->SetStartAttachment( 0 ); m_pBeam[0]->SetEndAttachment( 1 ); m_pBeam[0]->SetColor( 254, 244, 233 ); m_pBeam[0]->SetNoise( 3 ); m_pBeam[0]->SetBrightness( 150 ); m_pBeam[0]->SetWidth( 255 ); m_pBeam[0]->SetScrollRate( 40 ); m_pBeam[1] = CBeam::BeamCreate( "sprites/laserbeam.spr", 200 ); m_pBeam[1]->SetFlags( SF_BEAM_SHADEIN ); m_pBeam[1]->EntsInit( entindex( ), entindex( ) ); m_pBeam[1]->SetStartAttachment( 0 ); m_pBeam[1]->SetEndAttachment( 1 ); m_pBeam[1]->SetColor( 255, 255, 255 ); m_pBeam[1]->SetNoise( 100 ); m_pBeam[1]->SetBrightness( 125 ); m_pBeam[1]->SetWidth( 30 ); m_pBeam[1]->SetScrollRate( 35 ); UseDamagingBeam( false ); if (pev->spawnflags & SF_WAITFORTRIGGER) { SetUse( &CAlienFlyer::StartupUse ); m_activated = false; pev->effects |= EF_NODRAW; } else { SetThink( &CAlienFlyer::HuntThink ); SetTouch( &CAlienFlyer::FlyTouch ); pev->nextthink = gpGlobals->time + 1.0; m_activated = true; } } void CAlienFlyer::UseDamagingBeam( bool bTurnOn ) { if ( bTurnOn ) { m_pBeam[0]->pev->effects &= ~EF_NODRAW; m_pBeam[1]->pev->effects &= ~EF_NODRAW; } else { m_pBeam[0]->pev->effects |= EF_NODRAW; m_pBeam[1]->pev->effects |= EF_NODRAW; } } void CAlienFlyer::Activate( void ) { // Not yet active, so teleport to first target if ( !m_activated ) { m_activated = TRUE; entvars_t *pevTarg = VARS( FIND_ENTITY_BY_TARGETNAME (NULL, STRING(pev->target) ) ); pev->target = pevTarg->target; m_pevCurrentTarget = pevTarg;// keep track of this since path corners change our target for us. UTIL_SetOrigin (pev, pevTarg->origin - (pev->mins + pev->maxs) * 0.5 ); if ( FStringNull(pev->targetname) ) { // not triggered, so start immediately pev->nextthink = pev->ltime + 0.1; SetThink( &CAlienFlyer::HuntThink ); } else pev->spawnflags |= SF_TRAIN_WAIT_RETRIGGER; } } void CAlienFlyer::Precache( void ) { PRECACHE_MODEL("models/flyer.mdl"); m_iSpriteTexture = PRECACHE_MODEL( "sprites/white.spr" ); PRECACHE_MODEL("sprites/lgtning.spr"); PRECACHE_MODEL("sprites/xenobeam.spr"); m_iExplode = PRECACHE_MODEL( "sprites/fexplo.spr" ); m_iBodyGibs = PRECACHE_MODEL( "models/flyer_gibs.mdl" ); } void CAlienFlyer::NullThink( void ) { StudioFrameAdvance( ); pev->nextthink = gpGlobals->time + 0.5; } void CAlienFlyer::StartupUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { pev->effects &= ~EF_NODRAW; SetThink( &CAlienFlyer::HuntThink ); SetTouch( &CAlienFlyer::FlyTouch ); pev->nextthink = gpGlobals->time + 0.1; SetUse( NULL ); } void CAlienFlyer :: Killed( entvars_t *pevAttacker, int iGib ) { for ( int i = 0; i<2; i++) { if (m_pBeam[i]) { m_pBeam[i]->SUB_StartFadeOut(); m_pBeam[i] = NULL; } } pev->movetype = MOVETYPE_TOSS; pev->gravity = 0.3; UTIL_SetSize( pev, Vector( -32, -32, -64), Vector( 32, 32, 0) ); SetThink( &CAlienFlyer::DyingThink ); SetTouch( &CAlienFlyer::CrashTouch ); pev->nextthink = gpGlobals->time + 0.1; pev->health = 0; pev->takedamage = DAMAGE_NO; m_flDieCounter = gpGlobals->time + 2.5; FireTargets( STRING(m_iszDeathTarget), this, this, USE_TOGGLE, 1.0 ); } void CAlienFlyer :: DyingThink( void ) { StudioFrameAdvance( ); pev->nextthink = gpGlobals->time + 0.1; pev->avelocity = pev->avelocity * 1.02; // still falling? if (m_flDieCounter > gpGlobals->time ) { // random explosions MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); WRITE_BYTE( TE_EXPLOSION); // This just makes a dynamic light now WRITE_COORD( pev->origin.x + RANDOM_FLOAT( -150, 150 )); WRITE_COORD( pev->origin.y + RANDOM_FLOAT( -150, 150 )); WRITE_COORD( pev->origin.z + RANDOM_FLOAT( -150, -50 )); WRITE_SHORT( g_sModelIndexFireball ); WRITE_BYTE( RANDOM_LONG(0,29) + 30 ); // scale * 10 WRITE_BYTE( 12 ); // framerate WRITE_BYTE( TE_EXPLFLAG_NONE ); MESSAGE_END(); Vector vecSpot = pev->origin + (pev->mins + pev->maxs) * 0.5; MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpot ); WRITE_BYTE( TE_BREAKMODEL); // position WRITE_COORD( vecSpot.x ); WRITE_COORD( vecSpot.y ); WRITE_COORD( vecSpot.z ); // size WRITE_COORD( 400 ); WRITE_COORD( 400 ); WRITE_COORD( 132 ); // velocity WRITE_COORD( pev->velocity.x ); WRITE_COORD( pev->velocity.y ); WRITE_COORD( pev->velocity.z ); // randomization WRITE_BYTE( 25 ); // Model WRITE_SHORT( m_iBodyGibs ); //model id# // # of shards WRITE_BYTE( 1 ); // let client decide // duration WRITE_BYTE( 30 );// 3.0 seconds // flags WRITE_BYTE( BREAK_METAL ); MESSAGE_END(); // don't stop it we touch a entity pev->flags &= ~FL_ONGROUND; pev->nextthink = gpGlobals->time + 0.2; return; } else // fell { Vector vecSpot = pev->origin + (pev->mins + pev->maxs) * 0.5; // blast circle MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); WRITE_BYTE( TE_BEAMCYLINDER ); WRITE_COORD( pev->origin.x); WRITE_COORD( pev->origin.y); WRITE_COORD( pev->origin.z); WRITE_COORD( pev->origin.x); WRITE_COORD( pev->origin.y); WRITE_COORD( pev->origin.z + 2000 ); // reach damage radius over .2 seconds WRITE_SHORT( m_iSpriteTexture ); WRITE_BYTE( 0 ); // startframe WRITE_BYTE( 0 ); // framerate WRITE_BYTE( 4 ); // life WRITE_BYTE( 32 ); // width WRITE_BYTE( 0 ); // noise WRITE_BYTE( 255 ); // r, g, b WRITE_BYTE( 255 ); // r, g, b WRITE_BYTE( 192 ); // r, g, b WRITE_BYTE( 128 ); // brightness WRITE_BYTE( 0 ); // speed MESSAGE_END(); EMIT_SOUND(ENT(pev), CHAN_STATIC, "weapons/mortarhit.wav", 1.0, 0.3); // Vyacheslav Dzhura: fix pointed by Barnz - damage was 300 // so when players killed the flyer, flyer killed focusemitter, fun isn't it? :) RadiusDamage( pev->origin, pev, pev, 0, CLASS_NONE, DMG_BLAST ); if (/*!(pev->spawnflags & SF_NOWRECKAGE) && */(pev->flags & FL_ONGROUND)) { CBaseEntity *pWreckage = Create( "cycler_wreckage", pev->origin, pev->angles ); // SET_MODEL( ENT(pWreckage->pev), STRING(pev->model) ); UTIL_SetSize( pWreckage->pev, Vector( -200, -200, -128 ), Vector( 200, 200, -32 ) ); pWreckage->pev->frame = pev->frame; pWreckage->pev->sequence = pev->sequence; pWreckage->pev->framerate = 0; pWreckage->pev->dmgtime = gpGlobals->time + 5; } // gibs vecSpot = pev->origin + (pev->mins + pev->maxs) * 0.5; MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpot ); WRITE_BYTE( TE_BREAKMODEL); // position WRITE_COORD( vecSpot.x ); WRITE_COORD( vecSpot.y ); WRITE_COORD( vecSpot.z + 64); // size WRITE_COORD( 400 ); WRITE_COORD( 400 ); WRITE_COORD( 128 ); // velocity WRITE_COORD( 0 ); WRITE_COORD( 0 ); WRITE_COORD( 200 ); // randomization