#! /usr/bin/env python # encoding: utf-8 # a1batross, mittorn, 2018 from __future__ import print_function from waflib import Logs import sys import os sys.path.append(os.path.realpath('scripts/waflib')) VERSION = '2.4' APPNAME = 'hlsdk-xash3d' top = '.' def options(opt): grp = opt.add_option_group('Common options') grp.add_option('-T', '--build-type', action='store', dest='BUILD_TYPE', default = None, help = 'build type: debug, release or none(custom flags)') grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, help = 'allow targetting 64-bit game dlls') grp.add_option('--enable-voicemgr', action = 'store_true', dest = 'VOICEMGR', default = False, help = 'enable voice manager') grp.add_option('--enable-goldsrc-support', action = 'store_true', dest = 'GOLDSRC', default = False, help = 'enable GoldSource engine support') opt.recurse('cl_dll dlls') opt.load('xcompile compiler_cxx compiler_c clang_compilation_database strip_on_install') if sys.platform == 'win32': opt.load('msvc msdev') opt.load('reconfigure') def configure(conf): # Configuration conf.env.GAMEDIR = 'valve' conf.env.CLIENT_DIR = 'cl_dlls' conf.env.SERVER_DIR = 'dlls' conf.env.SERVER_NAME = 'hl' conf.env.PREFIX = '' conf.load('reconfigure') conf.start_msg('Build type') if conf.options.BUILD_TYPE == None: conf.end_msg('not set', color='RED') conf.fatal('Please set a build type, for example "-T release"') elif not conf.options.BUILD_TYPE in ['fast', 'release', 'debug', 'nooptimize', 'sanitize', 'none']: conf.end_msg(conf.options.BUILD_TYPE, color='RED') conf.fatal('Invalid build type. Valid are "debug", "release" or "none"') conf.end_msg(conf.options.BUILD_TYPE) # -march=native should not be used if conf.options.BUILD_TYPE == 'fast': Logs.warn('WARNING: \'fast\' build type should not be used in release builds') conf.env.VOICEMGR = conf.options.VOICEMGR conf.env.GOLDSRC = conf.options.GOLDSRC # Force XP compability, all build targets should add # subsystem=bld.env.MSVC_SUBSYSTEM # TODO: wrapper around bld.stlib, bld.shlib and so on? conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC if sys.platform == 'win32': conf.load('msvc msdev') conf.load('xcompile compiler_c compiler_cxx strip_on_install') if conf.env.DEST_OS == 'android': conf.options.ALLOW64 = True conf.options.GOLDSRC = False conf.env.SERVER_NAME = 'server' # can't be any other name, until specified # print(conf.options.ALLOW64) conf.env.BIT32_MANDATORY = not conf.options.ALLOW64 conf.env.BIT32_ALLOW64 = conf.options.ALLOW64 conf.load('force_32bit') if conf.env.DEST_SIZEOF_VOID_P == 4: Logs.info('NOTE: will build game dlls for 32-bit target') else: Logs.warn('WARNING: 64-bit game dlls may be unstable') linker_flags = { 'common': { 'msvc': ['/DEBUG'], # always create PDB, doesn't affect result binaries 'gcc': ['-Wl,--no-undefined'] }, 'sanitize': { 'gcc': ['-fsanitize=undefined', '-fsanitize=address'], } } compiler_c_cxx_flags = { 'common': { 'msvc': ['/D_USING_V110_SDK71_', '/Zi', '/FS'], 'clang': ['-g', '-gdwarf-2'], 'gcc': ['-g', '-Werror=implicit-function-declaration', '-fdiagnostics-color=always'] }, 'fast': { 'msvc': ['/O2', '/Oy'], #todo: check /GL /LTCG 'gcc': ['-Ofast', '-march=native', '-funsafe-math-optimizations', '-funsafe-loop-optimizations', '-fomit-frame-pointer'], 'default': ['-O3'] }, 'release': { 'msvc': ['/O2'], 'default': ['-O3'] }, 'debug': { 'msvc': ['/O1'], 'gcc': ['-Og'], 'default': ['-O1'] }, 'sanitize': { 'msvc': ['/Od', '/RTC1'], 'gcc': ['-Og', '-fsanitize=undefined', '-fsanitize=address'], 'default': ['-O1'] }, 'nooptimize': { 'msvc': ['/Od'], 'default': ['-O0'] } } conf.env.append_unique('CFLAGS', conf.get_flags_by_type( compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) conf.env.append_unique('CXXFLAGS', conf.get_flags_by_type( compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) conf.env.append_unique('LINKFLAGS', conf.get_flags_by_type( linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) if conf.env.COMPILER_CC == 'msvc': conf.env.append_unique('DEFINES', ['_CRT_SECURE_NO_WARNINGS','_CRT_NONSTDC_NO_DEPRECATE']) else: conf.env.append_unique('DEFINES', ['stricmp=strcasecmp','strnicmp=strncasecmp','_LINUX','LINUX','_snprintf=snprintf','_vsnprintf=vsnprintf']) cflags = ['-fvisibility=hidden','-Wno-write-strings'] conf.env.append_unique('CFLAGS', cflags) conf.env.append_unique('CXXFLAGS', cflags + ['-Wno-invalid-offsetof', '-fno-rtti', '-fno-exceptions']) # strip lib from pattern if conf.env.DEST_OS in ['linux', 'darwin']: if conf.env.cshlib_PATTERN.startswith('lib'): conf.env.cshlib_PATTERN = conf.env.cshlib_PATTERN[3:] if conf.env.cxxshlib_PATTERN.startswith('lib'): conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:] conf.env.append_unique('DEFINES', 'CLIENT_WEAPONS') conf.recurse('cl_dll dlls') def build(bld): bld.recurse('cl_dll dlls')