WRITE_BYTE( 30 ); // Model WRITE_SHORT( m_iBodyGibs ); //model id# // # of shards WRITE_BYTE( 100 ); // duration WRITE_BYTE( 200 );// 10.0 seconds // flags WRITE_BYTE( BREAK_FLESH ); MESSAGE_END(); SetThink( &CAlienFlyer::SUB_Remove ); pev->nextthink = gpGlobals->time + 0.1; } } void CAlienFlyer::FlyTouch( CBaseEntity *pOther ) { // bounce if we hit something solid if ( pOther->pev->solid == SOLID_BSP) { TraceResult tr = UTIL_GetGlobalTrace( ); // UNDONE, do a real bounce pev->velocity = pev->velocity + tr.vecPlaneNormal * (pev->velocity.Length() + 200); } } void CAlienFlyer::CrashTouch( CBaseEntity *pOther ) { // only crash if we hit something solid if ( pOther->pev->solid == SOLID_BSP) { SetTouch( NULL ); pev->nextthink = gpGlobals->time; } } void CAlienFlyer :: CheckAttack( void ) { if (m_flAttackCounter < gpGlobals->time) return; CBaseEntity *pList[8]; Vector delta = Vector( 32, 32, 0 ); Vector mins = pev->origin - delta; Vector maxs = pev->origin + delta; maxs.z = pev->origin.z; mins.z -= 320; int count = UTIL_EntitiesInBox( pList, 8, mins, maxs, FL_MONSTER|FL_CLIENT ); Vector forward; if (count > 1) ALERT( at_console, "(CAlienFlyer) Found %d victims:\n", count-1 ); UTIL_MakeVectorsPrivate( pev->angles, forward, NULL, NULL ); for ( int i = 0; i < count; i++ ) { if ( pList[i] != this ) { if ( pList[i]->pev->owner != edict() ) { pList[i]->TakeDamage( pev, pev, 150, DMG_CRUSH | DMG_SLASH ); ALERT( at_console, "(%s) %s\n", STRING(pList[i]->pev->classname), STRING(pList[i]->pev->targetname) ); if ( FClassnameIs( pList[i]->pev, "item_focusemitter" )) m_flAttackCounter = gpGlobals->time - 1.0; // prevent multi-damage 2.5 second attack on focusemitter //pList[i]->pev->punchangle.x = 15; //pList[i]->pev->velocity = pList[i]->pev->velocity + forward * 100; } } } } void CAlienFlyer :: GibMonster( void ) { // EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "common/bodysplat.wav", 0.75, ATTN_NORM, 0, 200); } void CAlienFlyer :: HuntThink( void ) { StudioFrameAdvance( ); pev->nextthink = gpGlobals->time + 0.1; ShowDamage( ); if ( m_pGoalEnt == NULL && !FStringNull(pev->target) )// this monster has a target { m_pGoalEnt = UTIL_FindEntityByTargetname( NULL, STRING( pev->target ) ); if (m_pGoalEnt) { m_posDesired = m_pGoalEnt->pev->origin; UTIL_MakeAimVectors( m_pGoalEnt->pev->angles ); m_vecGoal = gpGlobals->v_forward; } } Look( 4092 ); m_hEnemy = BestVisibleEnemy( ); // generic speed up if (m_flGoalSpeed < 800) m_flGoalSpeed += 10; // was 5 if (m_hEnemy != NULL) { // ALERT( at_console, "%s\n", STRING( m_hEnemy->pev->classname ) ); if (FVisible( m_hEnemy )) { if (m_flLastSeen < gpGlobals->time - 5) m_flPrevSeen = gpGlobals->time; m_flLastSeen = gpGlobals->time; m_posTarget = m_hEnemy->Center( ); } else { m_hEnemy = NULL; } } m_vecTarget = (m_posTarget - pev->origin).Normalize(); float flLength = (pev->origin - m_posDesired).Length(); if ( m_flLaserCounter < gpGlobals->time ) UseDamagingBeam( false ); if (m_pGoalEnt) { // ALERT( at_console, "%.0f\n", flLength ); CheckAttack(); // we are close to target entity, check next target // and if targeting entity has target, slowdown if (flLength < 128) { // NEW CODE // Save last target in case we need to find it again pev->message = m_pGoalEnt->pev->targetname; if ( m_pGoalEnt->pev->spawnflags & SF_PATHCORNER_USELASER ) { UseDamagingBeam( true ); m_flLaserCounter = gpGlobals->time + 2.5; } if ( m_pGoalEnt->pev->spawnflags & SF_PATHCORNER_ATTACK ) { m_flAttackCounter = gpGlobals->time + 2.5; CheckAttack(); } if (m_pGoalEnt->pev->message) { m_flGoalSpeed -= 32; //if (flLength < 32) { // fire target's "message" if ( m_activated == false ) { FireTargets( STRING( m_pGoalEnt->pev->message ), this, this, USE_TOGGLE, 1.0 ); ALERT( at_console, "AlienFlyer used %s\n", STRING( m_pGoalEnt->pev->message )); m_activated = true; } } } // END OF NEW CODE m_pGoalEnt = UTIL_FindEntityByTargetname( NULL, STRING( m_pGoalEnt->pev->target ) ); if (m_pGoalEnt) { m_posDesired = m_pGoalEnt->pev->origin; UTIL_MakeAimVectors( m_pGoalEnt->pev->angles ); m_vecGoal = gpGlobals->v_forward; flLength = (pev->origin - m_posDesired).Length(); } } else m_activated = false; } else { m_posDesired = pev->origin; } if (flLength > 250) // 500 { if (m_flLastSeen + 90 > gpGlobals->time && DotProduct( (m_posTarget - pev->origin).Normalize(), (m_posDesired - pev->origin).Normalize( )) > 0.25) { m_vecDesired = (m_posTarget - pev->origin).Normalize( ); } else { m_vecDesired = (m_posDesired - pev->origin).Normalize( ); } } else { m_vecDesired = m_vecGoal; } Flight( ); // ALERT( at_console, "%.0f %.0f %.0f\n", gpGlobals->time, m_flLastSeen, m_flPrevSeen ); if ((m_flLastSeen + 1 > gpGlobals->time) && (m_flPrevSeen + 2 < gpGlobals->time)) { // FireGun was here // don't fire rockets and gun on easy mode //if (g_iSkillLevel == SKILL_EASY) // m_flNextRocket = gpGlobals->time + 10.0; } UTIL_MakeAimVectors( pev->angles ); Vector vecEst = (gpGlobals->v_forward * 800 + pev->velocity).Normalize( ); // ALERT( at_console, "%d %d %d %4.2f\n", pev->angles.x < 0, DotProduct( pev->velocity, gpGlobals->v_forward ) > -100, m_flNextRocket < gpGlobals->time, DotProduct( m_vecTarget, vecEst ) ); // rocket firing stuff was here } void CAlienFlyer :: Flight( void ) { // tilt model 5 degrees Vector vecAdj = Vector( 5.0, 0, 0 ); // estimate where I'll be facing in one seconds UTIL_MakeAimVectors( pev->angles + pev->avelocity * 2 + vecAdj); // Vector vecEst1 = pev->origin + pev->velocity + gpGlobals->v_up * m_flForce - Vector( 0, 0, 384 ); // float flSide = DotProduct( m_posDesired - vecEst1, gpGlobals->v_right ); float flSide = DotProduct( m_vecDesired, gpGlobals->v_right ); if (flSide < 0) { if (pev->avelocity.y < 60) { pev->avelocity.y += 8; // 9 * (3.0/2.0); } } else { if (pev->avelocity.y > -60) { pev->avelocity.y -= 8; // 9 * (3.0/2.0); } } pev->avelocity.y *= 0.98; // estimate where I'll be in two seconds UTIL_MakeAimVectors( pev->angles + pev->avelocity * 1 + vecAdj); Vector vecEst = pev->origin + pev->velocity * 2.0 + gpGlobals->v_up * m_flForce * 20 - Vector( 0, 0, 384 * 2 ); // add immediate force UTIL_MakeAimVectors( pev->angles + vecAdj); pev->velocity.x += gpGlobals->v_up.x * m_flForce; pev->velocity.y += gpGlobals->v_up.y * m_flForce; pev->velocity.z += gpGlobals->v_up.z * m_flForce; // add gravity pev->velocity.z -= 38.4; // 32ft/sec float flSpeed = pev->velocity.Length(); float flDir = DotProduct( Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, 0 ), Vector( pev->velocity.x, pev->velocity.y, 0 ) ); if (flDir < 0) flSpeed = -flSpeed; float flDist = DotProduct( m_posDesired - vecEst, gpGlobals->v_forward ); // float flSlip = DotProduct( pev->velocity, gpGlobals->v_right ); float flSlip = -DotProduct( m_posDesired - vecEst, gpGlobals->v_right ); // fly sideways if (flSlip > 0) { if (pev->angles.z > -30 && pev->avelocity.z > -15) pev->avelocity.z -= 4; else pev->avelocity.z += 2; } else { if (pev->angles.z < 30 && pev->avelocity.z < 15) pev->avelocity.z += 4; else pev->avelocity.z -= 2; } // sideways drag pev->velocity.x = pev->velocity.x * (1.0 - fabs( gpGlobals->v_right.x ) * 0.05); pev->velocity.y = pev->velocity.y * (1.0 - fabs( gpGlobals->v_right.y ) * 0.05); pev->velocity.z = pev->velocity.z * (1.0 - fabs( gpGlobals->v_right.z ) * 0.05); // general drag pev->velocity = pev->velocity * 0.995; // apply power to stay correct height if (m_flForce < 80 && vecEst.z < m_posDesired.z) { m_flForce += 12; } else if (m_flForce > 30) { if (vecEst.z > m_posDesired.z) m_flForce -= 8; } // pitch forward or back to get to target if (flDist > 0 && flSpeed < m_flGoalSpeed && pev->angles.x + pev->avelocity.x > -40) { // ALERT( at_console, "F " ); // lean forward pev->avelocity.x -= 24; //12.0; } else if (flDist < 0 && flSpeed > -50 && pev->angles.x + pev->avelocity.x < 20) { // ALERT( at_console, "B " ); // lean backward pev->avelocity.x += 12.0; } else if (pev->angles.x + pev->avelocity.x > 0) { // ALERT( at_console, "f " ); pev->avelocity.x -= 4.0; } else if (pev->angles.x + pev->avelocity.x < 0) { // ALERT( at_console, "b " ); pev->avelocity.x += 4.0; } // ALERT( at_console, "%.0f %.0f : %.0f %.0f : %.0f %.0f : %.0f\n", pev->origin.x, pev->velocity.x, flDist, flSpeed, pev->angles.x, pev->avelocity.x, m_flForce ); // ALERT( at_console, "%.0f %.0f : %.0f %0.f : %.0f\n", pev->origin.z, pev->velocity.z, vecEst.z, m_posDesired.z, m_flForce ); // rotor sounds were here } void CAlienFlyer :: ShowDamage( void ) { // smoke was here } int CAlienFlyer :: TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ) { if (pevInflictor->owner == edict()) return 0; if (bitsDamageType & DMG_BLAST) { flDamage *= 2; } /* if ( (bitsDamageType & DMG_BULLET) && flDamage > 50) { // clip bullet damage at 50 flDamage = 50; } */ // ALERT( at_console, "%.0f\n", flDamage ); return CBaseEntity::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); } void CAlienFlyer::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { // ALERT( at_console, "%d %.0f\n", ptr->iHitgroup, flDamage ); // ignore blades if (ptr->iHitgroup == 6 && (bitsDamageType & (DMG_ENERGYBEAM|DMG_BULLET|DMG_CLUB))) return; // hit hard, hits cockpit, hits engines if (flDamage > 50 || ptr->iHitgroup == 1 || ptr->iHitgroup == 2) { // ALERT( at_console, "%.0f\n", flDamage ); AddMultiDamage( pevAttacker, this, flDamage, bitsDamageType ); } else { // do half damage in the body // AddMultiDamage( pevAttacker, this, flDamage / 2.0, bitsDamageType ); UTIL_Ricochet( ptr->vecEndPos, 2.0 ); } }